Cabbibo

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Cabbibo

Cabbibo

@Cabbibo

Doing my best to make math dance!

Point Arena, CA Katılım Eylül 2010
11K Takip Edilen10.5K Takipçiler
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Deadlock Intel
Deadlock Intel@IntelDeadlock·
DEADLOCK'S NEW INTRO GOES SO HARD
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Cabbibo
Cabbibo@Cabbibo·
@iseeinto diegetic FTW! ( though this is going to be esoteric too )
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Cabbibo
Cabbibo@Cabbibo·
Been working on a snowboard game for the last little bit! would love folks to give it a try! DM / message me to get a little ultra alpha build!
Cabbibo tweet mediaCabbibo tweet mediaCabbibo tweet mediaCabbibo tweet media
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Cabbibo
Cabbibo@Cabbibo·
@iseeinto haha omg im glad you noticed that! i want it to be :)
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𓆩• 𝐋𝐎 𝐒✶𝐄𝐍𝐓𝐎 •𓆪
@Cabbibo this style looks wild! omg!! // i love the sparklies, like some sort of insta filter; i've seen this effect been used in a couple of early 2000s games, but not enough tbh // the extra sundog glare on sun is dope too, almost looks it could be a guiding HUD element
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Pablo 'Kali' Andrioli
Pablo 'Kali' Andrioli@kali_shade·
Hi all, I'm seeking freelance work involving shaders. I have +10 years of experience creating shader art and am available for projects. Any job leads or opportunities would be greatly appreciated. Feel free to DM me. Thanks! shadertoy.com/user/Kali
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Cabbibo@Cabbibo·
anyone know where to go about writing custom shader ( NOT shader graph ) in unity 6 URP?
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Cabbibo@Cabbibo·
@shinjipons i genuinely promise you its not a phish mate i dont know how to convince you haha
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Cabbibo
Cabbibo@Cabbibo·
hmu on discord if you want chat more!!! i want to talk to yall more: username cabarbie
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Cabbibo@Cabbibo·
Anyone headed to Siggraph this year?
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Cabbibo@Cabbibo·
@RlRykr that makes me *SO* happy, genuinely on of my fav things I've worked on but also never really gets seen....
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Rykr
Rykr@RlRykr·
almost a decade later I still visit cabbi.bo/pulse/ by @Cabbibo, for some reason I cant explain, that island feels like a savepoint for me
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Cabbibo
Cabbibo@Cabbibo·
@CGarageCoder do you know of any good examples of this that can be checked out code wise?
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
A flock of 2048 #boids, GPU accelerated using compute shaders in #GodotEngine and GDScript. Still need to add obstacle management. No funky optimisation as the purpose is not to render millions of boids. #gamedev
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Thomas Hooper
Thomas Hooper@tdhooper·
One of the tedious aspects of modeling SDFs with raw shader code is adjusting the position of objects, so I'm adding transform gizmos into my tool They write changes directly to the shader on disk, so I don't need an external object hierarchy tdhooper.github.io/offline-shader…
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Leon Denise
Leon Denise@leondenise·
@Cabbibo yes! will release the addon when I managed to make an animated short movie with it, so I know it's kinda okay to interact with
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Leon Denise
Leon Denise@leondenise·
Because I don't have enough problems in my life, I decided to make a custom render engine in #Blender so I can code GLSL shaders and render them nicely
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Matt Siegel
Matt Siegel@siegmattel·
Welcome to my page! Here's an up-to-date, pinned thread of all of my professional 3D work with Houdini, starting with my 2021 reel! Link in bio for full portfolio. #freelance #3dartist #3danimation #sidefx #houdini For inquiries, contact me at siegmattel.visuals@gmail.com.
Matt Siegel@siegmattel

Overwhelmingly excited to share that I have finally finished my first ever professional 3D Animation reel! All made with #sidefx #houdini #maxon #cinema4d and #redshift. Contact me at siegmattel.visuals@gmail.com

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