Chetter

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Chetter

Chetter

@ChetterGaming

3D Animator / Game Developer 🇨🇦 Youtube UEFN Tutorial Maker 1,000,000+ Minutes Played on my Fortnite Maps 🌍 🏆 MustardPlays Build Challenge Winner 🏆

Canada Katılım Mayıs 2023
120 Takip Edilen68 Takipçiler
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Chetter
Chetter@ChetterGaming·
My submission for @MustardPlays #UEFNC7 Build Challenge! A Movie Trailer Concept built in UEFN In the city of Battlewood The biggest Streaming Platform in the world only has space for 1 new film every month And pay an absurd amount for it If you want it you have to fight for it
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Chetter
Chetter@ChetterGaming·
@ConanExiles @Palworld_EN Two of my favourite survival game companies supporting eachother, love to see it! 🔥 Make peace not war 🙏🏾
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Conan Exiles
Conan Exiles@ConanExiles·
@Palworld_EN With a community like ours and friends in the industry like you, 8 years have been a breeze. Here's to 8 more to you as well 🤝
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Conan Exiles
Conan Exiles@ConanExiles·
Eight years of blood, sand, and sorcery have led to this: Conan Exiles Enhanced! Experience all the survival content in this free fully upgraded version. ✨ Stunning Unreal Engine 5 visuals ⛰️ Merged Isle of Siptah & Exiled Lands 👥 Multiple character support 🖥️ Revamped UI
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Chetter retweetledi
Zmakattack
Zmakattack@UEFNZmakattack·
fortnite.gg/island/8402-86… if you want to give it a shot I made it into a little sandbox Experiment with some of them and show me if you make any cool spells, I want to see or even let me know what other effects you want #UEFN #Verse #Fortnite
Zmakattack@UEFNZmakattack

FULLY CUSTOMIZABLE SPELL CREATOR Made with the new custom inventories feature, allows you to make ur own spells to use them in combat #UEFN #verse #Fortnite all the spell effects are items that get attached to the item you are holding, which allows it to read what effects to use

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Chetter
Chetter@ChetterGaming·
Seeing more software companies bring back Lifetime licenses is such a damn beautiful thing 😍😍 keep it up!! Destroy the stupid subscription era! 🏴‍☠️
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Chetter
Chetter@ChetterGaming·
@Ake_UEFN Been trying to wrap my head around VAT, great job and thank you for the explanation as well
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Ake 🇸🇦
Ake 🇸🇦@Ake_UEFN·
#UEFN Verse 73/100 – CUSTOM CHARACTERS! 🎮✨ 😜 Technical explanation this post 👇 Code explained: The system works with SG,PF that are spawned at runtime ⚙️ They then receive a VAT Material assigned to a material slot. This is a huge SG tip that no one has talked about you set the material slot, which isn't the usual approach, so make sure to rename it accordingly 🔧 After that, the material is cast as a generic material and plugged into a state machine Verse function of some sort. Players are animated based on whether they are walking or idle 🚶‍♂️💤 by casting that generic material into the VAT mat of the exact mesh component by getting the mesh type via cast that asset type. so cast cast cast cast. The characters all have powers, all linked seamlessly ⚡🔗 That project was a backend master class from meeeee Ake hi I cooked. This code is as modular as it could be just editables, including the characters and their powers, plus a couple of lines for the VAT Material casting 🧩 I wrote this code 2.5 months ago. I swear it feels like I was sooooo much smarter back then 😭💀 I've been really busy this past month cooking up new things 🍳🔥 After a bit, I can't wait to post the amazing systems and things like UMG. some things I'm the first ever to implement in mega projects🖌️📦 Huge shoutout to any one I shouted out in that post and follow me🙏 #Verse #FortniteCreative 🚀
Ake 🇸🇦@Ake_UEFN

