Pixel
4.6K posts

Pixel
@NotPixel86
Content Creator 👉 El Rincón de @Hytale & Pixel86 🍃 Owner de @ElHubSocial 👉https://t.co/UnlPZKxYpg ⭐️ Código 'PIXEL' en la TIENDA de Hytale #HytalePartner
📩 [email protected] / MD Katılım Şubat 2020
938 Takip Edilen5K Takipçiler

My vision for the minigames tab (which would come after the mods tab): our own official Hytale minigames, with community-made games sitting right alongside us. That means the community would be part of the big 3: Minigames, Mods, and Servers.
It's important that we don't see the great minigames getting lost in the noise. The bar for putting a game on the tab will be higher than for other tabs, as you might imagine. Think the classic Halo custom games scene: a small set of deep, replayable minigames that talented authors built right inside the game (Infection, etc), the kind of stuff people came back to for years. DotA literally started as a Warcraft 3 custom map. Whole genres can emerge from community modders when the right tools are in place, and players can just jump in with their friends.
The recent contest made me realize we have a problem with current minigame mods; they're a bit complicated to just jump in and play. It should be super simple. We'll fix that with the minigame tab and other changes to the in-game mods browser page.
The idea is that you don't need a team. You don't need infrastructure. You could build a fun minigame or a short adventure over the weekend, hand it to us, and it will go to players if it's approved. Players would be able to support the creators behind the games they love, so if your thing pops off, that's a real win for you. No servers to rent, no ops to babysit. No paywall or monetization in the face of players, just optional support for official cosmetics at our cost, that's all. No need for modders to think about it, they just focus on making fun minigames.
This can greatly help community servers too. A server team can drop a polished minigame into the tab as a gift to players and as a doorway back to their full server for anyone who wants more (progression, community, etc). Build it once, ship it through us, let the players come to you.
How players hop in: peer-to-peer with friends in one click for instant casual play, or in a session we host and manage the queue for players. Same Play button, two lanes underneath as options.
A few notes:
- This is the direction, not a release date. Specifics when they're locked. It will take a while to get there.
- Quick session-based games live on the minigame tab. Persistent worlds and progression-heavy experiences live in the Server Browser. Different surfaces.
- Curation matters. I'd rather ship a few great minigames than 10,000 forgotten ones.
Let me know your suggestions!
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Update 5 release lands Tuesday, May 26. Two weeks out, and more is still landing between now and then!
A new Community Server Discovery is in. The friends list makes its first appearance on release. Controllers are in too (first iteration, more polish coming). There are new emotes, Trigger Volumes for no-code scripted encounters, prefab 3D previews, and a lot more across creator tools, audio, and QoL.
Starting with Update 5, we're adding launcher version selection. Update 4 stays available for a few months, so modders and servers have runway to adapt beyond launch day.
Full pre-release patch notes for everything that's landed so far (more to come!): hytale.com/news/2026/4/hy…
Modders and server operators: read the Modders Warning section at the bottom of those patch notes. That's your migration map. A new Semver mod compatibility model is on the way too.
With Update 5 wrapping up, we're moving more and more developers onto content. We're also hiring aggressively, and the team is now entering full production on Chapters and major features that will reshape the game's future. Job postings go live this week!

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The results of the Hytale New Worlds Modding Contest have finally been announced! We’d like to take this opportunity to spotlight the well-deserved winners! 🎉
Thank you to all of the incredible modders who poured their hearts and souls into their projects. The amount of talent and creativity on display was truly mind-blowing. Your work has not gone unnoticed. ❤️
We want to offer a MASSIVE congratulations to all the winners!
Visit our latest blog post where we reflect on this amazing event, talk a bit about hiring, and spotlight all of the fantastic winners. We’ve linked each project, so please take the time to check out each mod!
➡ hytale.com/news/2026/5/hy… #Hytale

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WE DID IT :D
Thanks everyone
CurseForge@CurseForge
Now a round of applause for the 10 winners in the Experiences category! The winners in this category made some truly transformational new mechanics and gameplay features, ranging from a fun multiplayer minigame to entire magic and tech systems.
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🏆 We came in SECOND place!
Thank you all so much! This is just the beginning of something bigger!
Great job by the @Hytale team with the modjam!
@Simon_Hypixel #Hytale #HytaleModding #BelowEveryHeaven

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Pixel retweetledi

We’re so excited to present you with the winners of the Hytale New Worlds Modding Contest! 🥳🏆
After weeks of grinding and amidst hundreds of absolutely incredible submissions, 30 Winners and 5 Community Favorites came out on top and get to take home between $1,000 - $10,000!
First up, we have our 10 WorldGen V2 winners, who brought exciting new worlds, biomes, and dimensions to life in Hytale⬇️
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@ByDanngel_ Lo están cocinando a fuego lento! Con los capítulos se va a prender en temas de contenido :D
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@NotPixel86 De momento no, obviamente se estan centrando en las herramientas del juego mas que en otras cosas, aunque espero pronto que nos sorprenda con lo que ha dicho Simon, mucho focus de momento en herramientas de modders y modo creativo y 0 content para la base de juego.
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@DarkZeroUnit 100% para los mods está siendo algo duro, pero en cuanto el juego se estabilice, que será cuestión de meses, veremos absolutas locuras de mods :D
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@NotPixel86 Sure but I want my tech mods to work again.
Stuffs gonna be dope when everything stabilizes
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@NotPixel86 Eh oui, j’aime beaucoup la direction qu’ils prennent, mais j’ai pensé à une amélioration. C’est un petit détail d’immersion : lorsqu’il pleut, il pourrait y avoir des gouttes d’eau qui se déposent sur l’écran du joueur.
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@DsfasdFasf6234 Sip, pero se nota que están ahora asentando las bases para poder construir buen contenido con los capítulos :D
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@NotPixel86 It's a bit slow when it comes to content. Hope they finish up their groundwork like previously stated :)
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@FranchoPancho15 100% con las próximas updates de contenido seguro vuelve :D
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@NotPixel86 Hace 3 meses que no lo juego, pero se que se volverá un juegazo como Minecraft
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@NotPixel86 No pienso tocar el juego ni enterarme de nada hasta que salga en steam.
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@jantoniosel Los capítulos entonces te encantarán!! Ahí se vendrá todo el contenido nuevo 👀🔥
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@NotPixel86 Ya sea en server o single vainilla me vicia una banda, buen early access aunque sigo esperando más dungeons
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@NotPixel86 Que modifiquen los chunks o algo, porque el juego aunque corra en mi pc, le consume bastante y voy todo al mínimo
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