Colsalley
93 posts

Colsalley
@Colsalley
Game dev sharing devlogs developer of Infantgod.
China,Shanghai Katılım Temmuz 2025
145 Takip Edilen196 Takipçiler

@Colsalley 안녕하세요! 저는 Spine 사용자는 아니지만 Spi e 사용자들을 위한 툴을 종종 만드는 프로그래머입니다
어떤 방식으로 이런 연출을 하셨는지 간단하게라도 셜명을 부탁드릴 수 있을까요😭
한국어

@oyasumi_wkshop btw I haven't been able to find anything else online about this specific workflow and was getting a little worried, but knowing that someone else is taking the exact same approach makes my goal much clearer.
English

我也使用了spine制作像素动画
←spine | final→
图片按照原分辨率导入spine,关闭spine的抗锯齿处理,输出为6帧每秒
实际上最好是手动把中间帧的像素毛边都修一边,但我比较懒没有修
有像素抖动就有像素动画的感觉
不适用于幅度太大的动作,不然看上去会有点奇怪
Colsalley@Colsalley
wait... so spine do support pixel movement? then why...?
中文

@oyasumi_wkshop This looks amazing! I think not fixing the pixel fringes is the right call, because the correct approach is definitely to import the bytes to ensure it can dynamically respond to parameters, rather than using image sequences.
English

when you render it in a game engine you need to render it into a render target of the proper size and then scale that render target up in powers of 2 until it is near the viewport size then it can look perfect animated like this with spine (otherwise it will look like how pixel art in games like terraria look), and if the power of 2 render target doesn't fit the viewport you just need to adjust your render target size though this can have gameplay considerations since you'll be showing more or less of a gameplay area/scene, but if setup well it will be beautiful
English

@Colsalley Is that an image component you put on unity? How d you do it?
English

Tried to cut corners with post-processing + Spine + low FPS. Realized I'd be better off doing nothing and just settling for fake pixels. But settling for fake pixels just feels wrong... Annoying. #gamedev #indiedev #indiegame
English

@Colsalley Q aplicación es?? Te está quedando espectacular
Español

@Colsalley I've been trying to figure that out myself. What is the purpose of the spine?
English

@SaltCellarius It actually aligns on uniform grids in the second half of the video but just......UGLY.
English

@Colsalley Fake pixels as in they don't perfectly align on a uniform grid?
English

@SaltCellarius Yes. And after pixelation, ugly banding lines or messy pixel jittering will appear. I finally realized it's cuz my skinning and weight painting were too rough. So there are ways to cut corners, but not that lazy.
English

@Zeemvezel It was the way in 2024, still the way in 2026, and would be the way in future due to the structure of aigen picture. Impastor would, however, bypass the check cause it has no "flat area".
English

Its over. Unidentifiable as AI.
Generative AI users should just steal art directly at this point. Save us all the extra pain
kiwi@furkiwi
English

Charlie Kirk (or “decent right-winger”). I personally really like the oily highlight, but none of the other characters in the game have such a bright highlight on their faces, which is a bit conflicting… Maybe he’s on a stage? #gamdev #indiedev #indiegame

English

@Zeemvezel Actually it would be easy to identify if you use color picker to check those areas that should be flat, and see if the colors are flickering, unless it went through another process to limit the color grade, which, idk why, most people don't bother.
English




