TweetingGaruga

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TweetingGaruga

TweetingGaruga

@TweetingGaruga

A loud bird that likes to tweet.

Katılım Mart 2022
105 Takip Edilen4.8K Takipçiler
TweetingGaruga
TweetingGaruga@TweetingGaruga·
I want Deviljho to return to Wilds so badly It's the kind of chaos factor I'd love to see affecting the environments in various ways. They should have him visibly gobbling down small monsters
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Daily Monster Hunter Soundtrack
Music: A Single Bloom in an Eternity ~ Shara Ishvalda (Phase 2) Game: Monster Hunter World: Iceborne Composer: Akiyuki Morimoto
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TweetingGaruga
TweetingGaruga@TweetingGaruga·
@Ada2987_art Ah I see, yeah the explanation as to why there's so many more monsters appearing is kinda just Shara causing distress with its seismic movements and the song which makes monsters migrate all over It's similar to Gaisma except Qurios are alot more visible/tangible problem
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Silk Mama (SILKSONG AND STORIES 3 HYPE!!!)
@TweetingGaruga I worded myself wrongly. I feel like Shara visually and actistically. Yes, story wise she is the reason everything happens, but the Iceborne "story" does not connect to her design, in comparison to how for example Gaisma and Zoh Shia are connected to their game themes
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Silk Mama (SILKSONG AND STORIES 3 HYPE!!!)
Shara Ishvalda is kinda insane because she is a boss technically almost disconnected from Iceborne as a whole but the design is so strong that it handles itself as this closed off amazing fight with unique for MH artistic direction.Shame we still know so little about this monster
Daily Monster Hunter Soundtrack@DailyMHOST

Music: A Single Bloom in an Eternity ~ Shara Ishvalda (Phase 2) Game: Monster Hunter World: Iceborne Composer: Akiyuki Morimoto

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thomasmahler
thomasmahler@thomasmahler·
There’s a pattern we should talk about that has quietly killed a lot of great games over the years. It usually pans out like so: 1) Developers listen to players and think they do them a favor by giving them exactly what they asked for. 2) Players love it - at first. 3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened. The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc. And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first. But you also just removed some of the very things that made the game special. Magic in games often comes from limitations. Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning. Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special. As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be. They start talking about which awesome presents they'll receive and every day they come up with new things. The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present. You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are. And the same is true for games. When everything is always available, then: - Nothing feels special - Nothing is worth planning for - Nothing creates stories anymore You’ve optimized the fun out of the system. We’ve seen this over and over: You remove keys, costs, or gates and players gleefully cheer you on. But suddenly: - The gameplay loop breaks - The economy collapses - The sense of progression disappears Another example: social friction. The magic of early World of Warcraft was that it was basically the first social network. You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends. Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good. But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be. Here’s the uncomfortable truth: Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun. THAT is the developer’s job. Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience. Because if you give players everything they want… You might be taking away the reason they loved your game in the first place.
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TweetingGaruga
TweetingGaruga@TweetingGaruga·
@KingSavageAxe I've been hopping to Ruri's streams between different hours here and there and whenever I do it's just the exact same stuff happening every time
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King II: Giant Swing Boogaloo
Every post about Crimson Desert is described exactly almost bar for bar as Dragons Dogma 2 I'm 10000% not playing that shit
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TweetingGaruga
TweetingGaruga@TweetingGaruga·
@Ada2987_art This criticism is really weird cause pretty much all the female characters in Stories 3 are super caked up lmao
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TweetingGaruga
TweetingGaruga@TweetingGaruga·
@pagesix1536 @ZooL_Smith Just because something is possible doesn't mean it's a good decision to prioritize it. Ultimately everything runs on time and resources and right now making this work is a waste of both cause even if it works almost no one could utilize it
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Chris
Chris@pagesix1536·
@ZooL_Smith "nobody can afford it" Well, maybe you can't. That doesn't mean the technology shouldn't exist. Some of us can actually afford it.
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ZooL
ZooL@ZooL_Smith·
"Oh we didn't mention DLSS 5 only runs on 2 RTX 5090? Oh no, nobody can afford it?? But anyway, here's our service called Geforce Now which allows you to stream your games remotely from our massive datacenters for a small subscription fee" Don't tell me it isn't fucking obvious.
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Logan Paul
Logan Paul@LoganPaul·
Gengar is the perfect Pokémon. He’s essential to every trainer’s starting 6, with a versatile and unpredictable moveset. If he’s taken damage? Hypnosis —> Dream Eater will put your opponent to sleep, suck their HP, and replenish yours. With the right trainer, he can’t be killed. Not to mention he’s immune to normal, fighting, and ground-type moves, rendering even the strongest Pokémon like Machamp absolutely useless. Beyond his obvious tactical advantages, Gengar’s aesthetic is big and menacing, but at the same time, virtually nonexistent — a ghost with a grin. He’s dark purple, which represents luxury, power, wisdom, and… mystery. Gengar is shrouded in lore, rumored to be Clefable’s shadow. Nicknamed the “trickster entity,” his presence is marked by a sudden drop in temperature. He’s literally “chill af” Oh and the only way to get Gengar was with a link cable & a homie (through a trade). His evolution wasn’t possible through level-grinding, only kinship. Gengar is king
tiaramisstsu 🍰🎀@tiaradraws

