CUBYKON
723 posts

CUBYKON
@CubyKon
Espectador por ahora. . . Protagonista en un futuro
sao paulo Katılım Ocak 2022
173 Takip Edilen8 Takipçiler

vi que estaba hecho con ia y quise hacer mi version 🗿

elded@dedreviil
Quien jala? Hoy 9pm CDMX!
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I want to talk about the in-game mod browser and monetization, but first: this is not a final answer or a locked policy! I'm brainstorming with the community because this is one of those decisions that can shape the game's future, and I want feedback before we commit to the exact model.
I've had people in DMs tell me Hytale needs paid mods, because modders put real work into their creations and should be able to earn from them. I've also had people tell me paid mods would destroy the ecosystem, because the mod browser would stop feeling like a place to explore and start feeling like a store.
Both sides have a point, and I don't think you have to pick one or the other. The model I keep coming back to is a hybrid that hasn't really been tried before: protect the player experience in-game while giving creators strong ways to earn player support.
Important note: none of these changes the EULA. This is not about taking away what modders can do outside the game. It's about what we choose to show and promote inside the in-game mod browser.
Here's my thinking: I want players to open the mod browser and feel like they're walking into a community library of cool things to try, not a shopping mall.
That doesn't mean I think modders shouldn't make money. Quite the opposite. I bring years of experience in modding and monetization, and I know the scene has evolved a lot. Creators put serious time into their work, and great modders should be able to build an audience, earn support, and make a living from what they create.
But there is a real cost when the first thing players see in a mod browser is price tags everywhere.
Mods are most magical when trying them is easy. You see something weird, useful, funny, beautiful, or ambitious, and you install it because there's no friction. That sense of discovery matters a lot to me.
There's also a deeper problem with paid mods that people don't talk about enough: the incentive structure between the game developer and the modder.
Imagine a creator makes an amazing fishing mod and sells it for $5. It gets huge. Later, the game team decides that fishing should be part of the base game. Suddenly, there's tension where there shouldn't be any. The creator feels like the game is stepping on their work, and if the studio is taking a cut from mod sales, it now has a financial incentive to leave feature gaps rather than fill them. Why add fishing to the base game if you're making money from someone else's fishing mod?
I really don't want that relationship. Our goal is to make a great game, give creators powerful tools, and let the whole ecosystem grow around that, not to leave holes for modders to fill and monetize.
So the direction is: mods in the in-game browser are free to install. No price tags in the browsing experience. No paywall as the default relationship between player and modder.
But creator support should be real.
We will give players ways to support their favorite creators, make creator profiles matter, highlight great work, and offer Hytale-side rewards for supporting modders: badges, titles, cosmetics, and so on. For example, if a player supports several creators, they get a special reward from us, not because they bought a mod, but because they supported the people building the ecosystem.
Longer term, there's room for something closer to an in-game Patreon-style system: support a creator, get early access to experimental builds or extra creator updates, while the mod itself stays free to browse and try. That part needs careful design, and I don't want to overpromise the exact shape today.
The principle is what matters: support should be pull, not push. Players should feel invited to support creators they love, not pressured every time they browse.
We make money when people buy the game and through optional cosmetics. That gives us a cleaner incentive structure: make Hytale better, invest in player experience, and help creators earn because players genuinely value their work.
BTW, if we ever handle creator payments directly, the only reason to take a cut would be to cover transaction and operational costs. We're not designing this around taking a percentage from modders.
This is not the obvious business-maximizing route. I know that. But I think it's the right one for players. I believe that if we are players first, we will do great in the long term.
I'd rather have a modding ecosystem that feels open, generous, creative, and alive than one where every cool idea immediately becomes another checkout screen. I believe we can help modders make great money while giving players a much better experience than a storefront-first model!
It will take time to get right, and some details will change as we build it. We'll share more as the mod browser takes shape, and I genuinely want to hear what players and modders think about this direction.
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NUEVO TRAILER PARA EL REMAKE DRAGON BALL SUPER: BEERUS. 💀
SE ESTRENA EN OTOÑO 2026
#DragonBall
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@NotPixel86 True. They're fully part of our core design team now, shaping the game at a foundational level. Getting that right is what eventually opens the door to automation and a whole lot more! The future of Hytale is looking really good.
Just gotta let us cook for a bit 😎
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🔥 MASIVAS NOTICIAS de Hytale
Los CREADORES del CREATE MOD han sido CONTRATADOS por el equipo para ayudarles en el diseño del juego para crear NUEVAS MECÁNICAS
Aclaran: "Create no va a migrar a Hytale. Nuestra función allí es mejorar primero el juego básico. Todavía queda trabajo fundamental por hacer antes de que se pueda siquiera plantearse algo como sistemas mecánicos animados. (Haré todo lo posible por convencerlos)."

