Chaseowski

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Chaseowski

Chaseowski

@Chaseowski

20 y/o Aspiring 3D Artist - He/Him Credit to @iiPessimystic for the banner. QA Tester for Wayfinder

Katılım Ağustos 2019
618 Takip Edilen491 Takipçiler
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Chaseowski
Chaseowski@Chaseowski·
Both incredibly proud to have finished this as well as thankful to @Coldshockz for helping me through the process of picking up zBrush and learning Substance Painter. Thank you father #ROBLOX #RobloxDev #zBrush
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Chaseowski
Chaseowski@Chaseowski·
@barkdee_ add me on my discord, associated name is the same as my twitter.
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Chaseowski
Chaseowski@Chaseowski·
@MHFZZEnjoyer People also forget, in old-gen games, you did village quests in 3-4 minutes. Great Jaggi would get smacked 3 times and limp away.
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Chaseowski
Chaseowski@Chaseowski·
@HytaleAlerts Potential equipment stats for armor based on class, such as Strength on metal armors etc as they've said they wanted attributes for armors. Additional things, like passive poison, armor crunch, and other modifiers for specific weapons to make them distinct
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Hytale Alerts
Hytale Alerts@HytaleAlerts·
Simon says Part 3 is going to be 'interesting' next week. 🍿 If you could pick one feature for the next update, what would it be?
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Chaseowski
Chaseowski@Chaseowski·
@KettuGames Do you intend to update models, or only textures?
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SaikingS - Verho Developer
SaikingS - Verho Developer@KettuGames·
Learning how to make better textures, day 2, pretty proud of that one!
SaikingS - Verho Developer tweet media
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Chaseowski
Chaseowski@Chaseowski·
@SappleMyrup Bloat because players like to see bigger numbers, mind you oldschool monster hunter where you didn’t see damage numbers were like 40 per hit in endgame as opposed to 200.
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Maple Syrup 🍁 | #ELEANORNATION
So Proof of a Hero has around 575K total HP with 4P scaling, with Arkveld taking up about 215K... and we're still in base game IB Fatalis had 172K with 4P in comparison
Maple Syrup 🍁 | #ELEANORNATION tweet media
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Cassandra
Cassandra@Shylight8·
@Chaseowski @TweetingGaruga the approach makes perfect sense when you realise that 9 and 10 star difficulty was a afterthought due to fedback by the comunity and that 8 star was initially meant to be the hardest highrank content
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TweetingGaruga
TweetingGaruga@TweetingGaruga·
10 star Zoh Shia makes me so happy. We've gone far too many times without the final boss monsters getting a proper endgame version of them A moment of silence to Shara Ishvalda and Gaismagorm
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Chaseowski
Chaseowski@Chaseowski·
@BenTenNews I don't like the wheels on XLR8, I do like the rest
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Ben 10 News
Ben 10 News@BenTenNews·
Cannonbolt, Greymatter, Upgrade, XLR8, and Stinfkly in the upcoming Dynamite Ben 10 comic!
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Simon
Simon@Simon_Hypixel·
A lot more was added to the backend, including some prep work for proximity voice chat.
