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Clorama

@CreativeClo

Beyoncé of VR 👸🏾 | ex-Google (XR) PM / ex-Meta RL PM | 🇭🇹🇪🇷| VR Dev/Interaction designer | Creator of ‘Teacher’s Lens’ on Rift ‘18, Founder/CEO @DebiasVR

London, England Katılım Aralık 2013
2.8K Takip Edilen4.8K Takipçiler
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Clorama
Clorama@CreativeClo·
After a decade working in XR at Big Tech, I've missed talking openly about the industry 🥲 Trying my first podcast convo w/ Siciliana Trevino. We're sharing some honest reflections on where we feel XR is today. First podcast + learning! Feedback welcome. youtu.be/sWPRKlr7esc?si…
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Joi
Joi@joijetson·
@CreativeClo Felt this. Its lives in 3Ds max. 🙃
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Clorama
Clorama@CreativeClo·
“You can’t pack up your virtual world and move it when the platform shuts down. You can’t take your avatar, your community, or the memories you made there.” -S That loss is real. Let’s have a real conversation about it: New episode! (YT or Spotify 🎧) youtu.be/PaQZW1xjGS0?si…
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keeno ✧
keeno ✧@ayekeeno·
Podcast host Madame Joyce doubles down while responding to backlash for saying Klay Thompson is only known because of Megan Thee Stallion 👀 She then goes on to claim reality TV star NeNe Leakes is more popular than the top 10 current NBA players 💀🤦‍♂️
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Collin Rugg
Collin Rugg@CollinRugg·
The White House Correspondents’ Dinner shooter was armed with a shotgun, handgun, and multiple knives, according to DC police chief Jeffrey Carroll. The shooter was identified as 31-year-old teacher Cole Allen from Torrance, California. The suspect emerged from a "makeshift room" near the entrance, where "there was no security" near where bar carts were stored, according to the New York Post. "He was in that room... he grabbed it out of a bag or something." The weapon "was long" and "didn’t look like a typical gun," a witness who was a volunteer at the event told the Post. It is reportedly believed that Allen was a guest at the Hilton hotel where the dinner took place.
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Clorama
Clorama@CreativeClo·
We talk about platform risk in business terms. Rarely in human terms. For world/community builders, embodiment means platform loss isn’t abstract. It’s *visceral* grief. We’ve been through this cycle enough times now. What does actually supporting builders thru it look like?
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Clorama retweetledi
Gabriel Agana🦍👨🏽‍⚕️
📍📍APPLY NOW Opportunity for Women in Tech ​Wetech is offering fully funded Google Career Certificate scholarships. ​Fields: Cybersecurity, Project Management, UX Design, Data Analytics, Digital Marketing etc. 📅Deadline: April 30, 2026 Link:airtable.com/appMwIUFvLQJPc…
Gabriel Agana🦍👨🏽‍⚕️ tweet media
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Clorama
Clorama@CreativeClo·
@SecretErik @KiliaXeno You do realize they replace Bond every 2 business days in the franchise with a ***completely different person**. There's nothing consistent about the James Bond character that carries over bc everyone he loves gets killed off. 'White' is not his defining trait, 'British' is.
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Rising to My Power
Rising to My Power@SecretErik·
@KiliaXeno Or for him to just let him play another one of the 00’s numbers. I feel like it would be more beneficial that way to avoid certain problems and tell original stories.
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Sassington, M.C.
Sassington, M.C.@MissSassbox·
Drew Barrymore really held it down in this moment. Beautifully articulated.
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Clorama
Clorama@CreativeClo·
In this clip, @NeildaLikeZelda shares how attending/creating Builder communities expanded her tech career and amplify opportunities for ppl + tech innovation. I can relate, which begs the question, how more effective are they to submitting resumes alone? youtu.be/hJ1VRnexp6o?si…
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Clorama
Clorama@CreativeClo·
Ah, made some fixes to video, New link! New podcast episode w/ @NeildaLikeZelda on the role dev/building communities have scaling new tech, and her experience bt Creating XR and AI communities and why building tech ecosystems is critical to innovation. youtu.be/tN9bo8yVYec?si…
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Clorama
Clorama@CreativeClo·
XR dev communities were gated by hardware/costs (high spec gaming pcs/laptops, new HMDs to buy every year, frequent IDE integration hiccups) While AI communities are open, and streamlined by default. This might explain why XR struggled to scale same (thx w/@NeildaLikeZelda)
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John Dagdelen
John Dagdelen@jmdagdelen·
One thing I found interesting after becoming a VR dev and seeing behind the curtain a bit: Lots of the studios were essentially set up to only survive if they were getting supplemental grants/money from Meta and other VR platforms. These grants are pretty common and we have even taken one too at Fluid. However the danger is that many of them have you doing work that pays in the short term but doesn’t really have a shot at making you sustainable revenue in the long term (e.g. making horizon worlds content) When that temporary money dries up, you find yourself with expenses that are higher than your income and your cash starts disappearing really fast. Often these studios find it easier to find the next grant/contract than building a durable income stream based on real consumer demand. Usually the next short term project is even less likely to fix the problem than the last. This death-spiral cycle repeats a few times and then you find yourself exhausted and back exactly where you started. It used to be possible to raise outside money to build that durable thing and break the cycle, but VC is pretty thin in VR right now so the only way out is to cut your burn and do whatever it takes to get “default alive”. Studios that I admire like @Rengle820 , @WalkaboutMG, @YeepsVR , @weareFitXR have figured this out and focused on finding real PMF in profitable niches and kept their expenses low rather than staffing up a lot and chasing less concrete goals.
Brad Lynch@SadlyItsBradley

