Christian
3.9K posts

Christian
@Cferstler1
Just a guy being a dude | internet addict that sometimes streams







We are at the point where on every conquest/escalation match you have both IFVs remaining in their respective bases abusing the Soflam + MR missile bug. Worst part is that as long as they don’t leave the base they remain invulnerable, since the base AA destroys all incoming fire from all rocket based weapons (pods, bombs, AGMs, RPGs). So that’s basically a free K/D farm that not only ruins the natural flow of the match, but it makes everyone who’s is trying to play any air vehicle (even ground one) powerless and unable to play or even try to counter it, since as long as the stay in the base they are invulnerable with 800m range of action. Only way is to take a jet, fly around really high, and then full afterburn ram them from top. I don’t think that’s a great gameplay loop. Plus the MR missile is not the only offender, the glitch works with all missiles that are not supposed to lock on air targets unless laser painted (Javelins, AGMs etc..) So why aren’t all the laser designators being vaulted yet? Considering also that the fix is not even coming in S1 @T0TALfps @tiggr_ @DRUNKKZ3

Update 1.1.1.0 goes live Tue, Oct 28 for #Battlefield6 🚀 ✅ Improved core movement and animations ✅ Reworked weapon dispersion to better align accuracy and handling over range ✅ Significant visibility and lighting improvements ✅ Audio overhaul ✅ UI/HUD updates ✅ Map fixes across modes For the full list of updates: go.ea.com/BF6_Update_S1


















