ChrisMisTrees
2.3K posts

ChrisMisTrees
@ChrisMisTrees
ex opl superstar








14.14 Preview! Arena - If you've been following @RiotRogueFool and @Damascus_Glenn , we've been prepaing some new content for Arena coming in Patch 14.15! - Check out their accounts for some additional deets - This will be a bunch of new Prismatic items, augments and a few other adjustments - Buffs: Phenomenal Evil, Snowball Fight, Feel the Burn, Urf's Champion, Ori, Thresh, Twitch, Ivern, Kog, Irelia, Panth, Nidalee, Hecarim, Neeko, Kennen - Nerfs: Duskblade, Prowlers, Gargoyles, Brutalizer, Zed, Yi, Alistar, Pyke, Shaco, Brand, Yorick, Naafiri, Garen, Swain ARAM - Nerfs to Zeri, Lulu, Thresh, Viego Absorb Life/Corki/Trist/Fleet - We're looking at reducing the power of early sustain (Fleet adjustments in 14.15 as well) by nerfing Absorb Life in the early game and skewing its power more towards late game - Reducing the power of Trist's early game pushing power - Reducing the power of Corki's scaling to skew him a bit towards bot lane and an overall nerf. His normal winrate is also depressed because of wrong max orders Un-Pro skewing some champs - Over the years, we've unskewed a lot of champions from Pro, including Akali, Sylas, Irelia, etc. to make them more effective for normal players - These champs are now really playable for regular players, which is great, but we're investigating adding some of their skew back so they're more usable in Pro/High MMR in some situations - Pro has been suffering from a lack of viable aggressive options and even the ones that do (Ahri, LB, etc.) frequently purchase things like defensive boots, etc. Teleport - It's been a long time coming, but we're investigating changes to Teleport to resolve its ability to wash lanes, while also still avoiding the bot lane party - We haven't been happy with it in its current state or how inelegant some of the solutions we're thinking about but it's gotten to the point where early TP's are so uninteractive, we feel we need to act Defensive Boots - Defensive boots are a little too strong and have been for a while (eg. Mercs), though the changes we did earlier to Steelcaps ended up being too power positive, so we'll likely scale them back - It might take a bit of time to land on a good solution here, but we're thinking about the problem Warmogs - Warmogs is finally in a spot where it's seeing play which is good - It's a little too good in general though, especially 1st on supports - For some champs, we're OK with it as a first rush, but primarily gearing it towards being good second and just nerfing it generally - We think warmogs is a great tank pattern in general and are happy it's seeing more play though More on champions tomorrow