I’ve been told that Kluge Interactive, makers of Synth Riders, also had major layoffs recently Primarily due to Meta stopping VR support entirely for Horizon Worlds. Which Kluge was funded to build games in Synth Riders is still available for VR platforms and Nintendo Switch

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Clorama
Clorama@CreativeClo·
Between resurfaced battle of Team “VR is dead” and Team “long live VR”… it feels like we’re missing a more honest conversation. 😅 Siciliana and I explore what’s actually being communicated beneath on both sides. 🥲 Full podcast coming soon 🎙️
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Clorama
Clorama@CreativeClo·
@2Pish181332 However, we're using it loosely here meaning, you don't have to look like you're real physical self, you have a lot of creative freedom with your identity in VR chat where there were very limited choices, and more restrictions with others.
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Clorama
Clorama@CreativeClo·
@2Pish181332 technically, these are avatars that can be embodied without the human skeletal rig/frame. So in VR Chat, you have the freedom to embody and express your virtual identity as non-human characters. e.g. you can show up as a basketball, giraffe, dragon, or a random shape.
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Clorama
Clorama@CreativeClo·
We filmed a #SocialVR episode before the Rec Room news dropped today… One thing we kept coming back to: Why did Horizon Worlds + Rec Room struggle to scale like VRChat? And could avatars (and their constraints) play a big role in this outcome?
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Clorama
Clorama@CreativeClo·
@VRCatalans Yes!! Would genuinely love your thoughts. Trying to create space for more thoughtful conversations around XR as it feels like everything right now is either “XR is dead” or “VR will change everything,” and there’s a lot in between we’re not talking about. 😅
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VRCatalans
VRCatalans@VRCatalans·
@CreativeClo I've just found your account by chance, I'm in desperate need for VR podcasts and yours looks very promising. brb need to catch up with the previous episodes
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Clorama
Clorama@CreativeClo·
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Larry Diffey
Larry Diffey@GrizzledTexan·
@CreativeClo Everybody is doing XR for business wrong. Be patient though, the solution is coming.
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Clorama
Clorama@CreativeClo·
Was #VR pushed on mainstream consumers too early? Reflecting on the huge appetite of companies and education institutions for #XR in the early days, could they have fast tracked the potential of VR if Big Tech responded to them first? Listen on Spotify/YT/Apple Podcasts today!
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