
@StarvingFoxStd Both are precomputed so they’re the same at runtime. Definitely more expensive to pre-compute this than default because the default is just instanced cubes with the same normal information
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Dan Fessler
14.7K posts

@DanFessler
Dev by day, artist by night / Senior Engineer @Roblox / prev. CCO @incite_dev, CVO @CoreGames





































too much fun at the beach. I use 3 techniques to make voxel items smoothish: 1) estimate normals based on neighbors 2) smooth estimated normals based on more neighbors 3) screen space normal smoothing at each pixel (toggled in the last few seconds here) every face of a voxel is shaded the same color, so top looks no different than side #ボクセル #インディーゲーム