CryptoHunter ၊||၊ DeSpeed ၊||၊
368 posts

CryptoHunter ၊||၊ DeSpeed ၊||၊
@Crypto_Hunter00
SRL3SECJ
Katılım Nisan 2022
942 Takip Edilen789 Takipçiler
CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

🚨 Beamable is going global this spring!
From Dubai to Toronto, LA to Kraków — our team is hitting the road across April and May to connect with the builders shaping the future of games and decentralized infrastructure.
We’ll be on stage, hosting events, and meeting developers across both Web3 and traditional game development spaces.
🎮 TOKEN2049
🌐 Consensus
📍 Decentralized Lugano
🧱 Live Service Gaming Summit
🕹️ Digital Dragons, Nordic Game & GamesBeat Summit
💡 Great games deserve great infrastructure — and Beamable + @BeamableNetwork are built to help developers win. We’re showing up to listen, learn, and build with the game dev community.
📖 Read the full tour schedule & what we’re up to: hubs.ly/Q03fjS5M0
Let us know if you’ll be at any of these events – we’d love to connect!

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CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

Composable infrastructure unlocks a new era of creativity, innovation and opportunity. Learn how Decentralized Physical Infrastructure Networks (DePIN) change everything: meditations.metavert.io/p/composing-th…
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CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
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CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!

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CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

Arichain Community Growth 🔥
The Arichain community continues to grow, surpassing 460,000 members on Discord, 350,000 followers on Twitter, and 4.3 million on-chain users.
We are always grateful for the support of our community, and our team is committed to building an even stronger L1 mainnet.

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CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.
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CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi
CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

I don’t have a cool badge thing but i’m part of the @earnos_io family, trust me anon.
During my time as Intern I’ll be your #1 fan. Your reply guy. And we’ll have fun and make money together (probably)
🤝🍟
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CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi
CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

If you’re not bullish on DePIN’s inevitable effect on gaming after reading this, we don’t know what to tell you.
docs.beamable.network
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CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi
CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

🌐 Ankr is now a validator for @Arichain_!
This blazing-fast L1 hits 300k TPS with 3s blocks—built for speed, security, and a seamless dev experience.
Get all the details in our latest blog:
ankr.com/blog/ankr-beco…
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CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi
CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi
CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi
CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi
CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

🚀 POGs are BACK – and on the blockchain!
Beamable & @PogDigital are reviving the 90s classic with POG Battle, a Web3-powered game where you can flip, collect & own digital POG:
🔥 250K+ games played
💰 $1.2B worth of POGs used in battles
🎟️ Claim your free GDC Beamable POG now: hubs.ly/Q03crgSQ0
Old-school fun meets new-school tech. Are you ready to SLAM?

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CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi
CryptoHunter ၊||၊ DeSpeed ၊||၊ retweetledi

☀️ Good morning San Francisco and #GDC2025! The sun is shining, the energy is high, and an incredible week of innovation, networking, and game-changing ideas is ahead. Here’s what’s on deck with Beamable:
🔹 🚀 Founders & Investors Brunch (Today!) – Exclusive networking over brunch. hubs.ly/Q03c6G9Z0
🔹🎤 Beamable Session @ GDC (Tomorrow!) – @jradoff & @aelrhermoulon de-risking live ops. Details here: hubs.ly/Q03c6rlq0
🔹 🔥 Sui Gaming Summit (Tomorrow!) – Exploring scalable Web3 monetization. hubs.ly/Q03c6w1s0
🔹 🐺 Alpha Night @WolvesDEN__(Tomorrow!) – High-impact networking with Web3’s top minds. hubs.ly/Q03c6JxD0
🔹 🏡 Hathora Hub – Beamable’s GDC HQ (Tomorrow-Thursday) – Your go-to spot for networking & meetings. hubs.ly/Q03c6v7g0
🔹🍻 Happy hour with @momentumxglobal (Wednesday) - for all the Web3 and game dev casual talk: hubs.ly/Q03c6K_30
👥 It’s not too late to connect!
📅Meet Beamable COO @trappermarkelz to talk game infrastructure & partnerships: hubs.ly/Q03c6v7g0
📅Meet Beamable CTO @aelrhermoul and Director of Product @BrewedInkGames for some chill tech chat: hubs.ly/Q03c6Mld0
🚀 Let’s build the future of games together. See you at GDC!

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