Jin Kanzaki@DarkLordGame

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Jin Kanzaki@DarkLordGame

Jin Kanzaki@DarkLordGame

@DarkLordGameDev

A game designer, programmer/artist. A father. Working on #oneroomdungeon. Now on steam! https://t.co/VTDoDvTQtQ

Tokyo, Japan Katılım Ocak 2019
522 Takip Edilen664 Takipçiler
CINEMATIC_BUZZ 🍿🎥
CINEMATIC_BUZZ 🍿🎥@1Cinematiczone·
if credence went to magical school he couldve been very powerful 🍿🎥
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Jin Kanzaki@DarkLordGame
Jin Kanzaki@DarkLordGame@DarkLordGameDev·
@sweriko How did you solve the overdraw of the same type? Or just let it be in the same draw call?
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Erik
Erik@sweriko·
simulating half a million people in javascript. no 3D models, bones, LOD or VATs
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Jin Kanzaki@DarkLordGame
Jin Kanzaki@DarkLordGame@DarkLordGameDev·
I beat the demo. Looking forward to the full game. I would love to have some features and give you some feedback. Like Ability to reroll rewards. The dice on the bottom right is unnoticed until I rolled something. I feel it can be potential gameplay with it... Like do damage somehow. Maybe different classes that will make the dices effect different? I have a feeling that rolling coin has a bit too much weight to earn the coins. I'll have to roll the coin to gain good amount. By defeating enemy early felt not rewarded. While defeating them is what you do.
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Friedemann 🎰🗡️ Slots & Daggers
Hey #PitchYaRogue! I'm making a tactical slot machine roguelite, where you fight weird little creatures by spinning the wheels! It's got a free demo out now on Steam, so I'd love to hear what you think of it! ⚔️🖤🎰
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vittorio
vittorio@IterIntellectus·
I’m sorry but WHAT THE FUCK?!
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ホットセイ☕️🦭@オットセイVTuber
おはゥオッ🦭ございます‼︎ 本日は☁️🌧️☁️ 今日は敬老の日で私以外の家族は祖父母の家に向かうので、私は動画編集に明け暮れます!! 完成させたーい!! 配信もしようかな!考えます!☕️🦭✨ 皆様にとって良い一日でありますように☕️🦭✨ #おはようVtuber
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ホットセイ☕️🦭@オットセイVTuber
おはゥオッ🦭ございます‼︎ 本日は☁️☁️🌧️ え、今日土曜日なのに何でこんな早く起こすのよ…🦭💤💤 って思ったらまだ平日! なんなら木曜日!!笑笑 昨日重たい仕事終わらせたし、ラストスパートやっていきましょー!☕️🦭✨ 皆様にとって良い一日でありますように☕️🦭✨ #おはようVtuber
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Jin Kanzaki@DarkLordGame retweetledi
TOKYO INDIE GAMES SUMMIT
TOKYO INDIE GAMES SUMMIT@TOKYO_IGS·
🎮インディーゲームの祭典『TOKYO INDIE GAMES SUMMIT 2026』開催決定!🎉 2026年3月に東京・吉祥寺で開催される本イベントの出展クリエイター募集を本日より開始します! 出展費用は無料! 皆様のエントリーをお待ちしております✨ 👇ご応募はこちらから (⏰11/16 23:59 JSTまで) forms.gle/XYmsyzH8AhgsiZ… 【開催概要】 日程:2026年3月13日(金)〜14日(土) 会場:東京・吉祥寺 #TIGS2026 #インディーゲーム #ゲームクリエイター
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Jin Kanzaki@DarkLordGame
Jin Kanzaki@DarkLordGame@DarkLordGameDev·
@TheMirzaBeig Very nice work. Wonder if there is any limitation for the impact on the surface? Or you are doing it in the way that there is no limitation?
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Mirza Beig
Mirza Beig@TheMirzaBeig·
✨ On the absurdity of portals: if we were to extend the transformation logic of portals to deformed exits (perturbed destination portal surfaces), it's the equivalent of being refracted/scattered. You would be forced into caustic-like contortions, twisted, and folded like rays or waves of light, atomically and beyond. They remain relatively "safe" because they are absolute, perfect planar entities. So perfect, that their surface can be described as a single direction (of an infinite plane's normal/face), and nothing else. But the moment you distort that plane, if you were to follow the logic of it (rather than a purely interesting visual effect), it will redirect every particle of yours by the micro-facets/'planes' of the surface. Your position, rotation, velocity, etc...
Mirza Beig@TheMirzaBeig

🌀 Portal Question: What happens if you press a moving portal down over a point/rigidbody/cube, connected to a non-moving portal on the wall? Do you know the answer to the 'Portal Dilemma'? > the cube comes out of the stationary portal, and... 🔵🅰️ ...simply falls or plops down due to gravity. 🟠🅱️ ...comes hurtling/ejected/flying out. Scenario: a 'hydraulic' press with a portal on its surface descends over a stationary cube below it. The vertically descending portal is linked seamlessly to another static portal (example, on the wall to the side). By the time the portal from above exactly finishes slamming down over the cube, what is the state of the cube? Is it A, or B? Or perhaps, you have some other answer? I'm curious to know how you reason about this! 🧠 Consider: this 'dilemma' (popularly) seems to originate from Valve's game, Portal (2007). Simplifying the scenario to an infinite point or "atom" (rather than an actual cube structure) may offer something of insight...

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Ben L. J. Brooks
Ben L. J. Brooks@benljbrooks·
UI render pass and world render pass. Vulkan, pure C. I think it's time to make another game, folks.
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Jin Kanzaki@DarkLordGame
Jin Kanzaki@DarkLordGame@DarkLordGameDev·
@HotseiGaming 自分を画面の半分にしてゲーム画面は左端っ子にして 広告はほとんど背景いっぱいw
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