ClaQuêteChoSett

8 posts

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ClaQuêteChoSett

ClaQuêteChoSett

@ChatMmh

Katılım Ekim 2021
20 Takip Edilen7 Takipçiler
ClaQuêteChoSett
ClaQuêteChoSett@ChatMmh·
@eli_gr3n @Simon_Hypixel I don’t think it’s normal that you can mine everything with a stone pickaxe. Progression tiers and ore locks help scale zone difficulty. I’d rather spend time progressing naturally than rush from Zone 1 to Zone 4. Terraria, Minecraft, and many others already do this.
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Elliot from Edinburgh
Elliot from Edinburgh@eli_gr3n·
@Simon_Hypixel Revert the change to pickaxe requirements for ore mining. Cardinal sin of survival sandbox/free-form games: Do not remove player agency. This approach is too heavy handed and comes off as reflexive and lacking nuanced understanding of the underlying desire/pain point that's causing the behavior/avoidance. Once you start introducing explicit restrictions and saing, "no you can't do that," it stops being a game where "you can do anything." It transforms from an emergent experience, into a checklist simulator where your fun is gated behind min/maxxing a path between Number A, and Number B; and that framework is always dominated by a meta. You can change the meta, but you can never eliminate that the meta exists once it does, without an overhaul/elimination of core systems. If we should arrive at the number "4" and you intend the game to be sandbox and free-form. Then give us access to everything from 0 to 9 and tell us to figure it out. Once you start prescribing explicit solutions, it stops being a game where we own our own experience. It becomes a recital of cold memorization. We start doing things because we "have to" or we're "supposed to" instead of "we want to" or "its cool and fun." There are plenty of games that are spreadsheet simulators. And you're building an experience engine that can be crafted into exactly that. But when the base game becomes that, its hard to see the engine as producing anything else. Thankfully, we've seen people run Doom in Hytale. We've seen people develop crossplay with Minecraft. You can't put the genie back in the bottle (without pissing everyone off). Let us mine Mithril with a crude pick. It's ok if it takes forever and burns through an entire inventory of spare crude picks for a reduced yield of the ore. And don't limit how many picks we can carry so that we can't try that. Make it possible anyways. Give us options. Don't "tell" us we can't, "show" us BETTER options by making them more efficient/better yield, etc and then ALLOW us to slam our head against the wall anyway, if we so desire. Don't tell us how to play a game that is literally built on us playing however we want. And turn bugs into features as often as you can. Channel edge cases into a controlled environment, instead of leaving desires unaddressed and "instinctually" latching on to every exploit that satiates it. If you really want to restrict tool usage, then never make them do zero damage or hard lock-out player choices or shut down agency. Just make the tools that "shouldn't" work, break before the node does. Blocks reset damage states after time anyways, leverage it. If I want to super-heat the sand in the box to make rocks that think, let me do that. If I want to dump water in it to make a booby trap, let me do that. If I want to collect it in a pile and dig a tunnel at the base of the mound, let me. If i want to eat so much of it that I get teleported to a secret desert mouse level, let me. Within technical limits, and without getting lost in feature/scope creep, err on more agency in the base game. IMO, The base game is MOSTLY a solo to small-group experience, and server hosters will just mod-out this restriction (or double down on it). You can always add artificial time gates and arbitrary restrictions once you have a full, complete game and you've determined that the full "1.0" scope has areas of lack, and even then, that might not be solved by telling the player "no." Although sometimes it is
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Ender4rmy
Ender4rmy@Ender4rmy·
@Simon_Hypixel Yes pleeeeeease. Being able to play as a fast and agile werewolf would be awesome. And when I go to a village i just transform back
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Simon
Simon@Simon_Hypixel·
