Jazmine

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Jazmine

Jazmine

@CodeWithJazmine

Game Developer | UI & Tools Programmer | Software Engineer | Unreal, Unity, C++, C# | Building Cauldron - a tool that streamlines crafting recipe development

Las Vegas, NV Katılım Ağustos 2022
71 Takip Edilen93 Takipçiler
Jazmine
Jazmine@CodeWithJazmine·
Today, I’ll finish Ch 9: Lists on Boot.dev. I just learned what Tuples are. Coming from C++, I’m used to using structs, so this is an interesting concept. I learned Tuples are also in C++, but I can’t imagine when I would realistically use it. Has anyone? #BootDev
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Jazmine
Jazmine@CodeWithJazmine·
Now that I’ve graduated, I’m working towards my first role in tech, specifically games. Everyday I’m learning and trying to make myself more hirable. Networking is the biggest thing I’m working on though, but I’m so shy.
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Jazmine
Jazmine@CodeWithJazmine·
#Devtober Day 30 - Added more enemies to the level - Fixed some bugs Tomorrow is the final day! I had a lot of fun learning with this prototype! I will definitely be working on this game for a couple more days while I put together a page for it and add it to my portfolio.😄
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Jazmine
Jazmine@CodeWithJazmine·
#Devtober Day 29 - Added SFX to drones using 3D audio - Updated drone overriding interaction SFX and Music are pretty loud right now. I will definitely tweak that. But for now this game dev is sleepy. Time for bed! #gamedev #indiedev #unity3d #madewithunity
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Jazmine
Jazmine@CodeWithJazmine·
#Devtober Day 28 Went on a hunt for some sfx for the drones tonight. One sound in particular made me want to upgrade the overriding system to a “hold-to-interact” mechanic. I think that would feel more interactive/engaging. 🤔 Adding that to my last minute to-do list 🤣
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Jazmine
Jazmine@CodeWithJazmine·
@evahmusic Thank you! I’m going to add more enemies around the level, add a few more SFX, then put together an itch.io page and update the project’s GitHub repository so I can showcase the final prototype. ☺️
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Jazmine
Jazmine@CodeWithJazmine·
#Devtober Day 27 - Added player silhouette - Objects fade so player is always mostly visible - Added music to menu and game - Some bug fixes I'm allowing myself some fun with the "little things" for the last few days of Devtober ☺️ #gamedev #indiedev #unity3d #madewithunity
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Jazmine
Jazmine@CodeWithJazmine·
Finished the last lab assignment for class this month! Now I wonder how much I can get done in these last 4 days of #Devtober?😆 If only I didn't have to go to work too hahaha
GIF
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Jazmine
Jazmine@CodeWithJazmine·
Will probably not spend too much time working on this project this weekend. Wrapping up this class and want to use this extra time outside of work to focus on this last assignment. 😄
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Jazmine
Jazmine@CodeWithJazmine·
#Devtober Day 25: Just exploring - Occlusion culling - Used Shader Graph to add an "object fade" func. Will most likely need to code something so I don't need to manually change every material to use this. #gamedev #indiedev #unity3d #madewithunity
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Jazmine
Jazmine@CodeWithJazmine·
#Devtober Day 24!! - Added some lighting - Improved FOV visuals - Added a particle effect to guide player objective - Tweaked player and enemy speeds Next I want to make buildings between camera and player fade for a better view. #gamedev #indiedev #unity3d #madewithunity
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Jazmine@CodeWithJazmine·
#Devtober Day 23 - Fixed some bugs with guard's detection that had to do with their scale - Added the guard's walk and idle animation - Explored the possibility of uploading the prototype to itch? #gamedev #indiedev #unity3d #madewithunity
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