#UEFN Verse 57/100 – Custom Characters V2 💫👽 Tung Tung 🌴 Skibidi 🚽Freddy 🐻in one map is absolute cinema 🍿.These characters and system has no lag. V1 used MoveTo(), which was inefficient and extremely laggy, to the point of being unplayable. V2 uses a completely different system, where I had to start from line one instead of relying on creative props. V2 system uses SG mesh components, which is another win for SG because we can stick things to the players entity 📝. One thing that wasn’t a win, though, was that there aren’t any skeleton meshes for animations, which V1 relied on to change the prop based on whether the player ran and was the default for animations 😭. So how did we handle animations using SG? We baked the animation inside the material, called a VAT. Conveniently, I could switch animations based on a parameter inside the material so Verse 💪. Honestly, the code wasn’t even the hard part. The hardest part was creating the VATs 😅. We spent over 30 combined hours⏱️ trying to make them. Everything kept breaking. We went back and forth and back and forth between UE and Blender until we got it to work with @LunarStoryAI help. We finally got it working in UE… only for it to break in UEFN💀 . Bruh I know turns out, Ninite was breaking it. It can be removed from the mesh instance but not from the mesh itself 🙃. This was a problem because everything needed to be dynamic and get the default mesh settings, which has no way of turning Ninite off. I was devastated😔. Not only was it not working, but we’d also wasted 2+ weeks researching and experimenting with no hope 🫠. I asked my friend @RealDossi, who told me we could turn it off in the material. At first, it didn’t work whyyy... because UEFN ☕ hahahah after duplicating the material, we could uncheck it, but it still didn’t work no matter what with everything that doesn't work I checked changes and went to do something else then my friend told me it started working for him turned out after I disabled Ninite from the mat it started to work but because of my settings 😅 it didn't show for me at all. All that effort was just for the VATs. After creating the first one, @efsf619075 handled the rest of them 👏. Huge thanks to @RealDossi for the settings and @LunarStoryAI for answering my questions, and @efsf619075 for sticking with me from start until the end he put more time then I did and I put a heck lot into this f**ing thing and thanks to @kenziionyt for being patient 🫡while we plucked our hair out 😅. Also follow me! I was really tempted to gatekeep this one 😉 since not many people understand how to make custom characters in FN with animations without lag, but I’m cool 😎 . I’ll talk about the code and full system in the next post because this one is already long, and I haven’t even covered all the problems we faced and don't want to with making VATs😁 #Fortnite #FortniteCreative #Verse

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Chetter
Chetter@ChetterGaming·
This would be pretty cool if they did it right, which of the two franchises did you play more as a kid?
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🧊 Dub 🧊
🧊 Dub 🧊@Dublicus·
WHERE MY CANADIAN FORTNITE PEOPLE AT?!
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Touching Grass is Epic (Chris)
Touching Grass is Epic (Chris)@EpicTofuChris·
yo chat should ben shafer post the never-before-seen Ramirez concepts? he's STILL digging thru the STW archives TN as we speak. let's send some encouragement... I'll share this with him 🫶 POST YOUR FAVORITE RAMIREZ FAN ART PLEASE! #FORTOGRAPHY #FORTNITEART communities rise up!
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Chetter
Chetter@ChetterGaming·
@Armen_Yegoryan The same day a friend I told I do 3D animation with a mix of mocap, he told me for teaching golf this kind of set up works well, so I wanted to show him
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MaikLan
MaikLan@MaikLanStudios·
The new FortPhone ProMax is out 📱🔥 We’re now testing it inside Mission Venice and it’s already changing the way missions feel. More apps, more options, more ways to play. This is just the beginning. 👀 Map code: 0227-5152-7845 #Fortnite #UEFN #FNCreate
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Chetter
Chetter@ChetterGaming·
Epics Replay Editor is so trash... 🤦🏾‍♂️ Always has been and I guess always will be 🙄
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Chetter
Chetter@ChetterGaming·
@TurtleQuestDev I don't believe there is a legitimate reason to be publishing more than once a month, I also didn't say you cant have multiple islands
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TurtleQuestDev
TurtleQuestDev@TurtleQuestDev·
@ChetterGaming Limiting publishing hurt those with legitimate reasons to have multiple islands. Matchmaking is the ultimate hurdle: Can't consolidate players across island instances, allowing Ranked & Casual in a single instance may skew players one way, team size differences, etc.
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Chetter
Chetter@ChetterGaming·
@LudwigAhgren Great series again dude, thank you 🙏🏾
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ludwig
ludwig@LudwigAhgren·
16 days and 4,000 kilometers later we crossed China. We ate like people in China, smoked like people in China, and spoke like absolute idiots never before seen in China. This trip was harder than last years. Getting sick, navigating the magical 207, and failing to say the word hotel every night all the while referring to myself as “p*ssy burger” took its toll I’m lucky to be able to do this cat line with Michael. It’s not easy to find someone you can spend everyday and every night without some tensions brewing- but I could hangout with that dude everyday until I die and never get sick of him. A big thank you to my crew who are the only reason anyone was able to follow our journey and turn the hours of chaos into an actual series. Editors, translators, producers, fixers, assistants, designers, a dude named Li, and many more people are the reason tip2tip exists. A special thanks to Cam, Dan, Alicia, Dave, Lucky, and Zhang Wei who followed us in an RV for 16 days <3 Finally, shoutout everyone in China the people there were unforgettably nice to two white colored foreigners riding motorcycles across China 🇨🇳😄✊
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Chetter
Chetter@ChetterGaming·
I need more Canadian streamer friends 👀🇨🇦
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