Cozeris
319 posts

Cozeris
@CozerisLOL
League of Legends player who peaked at Diamond. I don’t care about rank anymore – playing for fun only. Fill queue enjoyer, but currently a top lane main.
Katılım Ağustos 2020
54 Takip Edilen5 Takipçiler

I’m growing a bit weary about the growing influence Riot is taking on what can and cannot be played in certain lanes as of recent. I get the intent but I do think there has been a LOT of creative innovation over the years that would not exist without someone testing the waters for a weird pick in a real game
It just feels like a really slippery slope
Why even let them pick the champion in the first place at that point? Clearly the data is there if the termination is mastery based
Are we then going to limit champion select on mastery across the board? If not, why? That is just bad communication by Riot isn’t it? And to be clear, I do NOT think that is a good idea but we should at least be consistent
I am in a unique position where I have done actual research into champion picks at Apex tiers, so please do not discount my concerns by saying “Riot has data we don’t!”
People playing champions they don’t have high mastery with DOES have a proven negative impact on the game, even at a high level of play where general skill is higher. I have proven that for myself and made the data available. But how can they improve on the champion in a highly competitive space if they can’t practice it in that environment?
“Play it in norms first” works for platinum peter who is playing against a relatively average skill level in normal games but what normal game bot duo is going to properly punish a challenger player on an off pick? Most challenger players could pick AD Brand and win a norms if they aren’t someone who plays norms often to have high mmr in it
To a question of “would you not ever terminate a lobby and punish a player for troll picking, then?” my response would be this: If the player is behaving honestly and is not antagonizing in chat, let them cook. If they show a pattern of poor behavior IN GAME you should punish them, and if they have repeated offenses of that specific behavior where they are clearly negatively impacting games when picking off-meta champions you can be more harsh about the punishment but it should not ever be based on champion mastery alone. It should be based on a pattern of displayed behavior.
Drew Levin@drewlevin
@erenjaegerSOS @Backslicer98276 would you rather have support kalista or top yuumi?
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@blameurnom24 @LeagueOfLegends I never complained about inability to climb. I don't care about that because I play for fun. I choose Ranked because it's supposed to put me with and against the same skill level players. Unfortunately, this Season, it doesn't work like that. That's my problem.
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@CozerisLOL @LeagueOfLegends So your post implies that the other ranks have an issue with the matchmaking hence why most of you are bitching you can’t climb bc of it but in reality you just don’t have the skills to? That’s my point .
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Hey folks. As a result of the volatility since January, we’re doing a Ranked reset for Apex players (Master+) in NA, EUW, EUNE, BR, LAN, and TR. Affected players will have their visible rank and MMR reset to Master 0LP when Patch 26.9 goes live.
Learn more in the blog:
riot.com/48SzBgH
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@David54628537 @DragomiirLOL @LeagueOfLegends Because not everyone was inflated equally. Someone who had a nice win streak at the start of the season could be up to 1000 LP above where they should be. Meanwhile, those who didn’t might be stuck at the same rank as last season.
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@CozerisLOL @DragomiirLOL @LeagueOfLegends If everyone collectively went up then what even is the difference?
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@blameurnom24 @LeagueOfLegends Not a single time I mentioned that I deserve to be in apex tiers or anything like that. Why even reply to my comment if your statement has nothing to do with mine?
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@CozerisLOL @LeagueOfLegends You would be able to climb to apex tier if you truly belonged there. Hope that helps!
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@HonestLiberal4 @LeagueOfLegends What's the point of ranked system, if it 𝘥𝘰𝘦𝘴𝘯'𝘵 𝘸𝘰𝘳𝘬 for the vast majority of players? Might as well then just put everyone in Normal Draft and delete Ranked SoloQ... Then bring back Ranked Teams and make it the only competitive queue.
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@CozerisLOL @LeagueOfLegends Its just hella inflated. Everyone is higher but nobody cares, because the real competition is Master+.
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@Kikuhiko_lol @LeagueOfLegends The feeling that my rank completely doesn't matter is what's driving me away from ranked. I couldn't care less about my actual rank border, I just want to get matched with and against people of similar skill level.
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@CozerisLOL @LeagueOfLegends Entire ranked ladder is fucked up, they just don't care about competitive integrity below master lol. They don't want to drive casual players away from ranked
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@DragomiirLOL @LeagueOfLegends People basically got boosted. The only difference is that this time didn't have to pay someone for such a service, because it happened due to a screw up from Riot... The whole ranked queue is supposed to be competitive, saying "just climb higher" is an extremely stupid take.
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@CozerisLOL @LeagueOfLegends it makes 0 sense to remove the achievement of all casual players given that the majority of them do not have much time to play ranked. It would be a huge fuck u.
take this how u will, but if you care about competitive integrity… you should climb to a competitive elo bracket
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@RiotPhroxzon Apex tiers this, apex tiers that... The real question is, can peasants like me (you know, the other 99% of the playerbase) hope for ranked to be fixed? When every other game has at least one player who's 2 whole tiers higher than where they belong, it's not very fun to play...
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Apex Ranked Followup
Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone
Feedback we heard
1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters
2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.)
3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below)
4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so
5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that”
6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating
On who is getting +30/-10 and who is +/-20
- There have been a lot of discussions around who is getting good gains and who is not
- We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is
- This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season)
- Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20
- This means the only way to climb the ladder is to have a >50% winrate
- If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state
- I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account
- I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point
- The only way to climb from this state is to improve skill level
- I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point
On ladder grindiness
- We hear your concerns on needing to play too many games to climb up the ladder
- It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets
- We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts
- If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience
- Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well
- We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal
- Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them
- In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP
- If you are starting from a legacy account, it will be significantly less games than this
- We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option
- For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding
- On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too
- We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated
On why the LP is so high
- I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP)
- In some regions, the answer to that is yes, in others, it's not quite as large, but still close
- Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better
- This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was
- Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large
- This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win
- As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc.
- But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints”
On Matchmaking Quality
- There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day
- I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions
- Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role
- If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time)
- Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity
- We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it
Why do Challengers get +30LP, even when there are 200 LP masters in the game
- LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win
- The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20
- If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better)
- There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.)
- As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions
Other things we're thinking about (nothing confirmed)
- [Agree] Many players are calling for better feelings of progression and progress in these tiers
- [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers)
- [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf
- [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down)
- [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness
- [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP)
More on Apex resets
- To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below,
- Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point
- If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season
- We will be doing some research in the affected regions to help inform a call one way or the other
- We would only consider a reset if we are confident it would result in an improved overall experience
Option 1: Hard Reset
- Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking
- This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system
- Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG
- This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players
- Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option
- We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it
Option 2: Softer Resets
- Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs
- The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value
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@JankosLoL Lowkey it would've been better if we got 3 LCK, 3 LPL teams and host a mini tournament between EU and NA to fight for the last 2 slots.
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@RazyAsa @SouthZ13 @LeagueOfLeaks The first statement just shows how clueless you are when it comes to builds. I also have no idea why do you keep bringing up DND, because I never even mentioned, let alone said that it's good or anything like that.
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@CozerisLOL @SouthZ13 @LeagueOfLeaks ? items doesnt have to have synergy champ has to, shyvana loves attackspeed and onhit ap dmg and item is cheap, Dnd makes her aa resets weaker and its expensive item and has shit build path in my opinion, and BT is just perfect item for her if u play toplane u can even go r hydra
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Shyvana Hotfix Nerf OUT NOW ‼️
P:
• Armor per Stack: 0.4 >>> 0.3
• MR per Stack: 0.4 >>> 0.3
Q:
• On-Hit Cooldown Reduction: 1.25 >>> 1
• Passive Max Health Damage: 1% + 1.7% per 100 bonus AD + 1.3% per 100 AP >>> 1% + 1.1% per 100 bonus AD + 1.1% per 100 AP
RW:
• Heal: 100-250 + 10% bonus AD + 5% AP doubled based on missing health >>> 75-200 + 10% bonus AD + 5% AP doubled based on missing health
E:
• Damage: 80 + 40 per rank + 50% bonus AD + 70% AP >>> 80 + 30 per rank + 35% bonus AD + 70% AP
• Slow Efficacy: 30% + 5% per rank >>> 20% + 5% per rank
R:
• Fear Duration: 1 >>> 0.75

