Daniel Collins
598 posts

Daniel Collins retweetledi

Fleshed out this effect a bit more! Will probably leave this one here for now. Bit more info over at artstation.com/artwork/kNYKJl
#UnrealEngine #Niagara #VFX #realtimevfx
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Been doing mostly sim based exploration recently so wanted to take some time out to do some flipbook practice work
#UnrealEngine #Niagara #VFX #GameDev #realtimevfx
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Daniel Collins retweetledi

Level up your VFX skills! We published a breakdown of this React Three Fiber sci-fi shield by @cortiz2894. Combine shader layers, procedural patterns, and hit detection to create your own! Link below ⬇️
Who do you think should be our next community highlight? #threejs #r3f
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@IvanOstaninVFX Great shout actually! Was so focused on hitting the rough look I wanted I didn't think to throw a bit of variance in there. It's all set up fairly robustly so I'll throw some range in. Thanks Ivan!
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@DGCAlphawolf Hey man, the scatter is really cool. If you add some color variation to the albedo, it'll be much better. Right now it looks like a gasoline explosion, but if you're looking for a gasoline explosion, it's fine.
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Been a long time since I've posted anything but here's a look at some explosion exploration I've been doing for a personal project. #VFX #UnrealEngine #Niagara #GameDev #Embergen
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Daniel Collins retweetledi
Daniel Collins retweetledi

youtu.be/ibMxs3qc6e0?si…
で紹介されているアウトライン実装を解説、さらにカメラ距離に応じた太さ自動補正、内部のアウトラインを隠す「ごまかし処理」を追加。
参考にしてみてください。
適用先は「Overlay Material」です!
僕は間違えて気付くのに30分ムダにしました…。
#リトルビット #UE5

YouTube

日本語
Daniel Collins retweetledi
Daniel Collins retweetledi
Daniel Collins retweetledi

Here’s the node graph. Feel free to copy-paste it from the link: blueprintue.com/blueprint/6tg-…

くろれきし@endwar1338
Scan effect post-process material in UE5. Could be useful for exploration scenes or sci-fi UI in games. Node graph in the quote reply as usual. UE5でスキャン演出用のポストプロセスを作ってみた。 ノードは引用リプにて。 #UE5 #Postprocess
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Daniel Collins retweetledi

Hello!! Here's some FX I did for Wayfinder! If you have'nt played it yet, please check it out! There's a ton of content and its cheap and awesome! <3
#Wayfinder #VFX #PlayWayfinder
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Daniel Collins retweetledi

Mastering realtime VFX magic in Photoshop : Start with a bright core → Radial Zoom Blur for instant rays → Screen blend + subtle noise = killer flash & glare textures by 京沅. #RealtimeVFX #PhotoshopTips #GameFX"
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Daniel Collins retweetledi
Daniel Collins retweetledi

I saw this post a while ago, so I recreated the material in #UEFN
it's been a while since my last post, and I've got so much to share in the coming days 😄
Mirza Beig@TheMirzaBeig
#GLSL: Black Hole, Distortion, 🌀 Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c, in vec2 p) { vec2 u = p / R, m = iMouse.xy / R, o = m - u, l, i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0), texture(iChannel0, u + o / d * .1 / (d * d)), step(.3, d)); } Try it INTERACTIVE: 👉 shadertoy.com/view/WfKfRy #gamedev #indiedev
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Daniel Collins retweetledi

Value erosion gives you finer control over texture breakup and fades. With a softness parameter, erosion feels smoother and more organic while maintaining the overall shape #realtimeVFX #VFX #GameDev #UnrealEngine #UE5
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Daniel Collins retweetledi

UE5 devs: "We want realistic electricity effects."
@mdreamslk: "Hold my Coffee– here's jittery lightning that fries your character alive" 😅. #vfxbreakdown #gamedev #VFX
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Daniel Collins retweetledi

I called this Unreal Engine material "Simple liquid for the bottle". What is simplicity or better to say optimization? This is not transparency, this is a mask and an example of using DitherTemporalAA #UnrealEngine #UE5 #gamedev #uetips
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Daniel Collins retweetledi

I know you love it, Unreal Engine, materials... There is a node (Motion_4WayChaos) that moves the texture in different directions as layers, and if you pass it radial coordinates (VectorToRadialValue), it becomes more interesting #UnrealEngine #UE5 #gamedev #uetips #indiedev
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