Hytale Update 2 – Patch Notes (Pre-Release) Enable via Launcher → Settings → Pre-Release Cosmetics & Customization • New mask face accessories (available for all editions) • Armor slot visibility toggle (host-enforced for PvP/immersion) • New mouth variants: Vampire, Cute, Orc (all editions) • Berserker haircut tiling fixed • Updated haircuts, cape animations, petals & cloth visuals Gameplay & Balance • New magic! Necromancy grimoire! Drops from Skeleton Praetorian, lets you raise up to 5 skeletal minions from bone piles (5-min duration or until summoner dies) • Adamantite now requires a Thorium or Cobalt pickaxe • Pickaxe progression reworked: mining speed now scales with pickaxe quality • Faster rail karts (still not great, but faster!) • Tower exploit fixed (NPCs can now throw rocks at players) • Buffed polar bears and multiple skeleton types • All crops can now place produce in the world • Missing decorative light blocks added to furniture bench • Adjusted hide drops (Light → Medium for some NPCs like cows) • Added permission for world map teleporting • Magma Rhino Toad attack updates (…maybe accidental buff) World Generation • WorldGen V2 prepared for public documentation (modder support) • New Default_Flat & Default_Void templates using WorldGen V2 • Hub Portal now spawns with V2 flat worldgen (clear weather, limited fog, new worlds only) • Major ore placement refactor in all zones – More ores, especially in Devastated Lands underground – Requires new chunks in existing worlds • Zone 1 dungeon environment fixes + new environment fixes (you might hear new soundtracks) Farming • Eternal crops no longer break from weapon damage • Increased tilled soil lifetime • Fixed soil decay under fully grown crops UI / UX • Improved editor block tooltips • Clothing color tooltips added • Better hotbar active-slot contrast (diamond indicator, helpful in Howling Sands) • Memory categories sorted alphabetically • Scripted Brush QoL improvements • Inventory interaction updates (e.g. new keybind to pull all items from chests) • Optional FPS counter overlay • Player markers added to compass • Ophidiophobia accessibility mode Audio • Added basic Rex sounds + additional audio fixes Bug Fixes, Tech & Stability • Server self-updater • Shadow improvements • Pick block works when hotbar is full • Asset editor documentation fixed • Mantling fixes • Keybind persistence fixed • Improved weather transitions (still not perfect, but smoother) • Teleporter offset fixed • Rail karts now consume & place correctly • Bed respawn in unloaded chunks fixed • Food particle tint updates • Major server stability, validation, ECS, localization & timeout improvements Important Notes We aim to release this update this weekend. Please help us test and report bugs (in-game or reply here if you find something major)! If all goes well, we will update everyone on Friday or Saturday! Update 3 is already in the works, and we are planning a longer pre-release period to give modders and servers time to catch up and update. As more and more modders and servers create content, we want to make our updates more predictable to maintain stability across the ecosystem.
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ClaQuêteChoSett
ClaQuêteChoSett@ChatMmh·
@Simon_Hypixel I really like the idea of ​​creating your character directly, but it would be cool to have a different character on each server (for servers that want to implement a race and class system during character creation, it's difficult at the moment).
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Simon
Simon@Simon_Hypixel·
Looking for your Hytale avatars requests! I'll have the art team take a look at what you want added to the avatar creation! More hats? More hairstyles? More colors? Give your suggestions and ideas in this thread!
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ClaQuêteChoSett
ClaQuêteChoSett@ChatMmh·
@Simon_Hypixel - better water physic - enemies are too weak, we need "elite" mobs - taming mobs, I really want a companion and a mount please - hidding armor pieces - marker on map
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Simon
Simon@Simon_Hypixel·
What are your top 5 small changes you want in Hytale? Gathering feedback today to do some quick changes that can be easily implemented in the next few days. I got a list of 100+ of my own, trying to see where we align!
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XBOX@XBOX·
You might want to get a look at this 👀 ​ Tune in to the Xbox Partner Preview, streaming October 25 @ 10am PT for updates on partner games like Alan Wake 2, Like a Dragon: Infinite Wealth, ARK: Survival Ascended, Dungeons of Hinterberg and more: xbx.lv/3QbFHia#XboxPartnerPreview
XBOX tweet media
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