ZerkDev

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ZerkDev

ZerkDev

@DevZerk

I like to write home automation scripts and games in PICO-8 and PyGame

Katılım Mayıs 2021
16 Takip Edilen12 Takipçiler
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ZerkDev
ZerkDev@DevZerk·
youtu.be/Z4eR62JTe84 Gameplay footage of Fruit Salad, a cute run and gun game in development for #pico8 Game is currently being overhauled for slight re-scope of gameplay mechanics.
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allsee
allsee@allsee·
massive love and gratitude to @johanpeitz and @markkleeb for helping me put together the coolest wedding gift of all time!! This custom #pico8 cabinet has a TON of amazing games, PLUS an incredible custom game of the bride and groom themselves (and their cat!!) 🕹️💕
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Alistair Hutton
Alistair Hutton@twitonatrain·
I've got a ship! I'm about 200 bytes over but have made no real attempt at compacting code yet. Need to add obstacles, collision, scoring and a better steering feel. Once I've done that I can have a think about improving the camera angle. #pico1k #pico8
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ZerkDev
ZerkDev@DevZerk·
@johanpeitz @lexaloffle Reminds me of the early win 95 "Petz" series of games where everything was made of circles.
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dave84
dave84@demodave84·
#pico8 #tweetcart ported from a 128b #tic80 intro pi=3.14159 t=0 ::_:: cls() for i=0,-100,-7 do for j=0,360,9 do x=68+1500*sin((j+i+t*i/200)/(2*pi))/i y=68+1500*cos((j+i/3+t/2)/(2*pi))/i pset(x,y,i) end end t=t+0.1 flip() goto _
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ZerkDev
ZerkDev@DevZerk·
@OnDeck Thank you for the heads up, it's very much appreciated!
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Steam Deck
Steam Deck@OnDeck·
Great news! We are making more Steam Decks than ever, and have just updated shipping window estimates for reservation holders. If you were previously in the Q4 (Oct-Dec) window, take a look - you might be in Q3 now! store.steampowered.com/steamdeck
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ZerkDev
ZerkDev@DevZerk·
p,c={8,9,10},1pal(p)::_::o=t()for i=1,6000 do pset(rnd(128), rnd(128), 0)end for q=1,7 do x=64+sin(q/7*o)*(cos(o/20)*64) y=64+cos(q/7*o)*(sin(o/8)*64) if (lx~=nil) line(x,y,lx,ly, c) lx,ly=x,y c+=1 if (c>#p) c=1 end flip()goto _
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ZerkDev
ZerkDev@DevZerk·
Doodle of a trajectory arc with little colorful simple physics balls. Fun in #pico8
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Palo Blanco Games
Palo Blanco Games@paloblancogames·
I'm alive! had to solve some major devops problems, but now i can store levels in binary! And loading it into cart memory is automated! I can actually make levels now in my next #pico8 3d platformer. I also made respawns very fast - i plan to make this much harder than harry 3d.
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Nerd Of Gamers
Nerd Of Gamers@NerdOfGamers·
Tweaking map/graph gen to implement corridors/doors more accurately. Still working on detecting room/corridor boundaries so I can have the walls/doors in the right place. In time I will have a few more dungeon generators done. #pico8 #indiegame #indiegamedev #indie #indiedev
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dreams.EGA
dreams.EGA@PeaksEGA·
Super Mitchum Brothers (1990, EGA DOS, Unreleased) A proof of concept meant to sell Nintendo on the idea of a Super Mario Bros 3. port to DOS computers, it was later slightly re-tooled and released onto several BBS to be freely distributed.
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Josh
Josh@jushbags·
My #pico8 #6DoF #3D engine is coming along! Still to do: implement near clipping plane and plug in my triangle rasterizer. This will be the backbone of my procedural galaxy generator. Brief flight through a 300-unit cube randomly populated with 1,000 stars:
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