Michael Simard

298 posts

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Michael Simard

Michael Simard

@CalystoWorld

Building Calysto – next-gen PCG tools for Unreal Engine available on FAB

Québec Katılım Temmuz 2018
261 Takip Edilen543 Takipçiler
Michael Simard
Michael Simard@CalystoWorld·
🖼️✨ Made a small world-map mockup tonight, and it instantly reminded me of that dreamy, melancholic feeling I had exploring the map in Clair Obscur. 🌙🗺️ Trying to recapture that vibe in my own work. #gamedev #UE5 #pcg #indiedev #ClairObscurExpedition33
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Michael Simard
Michael Simard@CalystoWorld·
I'm a huge fan of TerrariTrying something different today — a Terraria-style world made entirely with Unreal PCG 👀 Everything you see is generated on the fly. Super fun experiment so far! #UnrealEngine #IndieDev #PCG #GameDev
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Tore Lervik
Tore Lervik@toreler·
Nvidia Nsight Graphics is such a powerful tool!🤩 Being able to see exactly what parts contribute to what part of the frametime is such a lifesaver. Today I did a pass on the low quality setting to see if I could push it even lower. Looks like I can!🚀
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Michael Simard
Michael Simard@CalystoWorld·
Here is a quick video to showcase how I made this scene with Calysto Smart Scatter! By the way most of my tools are 50% off on FAB! #UnrealEngine #Fab #indiedev
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Tore Lervik
Tore Lervik@toreler·
Can't believe it's almost 3 months since launch! Around this time last year, the pieces was finally starting to come together. What a journey it's been!🙌 Pst: MeshBlend and MeshPack just dropped on the @Fab October Flash Sale!✨ #gamedev
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Tore Lervik
Tore Lervik@toreler·
@MiltonCandelero This was really cool to play with! 🤩 Made a quick little "see behind the effect" thingy.
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William Faucher
William Faucher@WillFaucherVFX·
EasyToolbag is here! A built-in menu for #UE5 that simplifies a lot of the repetitive tasks. No more 5-step process to change screen percentage, changing post process volume settings every time. You can even switch to the old 5.5 viewport UI if you liked that better. #gamedev
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Morphtek
Morphtek@Morphteksystems·
@CalystoWorld some tools use the signed distance fields (sdf) to combine noises and surfaces for easier meshing
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Michael Simard
Michael Simard@CalystoWorld·
@Morphteksystems I'm not sure what "sdf" means, but it will work with the voxel plugin, as the tool uses line tracing and is independent of the landscape.
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Morphtek
Morphtek@Morphteksystems·
@CalystoWorld Can it scatter on sdf ,or the voxel plugin meshes
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