Daniel Collins

598 posts

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Daniel Collins

Daniel Collins

@DGCAlphawolf

Katılım Eylül 2016
229 Takip Edilen95 Takipçiler
Daniel Collins retweetledi
Kurie
Kurie@Kurie_vfx·
I got a bit sidetracked playing Crimson Desert and haven’t updated my blog in a while, but I just wrote a post on how to make a radial blur in UE5! #gamedev #vfx #UE5 #UE5study 【UE5】ラジアルブラーを作ってみよう! -準備編- zenn.dev/kurie/articles…
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Poimandres
Poimandres@pmndrs·
Level up your VFX skills! We published a breakdown of this React Three Fiber sci-fi shield by @cortiz2894. Combine shader layers, procedural patterns, and hit detection to create your own! Link below ⬇️ Who do you think should be our next community highlight? #threejs #r3f
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Daniel Collins
Daniel Collins@DGCAlphawolf·
@IvanOstaninVFX Great shout actually! Was so focused on hitting the rough look I wanted I didn't think to throw a bit of variance in there. It's all set up fairly robustly so I'll throw some range in. Thanks Ivan!
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Ivan Ostanin
Ivan Ostanin@IvanOstaninVFX·
@DGCAlphawolf Hey man, the scatter is really cool. If you add some color variation to the albedo, it'll be much better. Right now it looks like a gasoline explosion, but if you're looking for a gasoline explosion, it's fine.
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Daniel Collins retweetledi
VFX UA
VFX UA@VFX_UA·
Spline-based ribbons for VFX and cinematics when you need complete control over the trajectory. #UnrealEngine #Niagara #VFX #GameDev
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リトルビット株式会社
リトルビット株式会社@littlebit_inc·
youtu.be/ibMxs3qc6e0?si… で紹介されているアウトライン実装を解説、さらにカメラ距離に応じた太さ自動補正、内部のアウトラインを隠す「ごまかし処理」を追加。 参考にしてみてください。 適用先は「Overlay Material」です! 僕は間違えて気付くのに30分ムダにしました…。 #リトルビット #UE5
YouTube video
YouTube
リトルビット株式会社 tweet media
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Kurie
Kurie@Kurie_vfx·
I tried recreating the screen-attached flame post-process effect from Arknights: Endfield. It’s made with a pretty simple material! #vfx #UE5 #UE5Study #Material
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Ryan Rosanky
Ryan Rosanky@rrosanky·
Hello!! Here's some FX I did for Wayfinder! If you have'nt played it yet, please check it out! There's a ton of content and its cheap and awesome! <3 #Wayfinder #VFX #PlayWayfinder
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VFX Therapy
VFX Therapy@VFX_Therapy·
Mastering realtime VFX magic in Photoshop : Start with a bright core → Radial Zoom Blur for instant rays → Screen blend + subtle noise = killer flash & glare textures by 京沅. #RealtimeVFX #PhotoshopTips #GameFX"
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Juno_006
Juno_006@Juno_006·
I saw this post a while ago, so I recreated the material in #UEFN it's been a while since my last post, and I've got so much to share in the coming days 😄
Mirza Beig@TheMirzaBeig

#GLSL: Black Hole, Distortion, 🌀 Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c, in vec2 p) { vec2 u = p / R, m = iMouse.xy / R, o = m - u, l, i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0), texture(iChannel0, u + o / d * .1 / (d * d)), step(.3, d)); } Try it INTERACTIVE: 👉 shadertoy.com/view/WfKfRy #gamedev #indiedev

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TUATARA
TUATARA@Tuatara_Games·
Value erosion gives you finer control over texture breakup and fades. With a softness parameter, erosion feels smoother and more organic while maintaining the overall shape #realtimeVFX #VFX #GameDev #UnrealEngine #UE5
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VFX Therapy
VFX Therapy@VFX_Therapy·
UE5 devs: "We want realistic electricity effects." @mdreamslk: "Hold my Coffee– here's jittery lightning that fries your character alive" 😅. #vfxbreakdown #gamedev #VFX
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