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Squid

Squid

@DaSquyd

i make video game

he/him Katılım Kasım 2013
683 Takip Edilen158 Takipçiler
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AphexCubed
AphexCubed@AphexCubed·
Introducing Expressive Backgrounds!
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AphexCubed
AphexCubed@AphexCubed·
Hey again! Here's a sneak peek at an upcoming new mechanic for Redux v2, the pool system! Full details of this optional mechanic can be found on this Reddit post: reddit.com/r/PokemonROMha…
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AphexCubed
AphexCubed@AphexCubed·
It's been a little while, here's another teaser for v2!
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AphexCubed
AphexCubed@AphexCubed·
Surprise! I'm extremely pleased to announce Pokémon Blaze Black 2 and Volt White 2 Redux version v2.0.0! First of all, I'd like to give a massive, massive thank you to @DaSquyd and @QuestSpec for helping with development!
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Squid
Squid@DaSquyd·
@Prankbox4541 @AphexCubed @QuestSpec In time, we'll release more information on the AI changes. But for now, yes, the AI may decide to switch more frequently, especially when it's in a clearly disadvantageous state.
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Prankbox454
Prankbox454@Prankbox4541·
@AphexCubed @DaSquyd @QuestSpec "New, stronger and competent trainer AI" Does that include enemy trainers switching out more often, just like the Radical Red AI? Or is it more similar to Run and Bun's AI?
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Squid
Squid@DaSquyd·
@98tp1 @AphexCubed @QuestSpec Internally it's called "ParagonLite", and it's what we use to modify the ROM's machine code using custom assemblies.
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icy
icy@glacialkraken·
@AphexCubed @DaSquyd @QuestSpec Are the new moves going to be replacing old, less useful ones or did yall find a way to add brand new ones without any replacing?
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Over-Clock
Over-Clock@OverClockLasor·
@DaSquyd @JKSully313 @AphexCubed @Drayano60 @QuestSpec Random question since you're on my chain, do you have any way to have gen 4 platinum check for evolution conditions when past a certain level on leveling up with a held item to branch evolutions greatly or are you stuck around gen 5 in applied knowledge so far?
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Squid
Squid@DaSquyd·
@JKSully313 @OverClockLasor @AphexCubed @Drayano60 @QuestSpec If this was real a game being built from the ground up, I'd use C++. However, this project is just a bunch of modifications to existing machine code, so it's nice to work close to the bare metal to maximize space. I might make a C compiler for more complex edits in the future...
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Squid
Squid@DaSquyd·
@OverClockLasor @AphexCubed @JKSully313 @Drayano60 @QuestSpec The engine, internally called "ParagonLite", is not yet user-friendly enough, in the same way something like HG-Engine is, to warrant a public release. ParagonLite uses ARM thumb assembly directly rather than compiling from a high level language like C or C++.
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AphexCubed
AphexCubed@AphexCubed·
Big Redux update news coming soon...👀
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Norm of the North
Norm of the North@NormOfNorth·
the norm of the north soundtrack has been named apple’s #1 best album.
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Squid
Squid@DaSquyd·
@Bashfluff The issue is that the code for leveling up is handled in the game code and it hasn't been done in Gen V yet to my knowledge. We always just play with 0 Exp/EV gains and use cheated rare candies to level to the cap. Btw you can add me on Discord if you want to talk more (dasquyd)
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Bashfluff
Bashfluff@Bashfluff·
@DaSquyd Actually, there is one feature I'd love that no one has attempted: hard level caps. Based on the level of the next gym leader's mon, so lv 14 pokemon won't gain exp until after beating Brock, for example. Maybe caps could be adjustable to +1/2/3 or -1/2/3? Feasible?
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Bashfluff
Bashfluff@Bashfluff·
@DaSquyd Don't know anything about Java or code, but I tried to figure out how to use your Pokemon Randomizer fork because it has the best features. Got surprisingly far in understanding it. At least I know it works on Gen V. Thank you for your work on the project.
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