Dango
28 posts

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VRChatワールド「Spatialography」を公開しました。フォトグラメトリやGaussian Splattingといった技術を表現手段としてどう使っていくかを模索した試作品群を展示したワールドです。動画長くなっちゃったけどぜひ見て体験して頂きたいです。ワールドリンクはこちら vrchat.com/home/launch?wo…
日本語
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I think you are misunderstanding what this tech demo actually is, but I will engage with what I think your gripe is — AI tooling trivializing the skillsets of programmers, artists, and designers.
My first games involved hand assembling machine code and turning graph paper characters into hex digits. Software progress has made that work as irrelevant as chariot wheel maintenance.
Building power tools is central to all the progress in computers.
Game engines have radically expanded the range of people involved in game dev, even as they deemphasized the importance of much of my beloved system engineering.
AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics.
Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers.
The world will be vastly wealthier in terms of the content available at any given cost.
Will there be more or less game developer jobs? That is an open question. It could go the way of farming, where labor saving technology allow a tiny fraction of the previous workforce to satisfy everyone, or it could be like social media, where creative entrepreneurship has flourished at many different scales. Regardless, “don’t use power tools because they take people’s jobs” is not a winning strategy.
English
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We will be invading Osaka with our B.U.T.T.🍑✨
BEYOND UNIQUE TRANSFORMATION TWIST Exhibition at Chignitta. Featuring 23 artists with artworks created in the new way they have never done before🍑✨
Let's grab the BUTT free mint & celebrate with us 🍑✨
zora.co/collect/base:0…

English
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Here's another VRM compression example!
Original: 12.5 MB
Compressed: 2 MB
Progressive: 1.2 MB
Via cloud.needle.tools
Links in 🧵
🌵 Marcel Wiessler@marcel_wiessler
Currently working on an update to fix an issue with some VRMs where not all materials where kept - should be live later today
English
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VRChatをしている方、PIXELARTが好きな方に向けてご報告があります!
2024/06/28 21:00よりVRChatでのPIXELART合同展示会場
#VRC_PIXELART_EXHIBITION を公開いたします!
総勢64名のPixelArtist達による様々な世界観をお楽しみいただければと思います!
よろしくお願いいたします!

日本語

I'm rank:24 completed user for @triviatech_gg 🚀
Get the app, complete the game and mint a special NFT!!
#triviatech
opensea.io/assets/base/0x…
English
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1/🚨We’re proud to officially announce the release of the stable 2.0.0 version of MUD v2! After tireless engineering work, an audit with @OpenZeppelin, and final polishes to the client integrations, MUD v2 is ready for production use.
lattice.xyz/blog/mud-2-is-…
English
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📜Drifting Bottle
Drifting Bottle 🌊 🍾 📜 is a Frames social game that boosts engagement by encouraging creativity and curiosity. Users can send or find anonymous bottles that contain a sealed message, reveal its secret and connect with its author.
@Dangozzzzz
ethglobal.com/showcase/drift…
English
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We won the @Filecoin pool🏊prize at EthOnline 2022 hackathon!!
(っ◔◡◔)っ ♥thanks!♥ @Filecoin and @ethglobal
Keep hacking👉 hackathons.filecoin.io
#IPFS #Web3
English
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