
Chetter
243 posts

Chetter
@ChetterGaming
3D Animator / Game Developer 🇨🇦 Youtube UEFN Tutorial Maker 1,000,000+ Minutes Played on my Fortnite Maps 🌍 🏆 MustardPlays Build Challenge Winner 🏆


PIXEL ART ANIME COMBAT 👀 #pixelart #screenshotsaturday #gamedev

Eight years of blood, sand, and sorcery have led to this: Conan Exiles Enhanced! Experience all the survival content in this free fully upgraded version. ✨ Stunning Unreal Engine 5 visuals ⛰️ Merged Isle of Siptah & Exiled Lands 👥 Multiple character support 🖥️ Revamped UI



Eight years of blood, sand, and sorcery have led to this: Conan Exiles Enhanced! Experience all the survival content in this free fully upgraded version. ✨ Stunning Unreal Engine 5 visuals ⛰️ Merged Isle of Siptah & Exiled Lands 👥 Multiple character support 🖥️ Revamped UI

FULLY CUSTOMIZABLE SPELL CREATOR Made with the new custom inventories feature, allows you to make ur own spells to use them in combat #UEFN #verse #Fortnite all the spell effects are items that get attached to the item you are holding, which allows it to read what effects to use

#UEFN Verse 57/100 – Custom Characters V2 💫👽 Tung Tung 🌴 Skibidi 🚽Freddy 🐻in one map is absolute cinema 🍿.These characters and system has no lag. V1 used MoveTo(), which was inefficient and extremely laggy, to the point of being unplayable. V2 uses a completely different system, where I had to start from line one instead of relying on creative props. V2 system uses SG mesh components, which is another win for SG because we can stick things to the players entity 📝. One thing that wasn’t a win, though, was that there aren’t any skeleton meshes for animations, which V1 relied on to change the prop based on whether the player ran and was the default for animations 😭. So how did we handle animations using SG? We baked the animation inside the material, called a VAT. Conveniently, I could switch animations based on a parameter inside the material so Verse 💪. Honestly, the code wasn’t even the hard part. The hardest part was creating the VATs 😅. We spent over 30 combined hours⏱️ trying to make them. Everything kept breaking. We went back and forth and back and forth between UE and Blender until we got it to work with @LunarStoryAI help. We finally got it working in UE… only for it to break in UEFN💀 . Bruh I know turns out, Ninite was breaking it. It can be removed from the mesh instance but not from the mesh itself 🙃. This was a problem because everything needed to be dynamic and get the default mesh settings, which has no way of turning Ninite off. I was devastated😔. Not only was it not working, but we’d also wasted 2+ weeks researching and experimenting with no hope 🫠. I asked my friend @RealDossi, who told me we could turn it off in the material. At first, it didn’t work whyyy... because UEFN ☕ hahahah after duplicating the material, we could uncheck it, but it still didn’t work no matter what with everything that doesn't work I checked changes and went to do something else then my friend told me it started working for him turned out after I disabled Ninite from the mat it started to work but because of my settings 😅 it didn't show for me at all. All that effort was just for the VATs. After creating the first one, @efsf619075 handled the rest of them 👏. Huge thanks to @RealDossi for the settings and @LunarStoryAI for answering my questions, and @efsf619075 for sticking with me from start until the end he put more time then I did and I put a heck lot into this f**ing thing and thanks to @kenziionyt for being patient 🫡while we plucked our hair out 😅. Also follow me! I was really tempted to gatekeep this one 😉 since not many people understand how to make custom characters in FN with animations without lag, but I’m cool 😎 . I’ll talk about the code and full system in the next post because this one is already long, and I haven’t even covered all the problems we faced and don't want to with making VATs😁 #Fortnite #FortniteCreative #Verse






I've finally done it! 👀 Markerless motion tracking using just: ☑️One regular 🚨HANDHELD🚨 camera ☑️No GPU or CPU usage at all (it even runs smoothly on a Chromebook) - just WiFi. ☑️And zero lost joints - if the camera can't see it, the AI just guesses the most likely position… and it nails it every single time 🔥 All those $150K motion capture setups are total scams at this point. I'm just getting started with this system and I'll be posting more as I build it out. Stay tuned if you're into sports, training, or animation tech. Pretty wild!



Heads up: starting April 14 we’re expanding content pre-checks. If your thumbnail is found to be identical or near identical to another island, now including your own, you won’t be able to publish. If they are very similar, you will receive a warning. fn.gg/content-preche…






He's got a ton of mass yet he moves like he's 140lbs.