why is every man’s favorite pokemon gengar? 😭 can someone explain this phenomenon to me please

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TweetingGaruga
TweetingGaruga@TweetingGaruga·
@Scow21 @capcom_official @CapcomUS I don't get how you would draw that conclusion from what I said The problem isn't the photorealism, it's that they took Grace in a murky street and made her face randomly have studio lighting in order to make her look "perfect" which obviously isn't what's intended
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TweetingGaruga
TweetingGaruga@TweetingGaruga·
See this? @capcom_official @CapcomUS This is NOT what we want from video games. Sacrificing art direction, immersion and artist's intent for the sake of homogenizing the visuals into hyper realistic slop is terrible Keep this away from your games
Synth Potato🥔@SynthPotato

NVIDIA just announced DLSS 5, which seems to generate AI images on top of upscaling, rather than just upscale what is already there as per all previous DLSS versions and this looks... not good. It is heavily leaning into AI slop, Grace looks like a completely different person.

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TweetingGaruga
TweetingGaruga@TweetingGaruga·
@DireRavennn I don't agree with every point of this but it's a great breakdown on why Joseph Anderson's "criticism" if it can even be called that is disingenuous at best and painfully ignorant at worst youtu.be/EZ_9F73R1tE?is…
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TweetingGaruga
TweetingGaruga@TweetingGaruga·
@mossbag69 It's a tough choice but Silksong is just backed up by all the experience Team Cherry gained from Hollow Knight and it really shows. So much high quality content and a story to match the original Hollow Knight. And that's even without the upcoming DLC(s)
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mossbag
mossbag@mossbag69·
Which game do you like more?
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MarcoMeatball
MarcoMeatball@Marcodmeatball·
What are the best vocal themes in video games? Songs sung?
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TweetingGaruga
TweetingGaruga@TweetingGaruga·
@TheBasedMudfish I really recommend going at it with 4 players. I was doing duo with a friend and it was a slog and we could hardly pass the hit check in final phase
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Duppy
Duppy@TheBasedMudfish·
@TweetingGaruga Yeah me and the followers, if i don't get it before midnight when ill play stories 3 ill just try sos
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Duppy
Duppy@TheBasedMudfish·
Actually harder than PoaH and AT Ark for me personally
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TweetingGaruga
TweetingGaruga@TweetingGaruga·
@Greenygreed Probably not but it's still always a big highlight in Stories games. People should respect that
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TweetingGaruga
TweetingGaruga@TweetingGaruga·
Friendly reminder that as always the MH Stories 3 final boss will definitely be a brand new monster and if you don't want that to be spoiled you should try to stay off social media
TweetingGaruga tweet media
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