Danny Mac

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Danny Mac

Danny Mac

@Danny_Mac3D

Learn Stylized 3D Characters: https://t.co/mzTpw9UzFC YouTube: https://t.co/7sF0GE2v0G

England, United Kingdom Katılım Şubat 2009
240 Takip Edilen15K Takipçiler
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Danny Mac
Danny Mac@Danny_Mac3D·
The Hair Addon is finally here! 🎉 Introducing Hair Wrangler, a #Blender addon that gives you more control over your hair 💇‍♀️ Say goodbye to tedious workflows! A thread 🧵👇 #b3d
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Gus! 🌱✨
Gus! 🌱✨@friedbaens·
Poolside chillin’
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Lazy Decay
Lazy Decay@lazy_decay·
Finished a figure for monthly challenge from @mcb_3d Meet Ms. Sundae, the sweet jazz diva~
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Danny Mac
Danny Mac@Danny_Mac3D·
@vertex_arcade thanks man! I'm properly buzzing about it haha. Sincerely thanks for sharing your work 🙏🙏
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Danny Mac
Danny Mac@Danny_Mac3D·
BIG shoutout to @vertex_arcade and his post earlier about shoulder rigging. Made me realise my deforms still needed a lot of work. This is now with all corrective shape keys turned OFF. TYSM @vertex_arcade and everyone that contributed. What social media should be about ✊#b3d
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Narmavisas
Narmavisas@narmavisas·
@Danny_Mac3D How did you made the skirt behave like that?! It looks amazing! is a rig or black magic or what? haha
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Danny Mac
Danny Mac@Danny_Mac3D·
I never thought I'd say this, but I think... I think rigging might actually be fun sometimes 👀 #b3d
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William Hurst
William Hurst@William45811350·
@Danny_Mac3D The skirt interaction is what we're all here for. I don't know how to make that not sound bad. 🤣🤣🤣
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Danny Mac
Danny Mac@Danny_Mac3D·
@vertex_arcade Good thinking! I was worried you might be trying to achieve something impossible by avoiding correctives, but this makes a lot of sense. Thanks so much for this update, you've really taught me something about shoulder twisting 🙏🙏
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Niall
Niall@vertex_arcade·
@Danny_Mac3D Yeah, just the basic Rigify rig with Automatic Weights, then obviously lots of refining of the weights and learning how to pose correctly! I figured if I can get a nice result with just the basics, then any corrective keys will just refine the shape, not hide mistakes
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Niall
Niall@vertex_arcade·
WOW! So many incredibly talented people gave me tips and recommendations so here's my updated rig! No extra bones/drivers. This is mainly just better posing (twisting shoulder/arm) and weight painting! Thanks for all the help, but still open to any suggestions! #blender #b3d
Niall@vertex_arcade

Does anybody have any resources for Shoulder Rigging? This looks fine when raising the arms to T Pose level, but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones, the weight painting or the model! #blender #b3d

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MR3D-Dev
MR3D-Dev@MR3Dev·
@Danny_Mac3D I recommend ZWrap, it not only works for head but for any body mesh as well.
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Danny Mac
Danny Mac@Danny_Mac3D·
@vertex_arcade @soyposmoderno 1 thing I found helped is using dual quarternian skinning just for the shoulders - add new rig modifier - check preserve volume and multi-modifier - assign a new vertex group to modifier and weight paint it on the shoulders It will give better deforms but still need correctives
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Niall
Niall@vertex_arcade·
Does anybody have any resources for Shoulder Rigging? This looks fine when raising the arms to T Pose level, but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones, the weight painting or the model! #blender #b3d
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Danny Mac
Danny Mac@Danny_Mac3D·
Omg I think I've actually got the shoulders working 😭🙏 #b3d
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Danny Mac
Danny Mac@Danny_Mac3D·
@bandinopla I'm familiar with how the pecs behave, and I'm happy with the deforms on my model. They might not be perfect, but they work. Thanks for the feedback anyway. Here's something you might find useful: uk.indeed.com/career-advice/…
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