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@RazyAsa @SouthZ13 @LeagueOfLeaks I'm not even playing the champion, but I can tell that it's not a good build purely based on the fact that items have no synergy with one another and the champion's kit.
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@RazyAsa @SouthZ13 @LeagueOfLeaks Probably pointless to argue with someone who has "Im always right about everything" in their bio. Those builds make me want to bleach my eyes... The only legit item you buy, besides boots, is Shojin...
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@SouthZ13 @LeagueOfLeaks sure bro, couldn't argue so sends stupid drawing XD
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@MaxwellPerlman Why are you making her passive borderline useless? Less AR/MR per stack and no longer benefits W/R. From my understanding, it gives her more viability in top lane, where she won't be able to get as many stacks. However, it completely kills the infinite scaling fantasy.
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@drewlevin "Never FF" team gets matched vs "FF after first bad play" team. The first one almost always wins, even if their players are actually worse at the game, just because enemy team is extremely likely to click "Yes" after someone starts an emotional FF vote. Doesn't seem fair...
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@BaerliLover @Suburashii @drewlevin You are quite literally the one who missed my point and trying to argue against things that I never said...
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@CozerisLOL @Suburashii @drewlevin No you just entirely miss the point. Of course you can avoid it.
But sure, have a good one, bye!
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@BaerliLover @Suburashii @drewlevin Either you have 0 reading comprehension skills or you are just trying to ragebait me... So I'll stop here.
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@CozerisLOL @Suburashii @drewlevin accepting a friend request does not give the other person the right to insult you.
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@BaerliLover @Suburashii @drewlevin I'm not excusing toxic behaviour. I'm saying that in this specific case, it's easily avoidable, but people OPT INTO IT and then play victims.
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@CozerisLOL @Suburashii @drewlevin "Women can simply not wear a short dress" energy.
That behavior is not acceptable, PERIOD. There is no excuse for it, no matter if you accept friend request or join their discord or go to their birthday party
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@Zamudo72 @IWDominate Hello, after seeing this tweet, I'm very interested in getting coaching from you. Looking foward to going all the way to Iron.
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