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CUBYKON retweetledi

Le tomaron la foto con flash
Lobo Negro 🐺@LoboNegro_es
Perdonen mi ignorancia pero si el Sol está al otro lado, eso no debería verse todo negro?
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@AnderYcc @ajoinfinityx_ Como que en la primera? Es la única we xd la otra es un Fanmade
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@ajoinfinityx_ Es porque la gravedad de la tierra actúa mas fuerte con él, por eso todo personaje ficticio corren lentos, porque requiere mayor esfuerzo, algo muy parecido pasa con Titanes del Pacifico, en la primera se sentía que eran reales al ver que cada golpe se sentía con fuerza
GIF
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Siempre me pregunté porque cuando Ant man se hace grande
Porque camina o corre tan lento? Se ve raro que todos corran rápido y el lento la verdad
Hoops@Hoopss
Avengers: Endgame (2019)
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@miminvrdie Yo hice eso porque me jodía con querer ver con quien hablaba así que hice eso tanto en whatsapp, insta y fb, me dejó se joder al toque
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@ClipsRenRize A verre para los lentos, que pesa mas? Un litro de Plomo o un litro de algodón?
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Yo cuando salen anuncios a veces dejo que se reproduzcan enteros si estoy haciendo otra cosa y tengo youtube de fondo... Pero por que carajos ponen a veces videos DE UNA HORA como un anuncio????
Hipertextual@Hipertextual
No eres solo tú: ver YouTube sin pagar se ha vuelto insufrible hipertextual.com/internet/no-er…
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@Aqui_mi_casa Es IA cualquiera de las que está ahí facil te saca unos 10k de dolares al Día en OnlyFans
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@AlecHernandezC Los que dicen que este contenido es basura es entendible pero recuerden que ustedes crecerán y las nuevas generaciones dictarán en un futuro si es contenido de calidad o no. Muy a lo skibidi toilet, para mi una basura pero para su público una obra de arte
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Veo varias menciones al Rewind. Si yo hiciera algo así creo que me cancelaríais en 150 países. (decidme)
Más allá del titular, que está exagerado, la IA cada vez es más potente.
Pero aquí también hay temas importantes: la IP, derechos de imagen de los creadores, etc. (cont)
Javi López ⛩️@javilop
⚡ Acabo de hacer una película con IA de 200.000.000€ en solo un semana. Sí, esto es 100% IA. "Xokas Desencadenado"
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Let's celebrate International Women's Day together 💜
📍 Women's Guild United presented by @Honda on Twitch Rivals
🗓️ Mar 8, 2pm PT
📺 /TwitchRivals
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@Variable47geo Niño tik tok que no soporta 5segundos sin estímulos continuos de dopamina, andate al fortnite niño
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lo sobrevalorado que tienen este juego es impresionante. no entra en un top 30 mejores juegos de la historia pero lo ponen como lo mejor de la industria.
El Gamer Informado@AllConsoleFan
El juego al que le robaron el GOTY
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