Coolkipp
313 posts

Coolkipp
@Coolkipp1
I play liss full damage as god intended. Max rank: Master 415lp.
Katılım Mart 2013
181 Takip Edilen9 Takipçiler

I'm super honoured to have illustrated the overnumbered Khazix #riftbound card. I've been at Riot games for three years now and I'm glad I get to leave my mark somewhere in the league universe.
If you're chasing this card - I wish you the best of luck 🔥

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@WayOfTheTempest @Backslicer98276 You're not supposed to have a good item vs ap as yone because your champ is already good at dealing with mages because he's a hyper mobile generalist assassin with insane bulk already for what he does. DD works vs magic damage as well and you go shieldbow + w spam.
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@Backslicer98276 I think it’s rather unfair if I’m against all ad as yone I can go dd and I’m invincible but if I’m agaisnt a lot of ap there is no real good 4th item that also gives damage
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Armor items being Thanos while MR items being so mid is just another reason why ap champs are superior
Coachless - 100 Game Challenge 🎯@CoachlessGG
Highest WPA Items - 26.8 📊 What item are you surprised isn't on here? 🤔
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@The_Flemman @RiotPhroxzon Liss passive isn't something she's ever relied on 1v1. Before it was just a free spell. Her base kit is more than enough when her cooldown on her q is usable and her base damage is tuned properly. It's just been nerfed and durability crept for years.
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@Coolkipp1 @RiotPhroxzon Tbf liss need a new effect on her passive that let it work on big minion with a reduced aoe. Her passive is only good in aram and doesn't help her at all in 1v1 scenario unlike every other mage. She is too tf reliant to be enjoyable atm
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Patch Preview 26.6!
Overall
- Overall, the game is looking pretty healthy in terms of balance and broad satisfaction
- Over the coming patches, we're going to be looking at some of the champs that have felt a bit unloved/worse for wear and would love to hear your suggestions (both champions and systems)
Systems
- Chempunk Chainsword has been one of the weaker Grievous items for a while. While we don't want Grievous items to become too commonplace, as it subtly degrades champion kits when too common, it is still just a bit weak for even that purpose
- The support item minion penalty has been a pain point for support users and with role quests, the risk of funneling (why it was there in the first place) has been reduced pretty significantly, so we're removing that drawback
Shen
- Shen Jungle has really started to take off recently, which is really awesome to see! (thanks xPetu!)
- That said, he is a tad strong, especially in lower levels of play
Zaahen
- We're really happy to see Zaahen picking up a sizeable audience in both Top and Jungle, but now that regular players, in addition to experienced players are starting to demonstrate that top end mastery performance, he's looking too strong across the board
- Currently, we think his Jungle is a bit stronger than Top, so the nerfs are mostly focused there
Skarner Top focus
- Skarner has been out of the spotlight for a while and since we've tapped down a few of the things that were causing him to be overbearing in Top (especially W max and the E point blank kidnaps), we think he can get a bit more power there
Olaf
- Jungle Olaf has fallen a little behind the pack so we're adding some power back

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@RiotPhroxzon reddit.com/r/LissandraMai… this might be a more up to date/concise list to reference
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@RiotPhroxzon Please fully revert the q nerf for lissandra to 6-3s, this is not enough for her to be able to reliably do her combos or lane properly. Also please revert her base damage nerfs w and e. Her ult also needs to be buffed for durability like oris.
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@RiotPhroxzon I have an entire list of qol that liss needs and that goes over her qol issues with how she has been balanced due to her changes and durability increases in the game over the years which she has not been compensated for. reddit.com/r/LissandraMai…
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@EpicDBagger @RiotPhroxzon @BKCearns Her hard cc and damage needs to be drastically toned down so that she cannot succeed as a utility pick on support. The fundamental design of her ult+e+passive is not a fair combination to begin with.
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@EpicDBagger @RiotPhroxzon @BKCearns Neeko support existing with protobelt, celestial opposition, zhonya does not have reasonable counterplay. She is too tanky for her engage, laning, risk. Remove the aoe knockup and stun on the ult and nerf the root completely. The design is broken.
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Patch 26.5 Full Preview!
Ranked EUW Test delayed for another day, we're playing it safe to land the changes without breaking anything
Volibear
- Voli changes are targeted at balancing out his AD builds vs his currently strong AP builds; needs a bit more time to land
Lillia
- We're looking to pull back on some of the previous changes and bring Lillia's power level most of the way back to where she was before
Orianna
- Changes are targeted at reducing the power level of her early laning phase, especially when sitting on Rank 1 Q for several levels
Neeko
- Neeko has been strong in Pro Play for a while while not being overly strong in regular play
- We're taking some power out of her vision outputs which are better used in Pro Play without overly impacting her regular play
Varus
- Varus was overbuffed a while ago and so we're practically reverting the buff to his Q damage
- Lethality Varus has been the strongest ADC in Pro and so we're tapping him down to not overrun the Pro meta

