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@Carl_Patro

Award Winning Author FreePalestine

Katılım Haziran 2014
290 Takip Edilen23 Takipçiler
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ron@Carl_Patro·
@J_Kitans @KnownAsSys Netease had successful live service games before destiny rising, so they had a track record. What Sony studio has made a successful live service or has the chops to make one? If just resources and a team were all it took, why did EA fail with anthem?
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Miso Soup 808
Miso Soup 808@J_Kitans·
@Carl_Patro @KnownAsSys I mean, if netease can make destiny rising which feels damn near the same as the real thing except is suffering from the gacha mechanics then you can’t tell me Sony with their infinite resources can’t put together a crack team to do D3 justice.
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Sys
Sys@KnownAsSys·
I will now predict the future: >Sony moves Marathon to another studio >Marathon is no longer attached to Bungie's shit reputation >slowly starts to do better >Meanwhile, Bungie still can't support D2 while making D3/DClassic >Marathon eventually sees respectable success >Bungie continues to shoot themselves in the feet at every possible opportunity >D2 is still profitable enough to limp along until it gets shot in the head by a competitor sometime in the 2030s >The group of brainlets skin-suiting Bungie finally get dissolved into different studios where they will ruin games for years to come >D3 finally launches under control of a different, semi-competent studio >Universe finally at peace Follow for more grand delusions!
Delrith@CtrlAltDelrith

I agree wholeheartedly with the sentiment coming from a lot of the community regarding Destiny 2 and Marathon. Bungie cannot support both. Marathon is 2 months in and is doing worse numbers wise (Even including consoles) than Destiny 2 is during its worst content drought. I feel both sides of the argument but I think we're at the point where Bungie cannot support both. They can only support one. Most likely one will be cut off and given to another studio. I do genuinely believe the Destiny 2 community has every right to be incredibly mad at Bungie for how they treated them and the game. I don't blame anyone for not playing Marathon out of spite. It's the literal opposite of what Destiny 2 is, it took everything from Destiny 2, and it made Bungie treat the D2 playerbase like shit. Seriously, Bungie acts like they *hate* their community sometimes and does everything they can do give the opposite of what people want. Marathon cannot add anything short term to stop player bleeding. They wanted the game to be an incredibly difficult extraction shooter. The "hardest one ever" BY THE DEVS OWN WORDS. Now they're pivoting to try to make it super casual.. which is LITERALLY JUST TURNING IT INTO A GLORIFIED GAMBIT MODE What was the point then? Sometimes it's rough to swallow the facts that it was a dumb idea given their playerbase. It's a dumb idea to destroy the entire foundation of what made the company money in the first place. Objectively? You pick Destiny 2. Higher peaks, way more money, more players even though it's 9 years old in its WORST CONTENT SITUATION EVER. It's a no brainer. Subjectively I get people are into what they like and there's nothing wrong with that. Unfortunately I don't think both can exist simultaneously under Bungie. Sucks to hear, but that's where it's at. Btw it's not the Bungie dev's fault. Never be mad at them. It's 100% leadership's fault and "Not giving a fuck about facts" attitude. Always ignorantly ignoring everyone and doing what they think is best. It's like Bungie saw the "Don't you guys have phones" Blizzard approach and said "hold my beer" Ah well

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ron@Carl_Patro·
@StoirmAstray @Geezaws2 Sony believed in Concord and have no real track record with 1st party live service success since helldivers is a 3rd party studio, they should just fire the top brass at Bungie and promote the devs who actually care about making their games good and not just vesting their stocks
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ron@Carl_Patro·
@Invinium Not really ragebait? The game is 11 years old and everyone saw how limited the rpg elements were on day 1. It’s a fair criticism but it needed to go harder to be ragebait
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Tyler Schmall
Tyler Schmall@tylerschmall·
Let’s just say George RR Martin isn’t the only one who’s written 1,200 pages of Winds of Winter. We’ll see who finishes first Georgie boy @GRRMspeaking
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ron@Carl_Patro·
@PiggyKropotkinn Replicate, specifically what plays during extinction protocol. Atraks is just a perfect boss & the music brings home that feeling of fighting right on the knife’s edge, always moments away from failure, and triumphing through sheer force of will. Destiny used to be so good man
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Piggy
Piggy@PiggyKropotkinn·
What is everyone's favorite Destiny track mine is probably The First Disciple (bold take) or Knife in the Garden
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
First look at a freak in Zach Cregger's ‘RESIDENT EVIL’.
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ron@Carl_Patro·
@hiyahiper You announce that you’re making D3 and put D2 into a best hits maintenance mode where you rerun old seasons with some remixes to fill the time, maybe with 1 small-medium sized expansion a year. Marathon you move the dev team & leave it as the niche side project it’s meant to be
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ron@Carl_Patro·
@JarJarMedia Ds3 is the most inward looking and poignant entry in the series but it’s also jam packed with hype moments and aura that it’s easy to overlook, since it’s ‘fun’ it also can’t also be ‘serious’ for a lot of people
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Lily || 🏳️‍⚧️🏳️‍⚧️
It drives me crazy how it feels like most people just agree that Dark Souls 3 is "just nostalgia bait". Like I come away from that game feeling like it's practically BEGGING for dark souls to end.
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ron@Carl_Patro·
@thatnerdinnit @PaulTassi never said prioritized D2, I said the franchise. Destiny is basically dead because D2 is a shell and unless they’ve secretly been making D3, that’s minimum 4-5 years out. Now they need to fill the gap with a game that pulls slightly higher numbers than d2 in its worst year
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Freaking Nerd
Freaking Nerd@thatnerdinnit·
@Carl_Patro @PaulTassi I love Destiny with all my heart, but Destiny 2 is not worth prioritizing at this point. No matter how many times people deny it, Destiny 3 really is the only path forward. The psychology of a new numbered title alone is enough incentive.
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ron@Carl_Patro·
@3GunsDown It’s funny that “no one played it” when it launched with around the same concurrent as Marathon. D2 at its worst was competitive with Marathon fresh off launch. And 8 good years so let it die? Imagine if blizzard took that mentality with Warcraft? Square with ff14?
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Gunz
Gunz@3GunsDown·
@Carl_Patro @PaulTassi Abandon? Dude, We had eight good years of consistent content, And then nobody played the last to expansions. Nobody. And it's very obvious that they're probably incubating Destiny 3 right now so why, why in the world would you waste more resources on a game that will be replaced.
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ron@Carl_Patro·
@Geezaws2 Reverse engineering our way back to making destiny
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🇹🇹 Geezaws🗽
🇹🇹 Geezaws🗽@Geezaws2·
the solution is probably somewhere along the lines of a PvE only mode with a completely separate, non transferable locker. you could argue that it’d split the player base, but i have a hard time believing people who enjoy PvP would stop playing PvP.
True Vanguard@TheTrueVanguard