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Feb 19, 2026) Update 4 (Part 1) Enable via Launcher → Settings → Pre-Release Update 3 was rolled out earlier this week, on top of a few hotfixes rolled out today and yesterday, so we kept this Update 4 Part 1 a bit lighter. Headline Features -Players may now have multiple instances of Hytale running simultaneously. To reduce the risk of save corruption, players are advised against opening the same world multiple times simultaneously. -The Mod Management UI has been updated and moved to its own section within the World Settings Screen. You can now view mod versions, icons, and other details. A warning icon is displayed when a mod targets a different game version. -Hosts can now specify a fallback server for when players disconnect unexpectedly. -Added a Backup management interface that will attempt to recover broken worlds. Avatar & Cosmetics -One of the Basic Sandals cosmetics is now referred to as Leather Sandals. -Long Sleeved Tunic is now referred to as Cotton Tunic. -Puffy Ponytail is now referred to as Puffy Bun. Items & Equipment -Fishing traps may now be placed closer to other blocks, in shallow water, and will now always display their placement preview. -The bow can no longer be drawn if you have no ammunition. -Hatchets, pickaxes, and shovels will now also lose durability if used on wood. World & Blocks -The Lumberjack Lamp may now be placed facing different directions. -Blue Winter Seaweed now produces bubbles and the amount of oxygen it grants has been modified. -Decorative chains and brick beams can now support more decorative blocks hanging from them. -Windows and Cloth Roof blocks no longer require other blocks to support them. -Chandeliers can hang from more block types. -Dirt and Grass block variations now have a family assigned. -A template has been created for Soils. NPCs & Encounters -Elemental Golems have had their animations and interactions updated. -Moose have been slowed down by 20%. Audio -Audio emitters have been updated to allow users to better specify where sounds are played from. -Genesis has been returned to the game in Zone 4. -Traveling Band has been added to Zone 1 during the night. UI & Quality of Life -You can now hold the Drop Item button and mouseover items in your inventory to drop stacks of items in Adventure Mode, or destroy them in Creative Mode. -Crafting Benches now display the rarity of items you can create. -Crafting Benches now display how many items are currently queued to be crafted. -Updated the charset to include the Latin Extended-A range. -Introduced a font fallback support cache. -Added additional translation support for map marker keys, the ui-gallery command window and backup frequency world settings. -Added additional translation support for the ui-gallery command window. -Updated the drag grip icon in the Creative Mode quick settings. -Added an option to the in-game reporting tool, granting permission to contact the user for more information. -Halved the bandwidth usage of the worldmap. -Cleaned up the input system. Modding & Tools -Added a new debug flag, VisPath, enabling visualization of NPC pathing. -Updated the protocol, supporting formatted and translated messages being displayed upon being disconnected from a server. -Added support for config schema generation. Implemented high DPI for the asset editor. -Added undo group size quick settings for Builder Tools, allowing for easier undoing of larger edits. -Added support for prefabs to undo in scripted brushes. -Enhanced the material support for Builder Tools to now include holders, fillers, fluids and other storable types. -Players can now specify a default rotation angle and axis for Creative Brushes. -Scripted brushes can now rotate shapes using rotation angle, axis and origin of rotation. -Server exits due to ‘MOD_ERROR (code 9)’ will now provide an option to navigate directly to the new Mod Management UI screen. -Added an icon to clearly identify modded worlds. World Generation -Reconfigured the Oasis Portal Spawns to ensure players spawn within the oasis basin. -Updated the Oasis Biome to improve performance. Bug Fixes Combat & Item Fixes -Fixed an edge case with NPCs getting stuck if they lost a jumping target under certain conditions. -Fixed some items, such as salt and tropical fences, dropping as something entirely different. -Tavern Planters now take multiple hits to break, and are broken faster with a hatchet. -Kebabs and Skewers will now be held properly in the hand. -Fixed a NullPointerException error that can occur with incorrectly configured gathering fields. World & Block Fixes -Stacked slabs should now consume and drop the correct number of items. -Fixed stalactites and rubble not belonging to the correct block sets. -Added some additional block set references to blocks that were missing them. -The T1 Furnace is now less transparent at certain angles. -Fixed an issue where portals could be invalidated by interacting with the device too quickly. -Fixed some incorrect references with the Rock_Shale_Cobble_Corner item. Creative Tool, Modding & Plugin Fixes -Fixed large previews rendering incorrectly with the Paste Tool. -Fixed the Machinima Tool’s ActiveKeyFrame being displayed when there was no active one. -Fixed entities not remaining frozen from the Entity Tool if the player leaves and rejoins the world. -The /importobj command once again allows singleplayer world owners to import any object from any path. -Fixed the /plugin reload command when a plugin has dependencies. UI & Display Fixes -Fixed various crashes that can occur if UI elements are missing. -Holding ENTER when opening the Chat no longer discards the next key pressed. -Fixed shutdown messages not being localized. -Magical Pigtails are no longer referred to as a Magical Ponytail. -Various typos have been removed. -Various incorrect translations have been rectified. Other Fixes -Fixed a crash that can occur when servers send null interface commands. -The Humanoid Detail Boxes have been updated to resolve a HitBox issue. -Added clamping to prevent fog from rendering inverted.
