
DaySign TTV
183 posts


@TheSnazzzyRock Post literally the coolest thing ever. Say it’s not good.
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@mithrinn1 @crescenswings Idk, I have found random fills in this game to be the best of any game I have ever played. Never gotten a rager, mostly competent people, who usually have mics if you talk to them.
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@DaysignTTV @crescenswings You got very very lucky then. That’s not the norm
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@Calzotron Bro, for real, I was thinking of this exact scene, when me a bro and a crew fill got out with just 2s left after wiping streamers and getting full gold kits.
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Biotoxic Disinjector. It’s Strong! … too strong. Tonight Friday April 3rd at 6pm PT we will be doing a change on live taking it down a notch and nerfing its damage. We’re likely to make some adjustments to Biotox in the near future and may not stick to this damage nerf but for now we wanted to make sure we could curb a little bit of its dominion in the game.
The change:
- Biotoxic Disinjector will now deal 35% less damage across the board.
Thanks for all the feedback and we’ll keep chipping away at our long list of future changes.
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@PlantasticPrime @A_dmg04 Earliest is prison break, then it goes to moon. There is also some stuff with a guy named Shay that feels earlier, but it doesn’t connect to anything else in the story.
It is a bummer. The witch queen was fun but I had no idea who she was or why she mattered. Stopped on Neptune
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@DaysignTTV @A_dmg04 no way the prison break mission is all you get 😭😭 that’s crazy there’s so much plot, and the worst thing is a lot of the plot was good it just doesn’t exist ingame anymore
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In June, we're looking to mix up some of the modifier pairings in Matchmade Portal Activities. What are your favorites? Which ones do you find to be... challenging? Which do you avoid with a 10-foot pole?
Let us know.
And before you ask about the return of the Director... we'll have more details on that in the future.
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About 60% of runs, it feels like 100%, but it is not.
Forcer@Forcer69
Genuinely curious; How often are y’all running into people with this? I’m about lvl80 with 120hrs and I don’t even think I’ve seen 5-10 players with gold items. What evil matchmaking are y’all dealing with?
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@PlantasticPrime @A_dmg04 It is not comprehensible. The prison break level is in the game, but it ends with a cutscene that covers years, but explains nothing. Dozens of characters who it is clear we have a past with, then appear and disappear at will.
D2 needs a reboot in D3, with a full story wipe.
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@DaysignTTV @A_dmg04 dude it must be SO hard to understand the story since important beats happened in seasons and cutscenes that don’t exist in the game anymore
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@TauCetiBingus Unfortunately, with the state of the game this weekend, things are bad.
Perimeter has nothing worth going for.
Dire Marsh is almost as bad but filled with thermal snipers.
Cryo is unplayable if you do not have injectors already.
Which leaves just Outpost.
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@lulusoccer The first weekend, Cryo was awesome. Now it is not. Bubbles, nade spam, goo gun, and security clearance rng have ruined it.
Add that pinwheel and lockdowns are the only viable sources of anything else valuable, and the game has a serious problem.
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@Mapocolops Your first paragraph makes no sense. The problem was never the subroutines and always everything else you mentioned. There is no community issue. No one shot themselves in the foot.
Except the people holding the Injector, who do not take splash damage. That is the problem.
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BALANCE SHAKE UP! We're looking to make some changes in the next couple of patches to adjust some of the outliers in the combat space that we've both seen in our observations and heard from your feedback across all of the various (and plentiful) channels we watch. Some of these changes will be likely coming in the next patch, the next set will likely be arriving a week after.
Here's some of the areas we're focusing on adjusting:
- Bubble shields being too easy to get, too powerful to use.
- The Knife scaling too easily to god like power levels.
- Thermal scopes being too present and dominant
- Snipers being too strong in all scenarios.
- Giving Vandal and Recon some more oomph to match their counterparts.
ALSO we're adding some stuff that can help add texture to the outcomes of fights:
- SECRET: A new item to give solos a more common option when downed.
- SECRET: A new item to give a more merciful option between crews.
There'll be a lot more goodies in the coming patches and more details as the patch notes go live.
Thank you all again for keeping the feedback flowing. We've still got a big list of things we're looking into that extends beyond this that will take us more time to figure out and we'll update you as we continue to build on our evolving plans.
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DaySign TTV retweetledi

Only Cowards Complain About The Knife Being OP In Marathon kotaku.com/marathon-knife… kotaku.com/marathon-knife…
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@MarathonDevTeam Swigging drinkable cheeseburgers like no one's business. Awesome update.
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As part of our mid-season update planned for April 14, we've got some notable changes and updates on the way. But by popular demand we wanted to share just a few early - specifically, a preview of some of the Recon changes that are incoming.
⭕ Echo Pulse: This will now distinguish between the Runner and UESC targets that are pinged. We're also reducing its visibility to enemies, making it a bit tougher for enemy Runners to gauge if they're in range. Notably, if you're a Runner who cleverly used their Signal Jammer before Echo Pulse hit you, you'll also show up as UESC. Use this power wisely.
🕷️ Tracker Drone: Your friendly neighborhood Tracker Drone is about to get a bit more aggressive. With 1.0.6 we're improving its tracking strength and allowing it to find a new target to track if it cannot reach its current target. Runner beware.
That's just a taste of what's to come. Keep some tick milk on ice, we'll share the full patch notes closer to 1.0.6's release date.
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@isolatedrook @DaysignTTV Not wrong, It’s random. I purchase 3 blue keys a day and bring them into Perimeter and they all turn into different keys for random places.
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