
Jin Kanzaki@DarkLordGame
1.5K posts

Jin Kanzaki@DarkLordGame
@DarkLordGameDev
A game designer, programmer/artist. A father. Working on #oneroomdungeon. Now on steam! https://t.co/VTDoDvTQtQ













🌀 Portal Question: What happens if you press a moving portal down over a point/rigidbody/cube, connected to a non-moving portal on the wall? Do you know the answer to the 'Portal Dilemma'? > the cube comes out of the stationary portal, and... 🔵🅰️ ...simply falls or plops down due to gravity. 🟠🅱️ ...comes hurtling/ejected/flying out. Scenario: a 'hydraulic' press with a portal on its surface descends over a stationary cube below it. The vertically descending portal is linked seamlessly to another static portal (example, on the wall to the side). By the time the portal from above exactly finishes slamming down over the cube, what is the state of the cube? Is it A, or B? Or perhaps, you have some other answer? I'm curious to know how you reason about this! 🧠 Consider: this 'dilemma' (popularly) seems to originate from Valve's game, Portal (2007). Simplifying the scenario to an infinite point or "atom" (rather than an actual cube structure) may offer something of insight...









