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Carlos P. Sempere (Celuloide)
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Carlos P. Sempere (Celuloide)
@CeluloiDedede
◦ Combat Designer @Larianstudios ◦ Web: https://t.co/1SxYUXeohU ◦ Also on: https://t.co/WR3V1jmia5 Opinions will always be my own.
Town of Cats Katılım Mart 2014
693 Takip Edilen2.6K Takipçiler
Carlos P. Sempere (Celuloide) retweetledi

Ain't easy being a Lamplighter in the Yokai infested streets of Yokohama... #screenshotsaturday #gamedev #indiedev
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@CeluloiDedede Entrar en X por primera vez en siglos y descubrir que trabajas en Larian! Qué pasada, enhorabuena y mucha suerte con tus proyectos!!!
Español

@croa_san Spoiler: it was my fault lol (why is Ironeye so squishy 🥲)
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Finally managed to clear all the main Nightreign bosses with @CeluloiDedede
Heolstor as a final boss is extremely satisfying. Took a few tries, but the animation telegraphing is so clear you can’t really blame anyone else.
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Carlos P. Sempere (Celuloide) retweetledi

It's called the Hellstone. We're all ncreasingly divorced from physicality, so we wanted to build a monument for not only our international teams to gather around, but for the rest of the gaming community to rally around. We wanted people to get excited for the next big game on their list, and we wanted to do it in a way that employed skill & craft, by hand, to drive people outside to see it, and to talk about it. So many people assumed it was AI, or even a "UE5 render." Expectations are understandably low.
We saw by the reaction, however, that excitement is at an all-time high. We hope that your favourite game is announced, whatever it may be. We hope that the people making it feel empowered enough to go out and talk to you about it. We hope that the physical world still plays a large role in the adventure that is the video games industry. We at Larian will continue to invest in ways to be tangible, and present, and open with what is clearly an excited and engaged audience.
The level of skill & craftsmanship in creative spaces has never been higher, and I hope we can all make time to go out into the world and appreciate it when we see it. That physicality between the process and audience is that maintains a necessary level of mutual respect. It is very much ok to be excited about video games, and we can't wait to see you in person, when we're ready, on the road to Divinity. Oh and thanks for not setting it on fire.

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Something got revealed last night at TGA. Hope you like it! 😌
Divinity@divinity
The gods are silent. Rivellon bleeds. New powers stir. Built by the team who brought you Baldur's Gate 3, Larian Studios unchains its ambitions to bring you an RPG with greater breadth & depth than ever before.
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I have uploaded to Itch.io a Combat Prototype for ShotgunKatana; It is 100% WIP, not polished at all and pretty buggy BUT you can try it and obliterate some skeletons if that's your jam. Go nuts on the poor skellys! csempere.itch.io/shotgunkatana-… #indiedev #gamedev
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Carlos P. Sempere (Celuloide) retweetledi
Carlos P. Sempere (Celuloide) retweetledi
Carlos P. Sempere (Celuloide) retweetledi

Carlos P. Sempere (Celuloide) retweetledi

Internet Hippo on October 27, 2023:

Ken Klippenstein@kenklippenstein
Secretary Blinken says "we assess that Hamas has recruited almost as many new militants as it has lost."
Svenska
Carlos P. Sempere (Celuloide) retweetledi
Carlos P. Sempere (Celuloide) retweetledi

様々な爆弾の使い方を探し出す、爆弾いもむしの探索パズルプラットフォーマー!
『Öooo』 のSteamストアページを公開しました!
ぜひ拡散とウィッシュリストの登録をお願いします!
store.steampowered.com/app/2721890/oo…
#Öooo #gamemaker
GIF
日本語
Carlos P. Sempere (Celuloide) retweetledi
Carlos P. Sempere (Celuloide) retweetledi
Carlos P. Sempere (Celuloide) retweetledi

Meta’s new training manuals give some examples of what moderators are no longer allowed to take down on Facebook
important scoop by @samfbiddle

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