Claude_Lib
1.3K posts


@Claude_Lib Yeah, for now you need to join the Discord and send me a DM 🙂
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The private Steam Playtest is now live ✅🎮
If you want to try the game early, join the Discord or send me a DM — I’d be happy to give you access 🚀
Discord: discord.gg/weEaMyfNrv
This project has taken years of work, especially because implementing all the systems I wanted took a huge amount of time and effort ⚙️🔥 I’ve spent a long time building and improving the mechanics, optimization, stability, and overall experience to make the game feel as immersive and authentic as possible 🎥💥
This playtest is an important step toward the demo release as well 🎁 I want to use this time to gather feedback, fix issues, and make sure the experience is as polished and stable as possible before the demo goes live on Steam 🛠️✨
If you join the playtest, I’d really love for you to also be active on Discord 💬❤️ your feedback, opinions, bug reports, and error messages can help me improve the game much faster and make the next version better for everyone 🙏
Thank you so much to everyone supporting the project — it truly means a lot 🤝✨
— Andrei
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After many years of work I can finally announce Rogue Stradale!
Everything besides the trailer music was made by me.
Wishlist: store.steampowered.com/app/3509590/Ro…
#indiegame #indiedev #racinggame
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A trial for my knights.
A year has passed since our fates first crossed.
If I stood before you once more…
would you know where your loyalties lie?
#TidesOfAnnihilation #ARPG #GuessWho

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@frizkedblizz But didn't the leaked build lack some files? Or did you use their final counterparts?
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An early development version of GTAIV has publicly leaked from a console dev kit today.
The cut ferry model and cutscenes differ to the retail build. Expect more major findings over at: #comments" target="_blank" rel="nofollow noopener">gtaforums.com/topic/735829-g…
Image via @HeySlickThatsMe

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@CrimsonDesert_ On a technical side, can you enable support for additional PAMT/PAZ archives? That way you'll be able to put all patched files into one single archive that has priority over the old assets, like update.rpf for GTA V, instead of modifying several archives across multiple folders.
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Fellow Greymanes, Patch Version 1.01.00 is rolling out.
This patch adds 5 summonable mounts, decreased loading times for fast travel and revival, some adjustments to controls as part of our ongoing efforts to improve the game's keyboard/mouse and controller experience, and more.
Version 1.01.00 is available on Steam. PlayStation, Xbox, Mac, and EGS will follow at a later time, and we'll provide an update in the notice below once they are available.
Read the patch notes here: pearlabyss.info/41xJAUC

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@MilestoneItaly Could you correct the Deluxe Edition package so it "includes" the customization pack DLCs? The Deluxe Upgrade includes those DLCs, but with the current setup they don't show as "owned" on Steam, so people may be confused and accidentally buy them twice.

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@__silent_ @MilestoneItaly Reminds me of The Callisto Protocol, btw. The game has three skins that are included in the Season Pass, but only if you bought the Season Pass separately from the game. If you bought the Digital Deluxe Edition of TCP, you get the Season Pass, but not the skins.
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@__silent_ @MilestoneItaly What's weird is that the customization packs ARE included in their own individual packages, the digital deluxe game package and the digital deluxe upgrade package, but not the digital deluxe game preorder package.

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The original version of Horizon Chase and Horizon Chase Turbo will no longer be available to download, starting on June 1st. The race continues in Horizon Chase 2, which is available on iOS, PC through the Epic Games Store and consoles.
horizonchase2.com
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@__silent_ Funny, despite having a bespoke controller preset for Steam Controller, the game has no UI for it, nor a proper layout as there's seemingly nothing outputting as the right stick. Could've made use of the gyro.


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@SadlyItsBradley Updated my AMD machine and lost all network, thankfully I was able to roll back. Admittedly, it's all at my own risk, but I hope they'll fix it.
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@rpcs3 For someone out of the loop, does the emulator now have Deck-friendly gamepad-oriented Big Picture mode like PPSSPP and RetroArch do?
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RPCS3 now starts games in fullscreen by default.
To toggle fullscreen on/off during gameplay:
- Select "Toggle Fullscreen" on the in-game overlay.
- Press Alt+Enter on your keyboard.
Double-clicking the game window will no longer fullscreen it by default.
Starting games in fullscreen and enabling fullscreen on double-click are emulator settings you can adjust to your preference.
We just changed their default values to better match the PC native gaming experience.
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@tyminski_marek Mr Tyminski, can you please consider making the game available for purchase on Steam in Russia?
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@lifeindolltown All this exclusive and FOMO bullshit is why I'll rather pirate the game or not play it at all.
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🎁 ULTIMATE GIVEAWAY 🎁
ONE winner will get:
- Welcome to Doll Town Steam Game Key (PC)
- ALL EXCLUSIVE OUTFITS (WILL NEVER BE SOLD)
To enter:
- Repost this
- Double chance if you screenshot your wishlist in comments: wishlist.welcometodolltown.com
Winner announced tomorrow before the game launches. #indiegame

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@SCSsoftware So, while you're overhauling UI in preparation for the console release, can you add the adjustable safezones to compensate for the possible overscan?
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Why did we update the Route Advisor? 🔧
In today's blog, we explain what's changed in the new Route Advisor and why we decided to update it 🖥️
Read more here 👇
blog.scssoft.com/2026/02/the-ne…

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@LambdaGen Hopefully we'll be able to use this to filter the reviews, like only show those with matching specs or something.
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