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Chaseowski
Chaseowski@Chaseowski·
@AresRPG 200 is a high level cap for any RPG, not just gonna stick with something like 60 like WoW classic?
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Chaseowski
Chaseowski@Chaseowski·
@Simon_Hypixel Weapon damage tooltips? Hope we get other info like crit chance, and various other info!
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - January 29, 2026 Enable via Launcher → Settings → Pre-Release MAP & NAVIGATION - User-placed Map Markers have been added! - Create custom markers anywhere on your map with customizable names, icons, and colors - Share markers with other players in multiplayer - New gameplay settings to toggle marker visibility on map and compass - Delete markers via the map context menu - Updated map marker icons and improved their display resolution - Player names are now always rendered on the map and are more readable when zoomed in - Compass now shows different icons based on vertical distance (above/below you) - Teleport option is now hidden for map markers when in Adventure gamemode COSMETICS & CUSTOMIZATION - New Avatar customization options: - New Hat: Tweed Hat - New Overtop: Mage Shirt - New Shoes: Styled Flats, Wedge Shoes - New color variations for Fashionable Shoes - New haircut added - Updated visuals for the Morning haircut - Added Construction Hard Hat COMBAT & ITEMS - Weapon Adjustments & Fixes: - Adjusted damage value inconsistencies and upgrade differences across some weapon tiers - Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons - All spear types should now consistently stack up to 5 and be throwable - Necromancy Grimoire Improvements: - Summons no longer take damage from their summoner (and vice versa) - Summons now respond when the player is attacked, not just when attacking - Summons are faster and more aggressive - Added variety to the types of skeletal minions that are raised, including a ranged variant - Misc: - Improved in-hand positioning for Ingots and Sticks GAMEPLAY - Doors no longer close when blocked by entities or players - Teleporters now require you to clear a short distance before re-use - Sort keybind now works in the player's inventory - Added "Take All" functionality for processing bench output items - Shift-dragging now quickly transfers items between inventories - Minecarts no longer move when stuck - Reduced farming bench tier requirement for Chicken Coop from 5 to 3 - Large Kweebec Chests now support placing blocks on top - Fixed NPCs in a Coop transforming into other NPCs - Fixed being able to capture a dead NPC with the Capture Crate - Reworked utility wheel quick swap to include the inactive slot BLOCKS & WORLD - Re-added Incandescent Volcanic Rock - New block textures and variants: - Thorium Cracks - Basalt Cracks - Magma Cracks - Mud Dry Cracks - Updated crack variants for 4 Ore blocks - Updated Cobalt texture - Fixed Magma Adamantite block tiling - Added Default_Flat and Default_Void weather configurations for their respective world instances AUDIO - Fixed water emitter radius so audio plays properly in stereo instead of just the left ear - Fixed audio emitter entities not playing correctly - Fixed fluid ambient effects not triggering properly - Updated sword swing and impact sounds UI & QUALITY OF LIFE - Moved container action keybind indicators to a better position - Fixed chest/bench keybind tooltips when keybinds are unassigned - Updated workbench chest connection radius text to be clearer SECURITY - Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds) STABILITY & BUG FIXES - Improved world generation performance - Fixed filler blocks not breaking in some cases (e.g. large doors) - Fixed block placement mis-predictions - Fixed issues when changing worlds while mounted: - Fixed minecart mount state not being removed correctly - Fixed horse mount state not clearing correctly - Fixed screen fade issues that could occur during world transfers - Fixed an issue that could cause chunk saving to deadlock when removing a world
