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Erik
446 posts


@JaysLogicDev 2D spatial-hash broadphase to narrow it down to nearby walls, then capsule/obb narrowphase consults a cpu mask that tells it which texels are gone, is one way to get cheap collision.
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@sweriko Brother I’m not challenging you, I’m genuinely asking as a way to learn.
I’m also curious how collision works/updates with this?
I handle all my destruction systems with geometry collections as I only target PC/Consoles and prefer physics based destruction.
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same technique, this wall is a single flat quad
Sean // Game Dev🥀@sean_gause
kinda nuts that these walls are completely flat and I'm just using parallax to fake the depth
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a Threejs portal to Narnia?
The experience includes getting yeeted off the skilift and run over by other players and uh, thats it.
snow.sweriko.com
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@dk19346848 millions of triangles bad, only put triangles where wave go barrel and in proximity to the player, computer happy, ocean still pretty
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@sweriko lol, as a surfer I find the scene of running towards the water to be 100% accurate 🤣
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@sweriko omg this looked soo cool I had to try it lol .. idk how to surf irl so it was hard for me XD
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@sweriko thanks a lot ! will check it out ? did you use unreal engine ? or is it in JS ? im trying with threejs right now..
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@RilRil thx, spent most of the month trying to make a fully authorable wave engine, but eventually had to fall back to a more "basic" approach for time reasons, its based on this paper from 2003 haha researchgate.net/publication/24…
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@sweriko hey mate love it ! I always wanter to create a small game like this for me... but struggling quite a bit. what did you use to build this game ? and to generate the waves ?
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@klattkev No but 4real, it would be impressive if u do.... but theres 0.0% change i promise u. The difference between a simple noise ocean and a vertex displacement shallow water breaking wave ocean a.k.a "a barrelling wave" like saying walking around the world is easy i walk all day np


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@sweriko you this is SUPER dope, hahah, I absolutely love how it feels, the overall feeling super close to real life lmao, just need whitewash to destroy you when you not making it and not duck diving. Super cool one!
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@sweriko Wow this looks sweet. Very atmospheric! Love the environmental effects! How did you make the wave?
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