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@DTenenbaum

Somewhere on the globe Katılım Şubat 2022
3 Takip Edilen1 Takipçiler
Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Mar 26, 2026) Update 5 (Part 1) Enable via Launcher → Settings → Pre-Release Update 5 Part 1 went live yesterday on pre-release, while we launched Update 4 for release. This one's on the smaller side, so don't expect too much, but we're working on some big, fun updates! 𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧 - All chest stack sizes have increased from 10 to 25. - The icons for Bronze Pipes and Zinc blocks have been updated. - Watering cans and fertilizer can no longer be repaired. - Copper, Iron, and Rusty Steel Sickles can now be salvaged at the Salvager's Workbench. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦 - Goldenwood is now found more often throughout Zone 4, including within some cities and villages. - FlammabilityConfigs for the Fire fluid ticker can now change block states upon burning blocks. 𝗔𝗨𝗗𝗜𝗢 - Sounds may now play differently depending on whether the player is in first or third person. - In third person, sounds now play at the player entity position and are thus spatialised in 3D as if they were playing for a remote player. - In first person, held items with ambient loops, such as torches, now play the sound offset to their position. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - The input system now accounts for action context when resolving input conflicts. - Improved item container operations performance through better data structures. - Improved upon back-end systems to support further localization. - Improved upon back-end systems to enhance performance. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - Added world-gen-v1 mod event hooks and asset types for modifying biome content. - Updated a number of keybindings for Creative Tools. - Added interpolation type support for BlockyAnimation. - ProjectileComponent#getCreatorUuid has been exposed, allowing plugins to determine the creator of a ProjectileComponent. - Improved the Creative Inventory search sorting. - Migrated custom Vector types to JOML equivalents. 𝗡𝗔𝗠𝗜𝗡𝗚 & 𝗖𝗔𝗧𝗘𝗚𝗢𝗥𝗜𝗭𝗔𝗧𝗜𝗢𝗡 - The 'Stone Brazier' is now referred to as an 'Earth Brazier'. - All instances of 'Grey' in block names have been renamed to 'Gray'.  - This affects 'Light Grey', 'Grey', and 'Dark Grey' items. - 'Aqua - Beam' is now referred to as 'Aqua Stone - Beam'. - 'Aqua - Stairs' is now referred to as 'Aqua Stone - Stairs'. - 'Aqua - Half Slab' is now referred to as 'Aqua Stone - Half Slab'. - 'Volcanic - Stairs' is now referred to as 'Volcanic Stone - Stairs'. - 'Wooden - Fence' is now referred to as 'Wooden Fence'. - 'Black Build Pipe Corner' is now referred to as 'Black Build Pipe - Corner'. - 'White Build Pipe Corner' is now referred to as 'White Build Pipe - Corner'. - 'Iridescent Processed - Decorative' is now referred to as 'Iridescent Processed Brick - Decorative'. - 'Iridescent Processed - Ornate' is now referred to as 'Iridescent Processed Brick - Ornate'. - 'Iridescent Processed Ornate - Corner' is now referred to as 'Iridescent Processed Brick - Ornate Corner'. - 'Iridescent Processed Ornate - Half Slab' is now referred to as 'Iridescent Processed Brick - Ornate Half Slab'. - 'Iridescent Processed Ornate - Horizontal' is now referred to as 'Iridescent Processed Brick - Ornate Horizontal'. - 'Iridescent Processed Ornate - Stairs' is now referred to as 'Iridescent Processed Brick - Ornate Stairs'. - The shorter 'Apple Branch' is now referred to as 'Apple Branch - Short'. - The longer 'Apple Branch' is now referred to as 'Apple Branch - Long'. - 'Wisteria Branch - Corner' is now referred to as 'Wild Wisteria Branch - Corner'. - 'Wisteria Branch - Long' is now referred to as 'Wild Wisteria Branch - Long'. - 'Wisteria Branch - Short' is now referred to as 'Wild Wisteria Branch - Short'. - 'Wisteria Roots' is now referred to as 'Wild Wisteria Roots'. - 'Wisteria Tree Trunk' is now referred to as 'Wild Wisteria Tree Trunk'. - The big 'Wet Fern' is now referred to as 'Big Wet Fern'. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗘𝗡𝗧𝗜𝗧𝗬 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur when an entity is removed on the same tick its combined inventory was added. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur when a crafting recipe's primary output was empty. - Implemented changes to prevent a number of ways that concurrent writes could happen with reads from backups. - Half slabs no longer cause an unexpected delay when placed. - Modern Cloth Roof Corner blocks should no longer appear inverted. - Lighting no longer applies incorrectly to blocks with tint masks. - Fixed spawn-point rotation handling. - Removed references to non-existent item descriptions. - Attempting to teleport via the world map without having permission to do so will no longer kick the player from the server. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed an exception error that would occur with the /pedit command if the previous world was the Creative Hub. - Creative Hub instances will now be deleted when leaving the instance. - Fixed a number of community-reported issues related to lang key and UI errors. - Changed density minimums for the Decoration Brush to be 0. 𝗨𝗜 & 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash when changing worlds while interacting with the world map. - Fixed a crash when selecting the 'Return to Crossroads' button in Creative Play. - Fixed a crash that could be caused by an invalid change in ActionInventory. - Removed per-frame allocations in interaction tick and entity UI animations to improve performance. - Fishing Traps now prompt the player to inspect them, rather than harvest them.
