

J. Y. Song
16.4K posts

@Critical_Scribe
Aspiring author and narrator, eternal amateur. Profile pic by @Summer2Cloudy





This feels like a fair score. Controversially, even as a writer, I’m starting to think that we are weighing storytelling TOO much in objective scoring in video games. Unless your game is wholly about its narrative (Life is Strange, Dispatch, Firewatch, that sort of thing) then at most I will weigh the story as like 2 points out of the total 10 it can earn, if that makes any sense. Gameplay remains king in these evaluations, with performance and visuals coming in second. You can have an outstanding game with a poor story, but if your gameplay and performance suck, then most people aren’t gonna get through your story no matter how good it is. We also have to keep in mind the vision that the game was pushing for in these evaluations. How well something is hitting its goals matters a lot in objective evaluation. Given how little they talked about the story, I don’t think them telling some complex narrative was on the list. Would it have been nice? Definitely. Subjectively? Most of the time I place writing at the top, obviously. Most of my favorite games are absolutely 6/10 experiences objectively but have 10/10 narratives that keep me enthralled. In the case of Crimson Desert? I called it having a poor story the moment I saw it was made by a Korean dev. Some thought I was jumping the gun, but nah, I have enough experience with Korean writing in games (outside of their gachas, which are entirely different beasts for some reason >.>) to know what to expect. What I want out of it is a game that forces me to think and do crazy things, which I think I’ll get. I will of course reserve full judgement until I play it myself, but from the general discourse and reviews I’ve seen this feels close to what I’ll probably grade it objectively.





A mediocre plot and bland writing can't hold back one of the most ambitious games ever made. Stunning graphics, great gameplay, and excellent music carry you through hundreds of hours of systems-based fun. It somehow lives up to all the hype, with some rough edges in tow. playday.one/2026/03/18/cri…



















This feels like a fair score. Controversially, even as a writer, I’m starting to think that we are weighing storytelling TOO much in objective scoring in video games. Unless your game is wholly about its narrative (Life is Strange, Dispatch, Firewatch, that sort of thing) then at most I will weigh the story as like 2 points out of the total 10 it can earn, if that makes any sense. Gameplay remains king in these evaluations, with performance and visuals coming in second. You can have an outstanding game with a poor story, but if your gameplay and performance suck, then most people aren’t gonna get through your story no matter how good it is. We also have to keep in mind the vision that the game was pushing for in these evaluations. How well something is hitting its goals matters a lot in objective evaluation. Given how little they talked about the story, I don’t think them telling some complex narrative was on the list. Would it have been nice? Definitely. Subjectively? Most of the time I place writing at the top, obviously. Most of my favorite games are absolutely 6/10 experiences objectively but have 10/10 narratives that keep me enthralled. In the case of Crimson Desert? I called it having a poor story the moment I saw it was made by a Korean dev. Some thought I was jumping the gun, but nah, I have enough experience with Korean writing in games (outside of their gachas, which are entirely different beasts for some reason >.>) to know what to expect. What I want out of it is a game that forces me to think and do crazy things, which I think I’ll get. I will of course reserve full judgement until I play it myself, but from the general discourse and reviews I’ve seen this feels close to what I’ll probably grade it objectively.






