Cryptomnesic

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Cryptomnesic

Cryptomnesic

@Cryptomnesic11

We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. -H.P.

Vermont Katılım Mart 2020
391 Takip Edilen254 Takipçiler
kantal
kantal@kantallive·
heh, I'm not getings this... I'm testing about 300 games monthly - demos, playtest, private builds and devs still can't do a proper demo, so here's 10 things that you need to know, because the real players hate them too. 1. when playing a demo, I don't need the story, intro, I want to see pure mechanics. fighting if it's a fighting game, platforming if it's platformer. adding 5min of stories for those genres if I will play only 5 min of your game is ruining everything. save it for the full version. 2. I hate nonskippable text and videos, like in point 1. I'm here for the gameplay, so instead of watching, I like to feel it, to try it, to convince myself that this is something I would pay for. 3. giving a basic options for the player is a must. like turning off the CRT effects, scanlines, screenshake (I hate this one!), changing resolution, run in background, no minimizing when on other screen (it's for streamers, you will thank me later) 4. no feedback button! this is serious problem, instead of joining 124 discord channel, I want to give you a proper feedback with a private survey - in which you can collect my email for further discussions. 5. demo don't need to be super polished, but for god's sakes, don't put harsh and repeatable sounds into it, because it will do bad first impression 6. it's good to have a proper tutorial but it should be totally optional, especially in the demo where I want to experiment, but you've implemented 20min no-skippable tutorial :/ 7. if you can, do the translation for your demo. this is a sign for the players that you're taking care of them. they will likely add +1 in overall score of your demo and it will help you to get those important wishlists. 8. use steam community hub. make a demo thread. just be there, read the messages, help players and take notes. 9 . not limit your demo to 2 weeks or so, some of us are very busy and there are about 50 great games each week, so your demo will be played eventually, but at later time. give the players time and they will repay you in wishlists 10. update your demo along with the full version, some players are very eager to try first and pay later. you don't need to have this big green button al the time, but blue button on the side will help to decide.
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Cryptomnesic retweetledi
Leabs
Leabs@Shadow_Stack·
@aiedge_ Microwave salesman explaining that chefs better start learning a new skill
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Cryptomnesic
Cryptomnesic@Cryptomnesic11·
@GreyAlien Thanks X for reminding me! No I will never ever "upgrade to premium to boost my replies" 💀💀💀
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Jake Birkett - Veteran Indie
🕯️ The deck is shuffled, the hour is nigh. #TurnBasedThursday awakens, and we rise to host. #Gamedev & #IndieDev warlocks: lay your turn-based offerings in the replies. RPGs, roguelikes, strategy… all may be cast in. Adventurers: step into the thread. The ritual begins 🔁🩸
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Cryptomnesic
Cryptomnesic@Cryptomnesic11·
Added some little movement icons for clarity on who's going where
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Cryptomnesic
Cryptomnesic@Cryptomnesic11·
They did something to the algo on here in the past week, ya'll need to get out of here. It's full-on occult level hypnosis now, especially the "For you" feed
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Cryptomnesic
Cryptomnesic@Cryptomnesic11·
@1hrOk AI use is voluntary self-lobotomy, just hold tight while everyone else de-skills themselves and you'll be in a great position
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Cryptomnesic
Cryptomnesic@Cryptomnesic11·
Here we see some point defense destroyers trying and failing to keep incoming nukes off of the front line
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Rogue Duck Interactive
Rogue Duck Interactive@rogueducknet·
Turn-based games never go out of style, they just get smarter. 🎲 We’re hosting this week’s official #TurnBasedThursday! Devs, drop your games below 👇 Players, show some love to your favourites ❤️🔁
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Cryptomnesic
Cryptomnesic@Cryptomnesic11·
@KenneyNL @itchio Sadly it's been completely overrun by low effort shovelware for years now, I honestly can't even tell the difference between AI slop and the latest JRPG/Visual Novel flip that goes up there. Only solution is curation I think. Cut back on publishing volume by 80-90%
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Kenney
Kenney@KenneyNL·
Unfortunately, @itchio is overrun by slop. The assets are slop, the tools are 'vibecoded'. It's an endless stream of spam which takes away visibility from great human-made creations. It's honestly just a sad state, anything you can do - itch?
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Cryptomnesic
Cryptomnesic@Cryptomnesic11·
Battle sim activate! You can now put together huge battles to figure out how to counterbuild, or what it will take to conquer a planet etc
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Cryptomnesic
Cryptomnesic@Cryptomnesic11·
@norsethegame Running late today but there's now a battle sim in Search for Sol so you can test fleet compositions! This lets you figure out what to counterbuild when you see weird looking enemies you haven't seen before.
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NORSE: Oath of Blood
NORSE: Oath of Blood@norsethegame·
Skål! We're gathering in the mead hall to host this week's official #TurnBasedThursday thread! 🍻 Calling all our fellow #IndieDev hirdmen, drop some media of your Turn-Based game in our replies and let the community see what's burning in your forge! Turn-based community, make sure to give a ❤️ or 🔁 to the projects you enjoy!
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carter
carter@Carter_OW·
Update on this. To do this, I need a modern UI library that isn’t web based. I’m picky, so I’ve spent the time creating a library in D that uses Clay. Tomorrow I’ll put a link up to downloads and source code for the various utilities I’ve made while testing the library.
carter@Carter_OW

Will release a chat platform that ramps up to feature parody with Discord's base features. Self-hosting servers is an option, for free. Operates off relay nodes. By default connection with servers route through these relay nodes. No AI code. e2e encryption. Servers not hosted by you free, within reason. Use whatever client you want.

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Cryptomnesic
Cryptomnesic@Cryptomnesic11·
@spiderwebsoft Unfair take: It's Into the Breach with a slot machine attached for 'building' your team? Two levels of randomness so that it seems deep and has a lot of "content"? I absolutely could not get past the attempts at humor, it was like pure uncut Reddit spewing out of my headphones
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Jeff Vogel
Jeff Vogel@spiderwebsoft·
New Blog Post! I talk about huge indie hit Mewgenics. The strangeness of indie games, the joy of perfect polish, the enormous design toolkit we designers can pull from now, and how I have become very, very old. Link is in reply tweet, because Xwitter hates me.
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