Marathon is stuck between a rock and a hard place. It's an incredibly good game, but the more casual audience seems to be avoiding it. But if they dumb the game down, it will be considerably worse and I'll likely stop playing it. It's basically a phenomenal game that doesn't appeal, I guess, to a wider audience. I'm not sure what exactly the solution is, maybe it's better strategic marketing and creative efforts to onboard new players. I'm not sure. But dumbing the game down would likely fix nothing. You might get new players to temporarily try it, but then they're playing a considerably less inspired game and will bounce off it. I also think the truly bizarre pre-launch hate campaign was SUPER weird. Like, gamers can be such strange people and I say that with peace and love. But I'm not sure I've ever seen a global predisposition to hate a game the way I saw it with Marathon. People were literally parroting the exact same sentences for months, almost like they had talking points and were collectively regurgitating them. Like the places where gamers hang out (YT, Reddit, Twitch, X, etc) had posts or something hating the game that circulated so much that people just latched onto them. I dunno. Either way, it didn't do the game any favors. I'm not sure what the best path forward is but good marketing and a positive outward image might help. And the vault wipes are definitely a good thing, that's totally necessary. But I think diluting the game to make it more palatable is the wrong play personally. Short term gain maybe, but over time will actually hurt retention I think.

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ron@Carl_Patro·
@TheTrueVanguard The right thing to do is to reduce the dev team size of marathon and treat it like the niche side project it actually is instead of betting the whole studio on it, and reinvest into their already successful and wider reaching ip Destiny with more support and a sequel
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True Vanguard
True Vanguard@TheTrueVanguard·
Marathon is stuck between a rock and a hard place. It's an incredibly good game, but the more casual audience seems to be avoiding it. But if they dumb the game down, it will be considerably worse and I'll likely stop playing it. It's basically a phenomenal game that doesn't appeal, I guess, to a wider audience. I'm not sure what exactly the solution is, maybe it's better strategic marketing and creative efforts to onboard new players. I'm not sure. But dumbing the game down would likely fix nothing. You might get new players to temporarily try it, but then they're playing a considerably less inspired game and will bounce off it. I also think the truly bizarre pre-launch hate campaign was SUPER weird. Like, gamers can be such strange people and I say that with peace and love. But I'm not sure I've ever seen a global predisposition to hate a game the way I saw it with Marathon. People were literally parroting the exact same sentences for months, almost like they had talking points and were collectively regurgitating them. Like the places where gamers hang out (YT, Reddit, Twitch, X, etc) had posts or something hating the game that circulated so much that people just latched onto them. I dunno. Either way, it didn't do the game any favors. I'm not sure what the best path forward is but good marketing and a positive outward image might help. And the vault wipes are definitely a good thing, that's totally necessary. But I think diluting the game to make it more palatable is the wrong play personally. Short term gain maybe, but over time will actually hurt retention I think.
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antifa honeypot
antifa honeypot@mformorphine·
y’all afraid to moan during sex, whole time i’m in my man’s ear like this
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ron@Carl_Patro·
@cursedhat Mel also made her cry like 15 minutes beforehand. Poor girl just neeeded a little space but wasn’t expressing it in the nicest way, which is fine? Most people act a little off when they’re emotionally charged
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cursed
cursed@cursedhat·
i see people turning on becca because the relationship between her and mel is not reciprocal. have you guys completely forgotten becca is autistic? sometimes that manifests in self-centered behaviors. mel didn’t need to cater to that but chose to because she felt she had to.
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ron@Carl_Patro·
@Bigdaddyvinz_ Joffrey was a coward, he gave up the moment anyone who stood up to him and he abused people who were vulnerable. Even as king he never stood up to his uncle who was a pariah in the family & Tywin and his mom constantly put him in his place
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BIG DADDY
BIG DADDY@Bigdaddyvinz_·
But why was Joffrey Baratheon so harsh on Sansa but surprisingly calm with Margaery?
BIG DADDY tweet mediaBIG DADDY tweet media
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ron@Carl_Patro·
@veloketh absence makes the heart grow fonder, she’s gotta stay hidden
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