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David Webber
David Webber@DavidWebber·
@HenMazzig This is a MAN. You’re an “author” and don’t even know masculine pronouns. So confusing. 🫤
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Hen Mazzig
Hen Mazzig@HenMazzig·
Transgender Arab-Israeli model Madeleine Matar defends her identity as a Palestinian living in the State of Israel. She explains that, while she is Palestinian, she is just as much Israeli, because if it weren't for the state of Israel, she would not be allowed to exist let alone thrive as a trans woman.
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@RT_com Damn that's one hot immigrant. Jokes aside, you guys go on and on about "god is kind and so we should be", and then treat people like that?
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RT
RT@RT_com·
Russian MP Vitaly Milonov personally raided illegal brothels in St. Petersburg with transgender sex workers inside An illegal migrant from Uzbekistan was detained and may be deported
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🦋Renee Perez🦋
🦋Renee Perez🦋@ReneePerez·
@RandomTheGuy_ @FearedBuck This isn’t about fear or hatred. It’s about morality. From a traditional and religious standpoint, homosexuality is not acceptable. When media aggressively promotes behavior many people believe is immoral and sinful, it creates understandable backlash.
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FearBuck
FearBuck@FearedBuck·
Scott Van Pelt was disgusted after two men making out popped up during ESPN’s New Year’s broadcast
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Tech Trad
Tech Trad@yipopov·
The solution to this problem would be to create a classification system of two types of homosexuality, type I and type II, where type I represents simple androphilia and type II gynandromorphophilia, making this man a type II homosexual. If this classification scheme was to be adopted by the giants of the field, say, @BlanchardPhD and @profjmb, I would consider it my crowning contribution to the field of sexology.
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Defiant L’s
Defiant L’s@DefiantLs·
Man: I am dating a trans woman and people say that I am gay for doing it. Well...
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Trevor Sheatz
Trevor Sheatz@TrevorSheatz·
Homosexuality, polygamy, pornography, etc. are sins, and we must not twist the Bible to say otherwise. People who "reinterpret" Scripture to fit their desires are only deceiving themselves.
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Andrei
Andrei@Andrei82087262·
@MrSnobbishness Transgenderism is homophobia. Claiming deboobed women are "men" and "gay" is basically erasing male attraction and homosexuality. It's outrageous! An offensive attack on gay people. Same with lesbians being undermined by men in fishnets. LGB has nothing in common with TQ+.
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Geofrey Rono
Geofrey Rono@GeofreyRono_·
Homosexuality is SIN; GOD judges SIN, and HE will judge it again in the tribulation, and in Hell #HolinessDirective
Geofrey Rono tweet media
Geofrey Rono tweet media
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Angel Gonzalez
Angel Gonzalez@AngelGonzalezK7·
@Simon_Hypixel Simon, are predownloads planned for hytale before its launch? I think they haven't shared the reservation numbers, but probably there are a ton and usually when a bunch of people try to download something all at once on launch day, well you know lol
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Simon
Simon@Simon_Hypixel·
Really excited for 2026 and beyond. Working on Hytale is a dream, and I can’t wait to have you all with us! Merry Christmas and happy holidays!
