ComebackGames

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ComebackGames

ComebackGames

@ComebackgameDev

Katılım Kasım 2025
133 Takip Edilen132 Takipçiler
ComebackGames
ComebackGames@ComebackgameDev·
@Avidar_ This is mine, recently released, a very casual Android game about lifting weights that will eventually be a mini game in another game.
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Cz_mirror
Cz_mirror@Cz_mirror·
90年代の視点切替シューティングに影響を受けて開発した「RAYSER」をSteamで公開しました。東京ゲームダンジョン出展時のご意見も反映しながら、現在は3ステージですが、今後のアップデートで順次追加予定です。 store.steampowered.com/app/3612510/RA…
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Latiencur
Latiencur@Latiencur·
Not a Crypt Stalker. Bronks came back from war shattered, his mind eaten away by paranoia and violence. Locked away, then used as a chained beast by the mob, he became little more than a tool for suffering Someone eventually took him in… and for the first time, the noise stopped
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Latiencur@Latiencur

Crypt Stalkers on hold for a few days. #Vampire #WOD Colin Blair, born in Northern Ireland, tried to follow his dead father's military path. Years of drifting, booze, and violence followed. He fled to America in the late 80s… where his mortal story finally started 🩸🩸🩸

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Latiencur
Latiencur@Latiencur·
Hey everyone! I'm reposting because I forgot to turn on a color layer for the outline...I didn't notice, it looked off, but I didn't catch it in time. I have a huge workload ahead that's going to affect my rhythm, but I want to thank you all for your understanding. Cheers! 🔥♥️🤗
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Latiencur@Latiencur

It doesn't kill you. It wears you. 🪱💀 The Gutborn is complete. A parasite that bursts from the belly, hooks into the spine, and wears the corpse like a second skin. Is ready to find new hosts. Help it spread. 🔁 latiencur.itch.io #CryptStalkers #TheGutborn #BodyHorror

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ComebackGames
ComebackGames@ComebackgameDev·
@Lust_If_Peak You know, I never thought about it like that I just write it off as Al being quirky
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PlushBaru
PlushBaru@Lust_If_Peak·
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ComebackGames
ComebackGames@ComebackgameDev·
@ImmatureGamer I think the first release can probably be anxiety inducing for people, I released 4 mini game as their own fr a steam I'm going to make, it did take the edge off a bit especially around releasing especially as they were low pressure low expectation
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Immature
Immature@ImmatureGamer·
Game devs overthink this way too much. Just publish the game. Worst case, nobody plays it. Best case, it blows up and changes everything. You’ll never know which one it is unless you ship it.
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Octagon Game Studio 🇺🇦
Octagon Game Studio 🇺🇦@octagon_game_st·
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ComebackGames
ComebackGames@ComebackgameDev·
@BigBrotherWatch Every time UK comes up on my timeline it sounds like something out of fiction and it just seems to get worse every few weeks.
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Big Brother Watch
Big Brother Watch@BigBrotherWatch·
Free speech is increasingly coming under attack in Britain as police make use of expansive, anti-protest powers. If police stop and search you at a protest, remember your rights using the mnemonic 'DISROBE' More info here⤵️ #toolkit" target="_blank" rel="nofollow noopener">bigbrotherwatch.org.uk/campaigns/save…
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CodeRed
CodeRed@CodeRed_dev·
I hate when a person DMs me pretending to like my game only to try to sell a service to me. Happens like every month.
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ComebackGames
ComebackGames@ComebackgameDev·
@UnityCodeMonkey I feel this, I lament the work I couod have done years ago when I simply could not focus for more than 2 hours and even then that could be a struggle
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Code Monkey
Code Monkey@UnityCodeMonkey·
A question I see often is "How do I stay motivated to finish my game?" My best advice is to NOT rely on Motivation, and instead rely on Self-Discipline. Motivation is something that you have no control over, it comes and goes, it's random. Whereas Self-Discipline is something you CAN control. If you truly want to make games as a professional (there are no rules if you're just making it for fun) then you need to treat it like a professional task. Meaning you need to do what you NEED to do whether you feel like it or not. There's not magic answer beyond that, it's just how it is. Good thing is how Self-Discipline is a skill that you can learn! I used to be terrible, back when I started making a living from my games and I tried to force myself to work it did not go well. I was only able to force myself to work about 2 hours per day and that was it. But over time I focused on learning that skill and nowadays I can work 8-10 hour days without issues even if the thing I need to do isn't something I particularly feel like doing. If it has to be done then it has to be done.
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ComebackGames
ComebackGames@ComebackgameDev·
@IndieGameJoe What's kind of funny is his original and your post about him appeared on my timeline almost right next to each other
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This indie dev just lost his job to AI, and now his game is the only thing he has left. - MMO-style boss fights with complex phases - Procedural dungeons full of traps and secrets - Break the game with wild ability synergies It's called SOULGRAVE.
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ComebackGames
ComebackGames@ComebackgameDev·
@UnityCodeMonkey I use AI pretty lightly on the code side my main two uses are A. An interactive doc for referencing built in classes and B. Speeding up tedious tasks for example I was writing achievements for when player hits X score and write the first switch case myself then gave it to the AI
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Code Monkey
Code Monkey@UnityCodeMonkey·
Is NOT using AI a disadvantage? On this question I would say the answer is it really depends on how you use it and whether or not it fits into your workflow. Personally I don't use AI for writing code because I find it's faster for me to write it myself rather than ask the AI to write and then have to validate it. However I only reached that conclusion after I tried including it in my workflow and realized that nope I am faster and better just by myself. If you try it and it helps you and if you intentionally NOT use it then technically you are putting yourself at a disadvantage. When it comes to AI generated sprites, they can be quite useful during the prototyping stage to make it more visually interesting than a grey cube, so for that task it's probably a good thing, although getting sprites from the asset store would also work. For me if I were unable to use AI for game dev it wouldn't change too much in my current game dev workflow. I would still be writing all the code myself and my prototypes would be grey boxes. On the content creation side, I use AI to help me make thumbnails, I use it to help me make shorts, for idea generation, generating tags and short descriptions for videos as well as timestamps and brainstorming titles. If I was forced to NOT use AI and had to do all those things manually I would indeed be at a disadvantage. So always remember how AI is just another tool in your toolbox, that's it, and as with any tool you should analyze your own workflow to see if it's a tool that helps you or not. If it helps you then use it, if not then don't use it, simple!
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