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Chaseowski
Chaseowski@Chaseowski·
@_Meyos @Moonlit_Shards I hope modders and artists like this continue to get hired for Hytale OFFICIALLY. These are so high quality and the Scaraks deserve so many high quality biomes and dungeons! They remind me so much of AQ20 and AQ40 creatures from WoW Classic
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Meyos
Meyos@_Meyos·
From @Moonlit_Shards concept art to WorldgenV2 Latest progress on the "Scarak Lands" biome The second one in our project This one is much more focused on learning prop instancing and custom assets Machinima test coming tomorrow 🎬 #Hytale #HytaleModding
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Chaseowski
Chaseowski@Chaseowski·
@borderlandshub Stability and fixes are very important, so im glad to see these being addressed. Not every patch has to be content, people’s priorities are wrong. New content with a broken game isnt fun
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Borderlands 4 Bulletin
Borderlands 4 Bulletin@borderlandshub·
‼️BORDERLANDS 4 JAN 29 MAJOR UPDATE IS NOW LIVE📢 ▶️Added Photo Mode ▶️Legendary Forsaken Chaos and Legendary Midnight Defiance have been removed from Phosphene Challenge ▶️Patch Notes: wp.me/pgIL1l-1ny
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Chaseowski
Chaseowski@Chaseowski·
@thomasmahler @IamHojo The issue is people undervalue quality and effort. It's the most beautiful handpainted stylized ARPG people have ever seen, and it includes an amazing soundtrack - Incredibly polished combat, and clean intuitive UI. It's story writing and characters are also all so good.
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thomasmahler
thomasmahler@thomasmahler·
@IamHojo That’s quite a ridiculous statement to make. It looks like 1.0 will give most players 100+ hours of enjoyment, so the value proposition is comparatively extremely good.
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𝕀𝕟𝕗𝕚𝕟𝕚𝕥𝕖 𝕌𝕞𝕓𝕣𝕒
I'm loving so much of what I saw in Fable but there were two noticable things that I couldn't overlook that I was hoping to bring to the attention to the ultra talented team at Playground for clarification or correction. @ralphmfulton @WeArePlayground 1. The framerate looks to be 30FPS and I'm hoping it'll get better optimization at least for the PC release. 2. Our male character has a fairly feminine walk which you can see below and while I'm happy to know we can choose whichever sex, I do have an expectation of a more masculine hero character's strut and this for me misses the mark.
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Chaseowski
Chaseowski@Chaseowski·
@NinjaCharlieT @Hytale I AM SO GLAD WE'RE GETTING UPDATED MOBS. So many enemies are underwhelming currently, they ALL need passovers. I'm so... happy...
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NinjaCharlieT
NinjaCharlieT@NinjaCharlieT·
Tweaking up everyone's favourite Magma Rhino Toad for the next patch to make it feel more interesting to fight. Neither a nerf nor a buff. The toad spams the tongue move less now but has more mobility with this gap closer. @Hytale
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Simon
Simon@Simon_Hypixel·
@pcgamer Thanks to @Necrit94 suggestions in DMs, we are looking at options to make mining a bit more interesting when it comes to the late game
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Slikey
Slikey@slikey·
@corey_korn @Simon_Hypixel @Hytale It was probably already generated / visited before the patch. You'll have to generate new Zone 4 in order for the Dinos to spawn.
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Chaseowski
Chaseowski@Chaseowski·
@HytaleAlerts Looks incredible, a big terraria port-over would be insane!
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Hytale Alerts
Hytale Alerts@HytaleAlerts·
This Hytale player added the Starfury from Terraria ⚔️ 🎥 u/Kidvitious
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