Chris Bishop

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Chris Bishop

Chris Bishop

@DBG_Bishop

Senior 3D Artist @ Daybreak Games - Currently working on DCUO.

Austin, TX Katılım Aralık 2014
127 Takip Edilen2K Takipçiler
Chris Bishop retweetledi
Jake Lucky
Jake Lucky@JakeSucky·
This indie dev has spent over 5 years working on his own multiplayer FPS, one of the most unique I've seen - 360 degree aiming while prone - Slow motion mechanics - Katanas that can block bullets Called Out of Action
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Pilgrim
Pilgrim@ArtOfPilgrim·
Hey 3D artists - what objects humble you? Let's see if we can get some help going in the comments.
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Jordan Cain
Jordan Cain@ThatNgonGuy·
Decided to use the bevel shader in @marmosetco on this ladder sight instead of doing it in subdiv. Bevel shader goes vroooooom!
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Chris Bishop
Chris Bishop@DBG_Bishop·
@HappyMellon If I'm in a hurry on a large prop, I will do some sort of auto-unwrap, then mark edges from UV Islands. Depending on what I'm unwrapping, that can give me a decent head start instead of marking every edge by hand.
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honeydew junior
honeydew junior@HappyMellon·
@DBG_Bishop marking the uvs before unwrapping was the thing that tripped me the most! I've gotten used to it now, but I'll be using Zen from now on to supplement my lost functionality
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honeydew junior
honeydew junior@HappyMellon·
I’ve switched to blender early ‘25, I’ve been suffering with the UV tools. Coming from Maya it feels like such a downgrade, I find myself resorting to using Maya or RizomUV. Any of you guys ever found a way to make these tools better? I got a ton of addons for UVs too!
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Chris Bishop retweetledi
Marmoset
Marmoset@marmosetco·
✏️ New Tile Strips! Our latest Library Drop adds new Tile Strip brush presets for Toolbag’s Texture Projects. They’re ideal for building modular tube shapes with start, middle, and end tiles. You can even create your own using sprite sheets. Learn more: marmoset.co/posts/toolbag-…
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Chris Bishop
Chris Bishop@DBG_Bishop·
I think it would be so cool if AI could actually do this. But it can't.. Yet? Idk.. But this is quackery..
Ian El Bot@lebotian

After a few crazy weeks of training, testing and late-night builds… it’s finally live 🥹 Wireframe → Hand-Painted Texture GenAI Pipeline artstation.com/artwork/vb6X9a I built a GenAI workflow that turns 3D wireframes into hand-painted stylized textures inside Photoshop, using a custom-trained AI model 🚀 Huge thanks to: @Scenario_gg & @emmanuel_2m. Without this platform, I honestly wouldn’t have been able to build the dataset @Alibaba_Qwen for the base model (Qwen-Image-Edit) @ModelScope2022 for the training platform! Huggingface link on the ArtStation post! This is all about helping artists iterate faster, not replacing them ❤️👊

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Ian El Bot
Ian El Bot@lebotian·
After a few intense days of testing, training, and way too many late-night experiments… it’s finally here: Wireframe and Concept to Texture 360° 🎨 Full breakdown + examples: artstation.com/artwork/AZxAGy My new GenAI LoRA that turns mesh + concept art into a consistent hand-painted base texture — in under a minute! But the big upgrade? It now supports full 360° turnarounds thanks to ultra-stable multi-angle outputs 🔄🚀 This is all about helping artists speed up the first pass, not replacing their craft. More time for polish, less time fighting the blank canvas!❤️👊 Again, huge thanks to: @Scenario_gg & @emmanuel_2m. Without this platform, I honestly wouldn’t have been able to build the new version of this dataset! @Alibaba_Qwen for the base model (Qwen-Image-Edit 2905) @FurkanGozukara for the training parameters, tips, and in-depth YouTube tutorials!
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Chris Bishop
Chris Bishop@DBG_Bishop·
@DUSTlMUS @IsThisA3DModel @chatgpt21 If this sort of demo helps to inspire someone, I think that's fantastic. But it brings you no closer to the final game than some well rendered concept art.
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Chris
Chris@chatgpt21·
I know people are going to tear me a new one for saying this, but this is the future of gaming. End to end, thought to game. People have already had to move the goalposts. At first they mocked these models for being completely incoherent. Now they are tagging companies and concern trolling about small visual quirks and edge cases. By next year it will be very hard to point to anything in a clip and confidently say, “That looks like AI.” The research is clearly trending toward systems that are one of one, with no visible artifacting at all. At that point the main objection will probably shift to copyright and training data, which is at least a serious conversation. But I have no doubt that most games in the future will be built through some kind of world model, where the dominant pipeline really is, thought to system prompt to fully playable experience.
awesome_visuals@awesome_visuals

not letting the ai haters stop me from having fun. Zootopia - game footage 😉 nano banana pro + kling + topaz

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Chris Bishop
Chris Bishop@DBG_Bishop·
@DUSTlMUS @IsThisA3DModel @chatgpt21 Someone else mentioned that it could be used as a game concept. I don't disagree. But the concept art stage is the very first step taken to making a game or asset. It is nowhere near the final product.
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Chris Bishop
Chris Bishop@DBG_Bishop·
@IsThisA3DModel @chatgpt21 Feels like people are drinking their own AI kool-aid with this stuff. The AI is literally just tricking them into thinking its a game, or could be a game with little effort. Maybe for some, this is the level of engagement they look for out of their games 🙄
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Is this a 3D model?
Is this a 3D model?@IsThisA3DModel·
@chatgpt21 This literally has nothing to do with game development. there is no game logic whatsoever. It's a video clip.
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Chris Bishop
Chris Bishop@DBG_Bishop·
@LinusEkenstam Though I think its neat that the AI is making a solid attempt at this. What advantage does this give to other image > normal/spec softwares? Feels like it does the same thing with less control... and costs more money...
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Linus ✦ Ekenstam
Linus ✦ Ekenstam@LinusEkenstam·
Image to Normal Map Using only Nano Banana Pro 🍌 I’m pretty sure this is what normal maps looks like. But what do I know. More examples below ⬇️
Linus ✦ Ekenstam tweet mediaLinus ✦ Ekenstam tweet mediaLinus ✦ Ekenstam tweet mediaLinus ✦ Ekenstam tweet media
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Chris Bishop
Chris Bishop@DBG_Bishop·
@ThatNgonGuy And that this shape and wires are simple enough, anyone could try it for themselves.
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Jordan Cain
Jordan Cain@ThatNgonGuy·
@DBG_Bishop The funny thing about this is that quads suffer from the same issues 🤷‍♂️
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Jordan Cain
Jordan Cain@ThatNgonGuy·
Anyone else have any esoteric requests? (I even turned on cavity shading to emphasize any artifacts)
JeloSWE💙💛@Joel_Hjerten

@ThatNgonGuy If you are going to show of deforming of ngons in a non subdivided state then use a single color material, non textured, with 100% sharp reflections so we can see the discontinuities.

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Chris Bishop
Chris Bishop@DBG_Bishop·
@ThatNgonGuy This goes doubly for any sort of live product that has shorter dev cycles... Chewing on verts and perfect subdiv is reserved for the weekends 🤗
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Jordan Cain
Jordan Cain@ThatNgonGuy·
I'm going to say something that sounds like I'm going counter to what I've been talking about up until now: Subdiv modeling sucks for high poly gamedev and if I have a choice, I'll most often choose not to do it. Bevel shader is my #1 choice hands down.
Jordan Cain tweet mediaJordan Cain tweet media
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