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@EpicDBagger @RiotPhroxzon @BKCearns The items aren't the problem it's neeko having access to them while being ranged and a support with insane controlling/mid range poke and team fight engage. All with the permanent minion counting/minimap icon abuse/camo/free scouting etc.
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@Coolkipp1 @RiotPhroxzon @BKCearns You can't just remove all the items.
But you also shouldn't destory her ult.
I really think Proto Belt active mid R is the only (or main) issue.
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@drewlevin Another example, same game. Given that fid is guaranteed to 100-0 you if this actually hits you with no lead this doesn't exactly feel fair to play against. Both examples his ult does not hit me and it essentially guarantees you die from massive range.
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@drewlevin Hi Drew, fiddlesticks bug:
Fiddlesticks is able to fear a target while visible after ulting from fow with his other spells. His e is a cast time of 0.4s so this seems to be bugged. It is only supposed to fear if the initial spell from fog hits you.
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@Relise_lol @RiotPhroxzon Look the balance of this game has degraded the gameplay so much anyway that there's no point pretending its some kind of high quality experience if you wait a little longer. This is peanuts to the fact that champs like viego are playable in soloq. This is not diamond vs iron.
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@Coolkipp1 @RiotPhroxzon Almost every single high elo player prefers longer q times for better quality games. I have yet to find someone that was happy with the matchmaking changes they implemented at the end of last season. For me it was so bad I almost quit the game
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For Masters+
This patch (starting yesterday) we made queue times a bit longer, especially smaller regions to both make better quality matches overall and to better balance challenger duos.
If challengers are duoing there's probably higher likelihood there are lower people on their team (eg. Masters) to balance it out this patch and that those queues take slightly longer (in large regions) and moderately longer in smaller regions.
We're still working to resolve those games where there are a ton of duos in the game that look really weird (eg. 5 chall vs 5 gm/master), but our fix to that won't go out for at least another patch. This upcoming change will also better balance autofill vs autofill and secondary vs secondary, but we're really trying to make sure that it's going to work as we expect and this stuff is really complicated. We're trying our best to get it out to y'all as fast as possible.
Can folks do me a favor and paste any particularly long queue times from this patch (with the lobby screen, or the riot id's of who was queueing) or post match lobbies where the players in the match looked funky?
That will help us investigate. Thanks
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@obsxessive @RiotPhroxzon I value your opinion bro have a good weekend <3
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@RiotPhroxzon To add to this an issue I face is that my normal draft queues are prohibitively long all the time vs my ranked queue timer and the game quality is all over the place vs years back, so I generally avoid them. I remember they used to be much shorter which is why I preferred it.
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@RiotPhroxzon My queue times were 2-5mins + vs sub 1:30 most of the time yesterday evening (peak time?) and it stood out to me as seeming quite long compared to the previous patch.
I prefer the lower queue times. I'll need to play more to see about the game quality. Pls buff liss. <3
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@Elolesio_ I have a solution - Buff Lissandra so she can be pest control for riven.
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Nah are we deadass saying that Riven isn't broken asf rn?
Go watch any high chall toplaner and you will be impressed by how good they are
Go watch Viper/Azhy/Alois and you will be impressed both by how good they are, and by how infinitely broken and uncounterable their champ is
Drew Levin@drewlevin
@STEVVVE3 @NEACETWEETS yeah man she’s 53% winrate in masters once you adjust for baseline masters players winning 54% of their games, giga busted champ kappa fucking chungus
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26.01b Preview!
Our first Micropatch of the year is coming!
Expected to be on Live in a few hours.
Overall
- Patch overall has landed about within bounds a few balance outliers as expected but nothing crazy
- We're continuing to monitor things like Faelights, Homeguards, general game snowballing, etc. and will have more to share on Monday after we've observed more of how things are playing out
- I'll have more of a clear position on how we feel role power is playing out on Monday, but it's a bit too early to tell right now
- Early indications are that game times are slightly up by about 1.5% on average, but long and short games are mostly the same
- We're targeting only the most extreme outliers in this pass and saving the rest for 26.02
Bot Lane
- Essence Reaver is looking like the clear outlier right now, so we're nerfing it for now and leaving the champions after observing what the nerf does
Other
- Other things that we're monitoring are some of the other items that are looking strong and weak; Bandlepipes, Dusk & Dawn, etc.
- Power levels within the jungle role itself are looking a bit off, but nothing micropatch worthy outside of Graves and Rammus
- Overall, AD junglers have dropped some, Tank Junglers++
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Non-Gameplay
- We're continuing to triage a few things with Demacia Rising and there will be updates from LoLDev when it's back online
- For folks in KR and JP who landed in the wrong Ranked buckets, (eg. Lucid, Yutapon 😅 playing against Showmaker in Silver), we intend to rectify these accounts as soon as possible
- There are a very small number of players who aren't receiving Aegis when they were autofilled -> still investigating root cause of this
- Otherwise, Ranked stuff seems to be working as expected, let us know if you run into any other issues

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@ivansto613 @Kotlmao @keiphine @Spideraxe30 Arguing with seraphine cope is pointless, I already said what I said. Get good or don't bro idc.
Seraphine is a gross champ in all aspects and has major issues with her kit that need to be addressed balance wise.
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@Coolkipp1 @Kotlmao @keiphine @Spideraxe30 You are iron.
Also ..this is a low quality rage bait.
Check her mid and apc winrate.
Mage Seraphine sucks.
Support/Enchanter Seraphine should get nerfed.
She needs more damage and less utility.
Also she falls of hard late numbers wise instead of feeling good. Needs a rework.
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@Kotlmao @keiphine @Spideraxe30 The champ does damage and can blast people. I don't know what the seraphine players youre talking about are building but something might be wrong.
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@Coolkipp1 @keiphine @Spideraxe30 I at least know some seraphine players who hate that they have basically become forced to be played support since her ap build got gutted, and honestly? I'd be pretty mad too if I played a mage who got degraded to going support all the time
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