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Simon
Simon@Simon_Hypixel·
We are delivering on our promise and releasing Hytale into Early Access on January 13, 2026, with all the consequences that come with that decision. In just a few weeks, we merged roughly 300 branches, modernized a four-year-old code & asset base, scaled the team from 8 people to 50 core developers plus ~250 helping hands, tracked close to 1,000 bugs and fixed hundreds of them, added Mac and Linux support, and built an Exploration Mode that simply did not exist before. When we started the mission to save Hytale, we made a clear promise: Launch without any delays, at any cost. We are keeping that promise, even though it is a herculean task. In an alternate timeline, the most intelligent production decision would be to delay launch by 3-4 months, complete the obvious work in front of us, and avoid the overhead and distractions of maintaining a live product. The game would objectively be better on day one. That is not what we are doing. Moving this fast also comes with very real downsides, and you have already seen them. We make visible progress every week, sometimes so much that key community members work overtime to keep up with the news - but you have also seen us drop the ball. Some concrete examples: 1- Name reservations were intended to reward longtime fans. Still, we lacked sufficient time and information to verify the email list's integrity, and some longtime fans were missing from it. 2- The username generator produced unintended results, and our name filters failed to catch some unacceptable cases. 3- The payment system continues to report issues. 4- Communication regarding avatar customization, Steam release, modding, and pricing was insufficiently detailed, leading to misinterpretation or confusion. 5- Blog posts and technical write-ups have landed on an unpredictable schedule. 6- Game server providers, server owners, creators, and business inquiries are not receiving responses as quickly as we would like or as they deserve. This is the tradeoff we all have to accept: You can’t make an omelette without breaking a few eggs. We wish we had more time to double-check every step and spend more time on communication, but that time comes at a steep opportunity cost. Extra polishing reduces the overall impression of Hytale on January 13. Our primary focus is the game. The team is in a constant release cycle. Every week until launch is tightly scheduled, and we are doing this with a core team of around 50 people assembled in weeks, not a massive AAA organization. That means we are taking hundreds of calculated risks every day. Most pay off. A small fraction doesn’t - and when they don’t, the impact is very evident. If I could ask for one thing from the community, it’s this: Please keep reminding each other what this pace implies - especially newer players who were not around for the #SaveHytale moment and may not know what the Early Access experience is meant to be for us. Some people will not be able to get their desired username. Some will run into payment issues. Some information will arrive later than it ideally should. This is not because we don’t know better; it’s because we are choosing to keep a promise. For us, Early Access success looks like this: you start a world, and the first impression and immersion leave you thinking, “This is much better than they said.” After more time, you also start to see the rough edges - and still end your first day thinking, “This game has a lot of potential. I’ll come back and keep up with updates,” or get you inspired to get into making maps, content, mods or a minigame server. As you will be playing through the first week of Hytale, we will already follow up with the first patch. We will release updates rapidly in the first few weeks, with pre-releases available more frequently. You start on the 4-year-old archeology project, but within months, you will find yourself in a flow of rapid development, previously unthinkable. We appreciate that the community has high expectations for Hytale, but please remember that we are fulfilling a promise we made early on: to release as soon as possible. That is what the core community asked for. Our biggest fear right now is not criticism - it’s that the story of #SaveHytale gets forgotten during Early Access, and the team ends up wishing we had simply delayed those extra four months instead of keeping our word.
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Erika Donalds
Erika Donalds@ErikaDonalds·
I hate the term “toxic masculinity”. Men have a job to do, and that is to BE MEN. Vilifying men for exhibiting the very traits that God ordained them to have will be one of the biggest mistakes of modern society. The world needs masculine men.
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Tavern Keeper 🍻 - OUT NOW in Early Access
I can't believe no one noticed this in our Christmas post 😞😢😭 (no it's not a collab teaser, just a really neat @DaveDiverGame ornament made by our Art Director with in-game pieces!!!)
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Tavern Keeper 🍻 - OUT NOW in Early Access@TavernKeeper

This year, our community helped us decorate our Christmas corner! 🎄 Huge thank you to FluxBot, löyly and Meido for the lovely designs they shared in our Discord 💚 Happy holidays, tavern keepers! 🍻

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@samuraipunk Oh, god, no... Your games was so special to me. I had a blast playing them... I wished we could see roomba's return... Why always such a good studios have to go? 🥺
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Samurai Punk
Samurai Punk@samuraipunk·
We have some unfortunate news to share, Samurai Punk is ceasing development.
Samurai Punk tweet media
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
Some work-in-progress third person camera action and procedural driving animations.
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