Diego Quinteros retweetledi
Diego Quinteros
1.3K posts

Diego Quinteros
@Die_Quinteros
Maloso vobis com et cumm Spiritum.
El Salvador Katılım Temmuz 2017
764 Takip Edilen27 Takipçiler

@iCodeFrank @CentroLeaks massive multiplayer online, games like runescape, wow or ff xiv
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Pokémon Winds and Waves originally were planned to include lots of MMO-like features.
The hotel lobby worked as like a pseudo MMO lobby with lots of players and raids were also planned to be scaled to many players.
A lot of those concepts were scrapped as the game just got too ambitious and now Game Freak is developing a separate multi-region MMORPG to use them.

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@carygolomb A PC with these specs for 1500 would be amazing, the ability to play xbox games in something like this is... meh? I see that feature only existing to migrate existing xbox owner to this if this is the approach of xbox helix
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@SpawnWaveMedia The helix represents DNA, your DNA is an xbox now
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@matchawoozi Is the fire starter curse Church, no one can escape from it
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Diego Quinteros retweetledi

I made a video for tomorrow's 10-year Stardew Valley Anniversary, it will "premiere" tomorrow at 11am PST.
In the video, I comment on some pre-release footage, and reveal the 2 new 1.7 marriage candidates at the end.
See you in the chat
youtube.com/watch?v=geiTg6…

YouTube
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@Die_Quinteros everything here has been build by me, its a combination of real blocks and display entities
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here is this build loaded in vanilla Minecraft btw
no shaders, no resourcepacks, no nothin
Snifferish 🌿@snifferish
The Okino Residence From Kiki's Delivery Service, this Minecraft build is vanilla, and my process video for it is out now :)
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Diego Quinteros retweetledi

Steel Ball Run anime is officially just one shower away 🙏🙏🙏
silv 🐴💫@nirvancia
WE ARE OFFICIALLY ONE MONTH AWAY FROM STEEL BALL RUN EPISODE ONE!!!
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@ChoctopusYT I can see people putting totk as their number one, the actual question here is who the fuck is putting the og tloz over tp, or other 2d games like minish cap
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IGN is the master of engagement farming because I don't think a single person thinks TOTK is the best Zelda game lmao
IGN@IGN
With The Legend of Zelda's 40th anniversary coming up on February 21, here's a look at the ten best games in the beloved franchise, from The Wind Waker to Tears of the Kingdom: bit.ly/4bXBZp2
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@cameron__bowe @itiswattles That makes more sense, console players can't add more servers beside the featured ones?
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@Die_Quinteros @itiswattles If you look at the log a bit more closely, it explains how they remove a change that allows redirections from realms to other realms or servers. This is a crucial element in many servers' ability to get their players from console to servers.
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Diego Quinteros retweetledi

@cameron__bowe @itiswattles The literal post on the change log, the screenshot of this post, mention that this change is just for realms, how does this affect servers?
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@Die_Quinteros @itiswattles Do your research. I know what I am talking about.
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@cameron__bowe @itiswattles The change is for realms not servers
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@itiswattles Biggest L change of all time. Servers used this to get Bedrock players to crossplay with Java players because Minecraft refuses to implement adding servers to all their platforms. This screams they want control over servers via their featured system (moreso the 50% income).
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@carygolomb I know this is rage bait and I still fell for it
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37.7778 in Celsius is very bad for humans.
Or
100 in Fahrenheit is very bad for humans.
It's easy to see which one is better because one is Base10 for humans and the other is not.
Hope that helps.
(Fahrenheit should replace Celsius in the metric system)
Real Post Folder@RealPostFolder
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Diego Quinteros retweetledi

LOL hahaha. Of course.
Here’s the reality: video game nerds like us spent our weekend nights inside games.
When we were young, after school or work, we weren’t just “playing” ..we were living in arcades, battling for high scores, dissecting strategies. Every year brought new massive cabinets and motion-based machines, and that raw excitement was irreplaceable.
Unlike the normies, gamers like us were grinding gold and coins long before crypto and digital wallets became trendy buzzwords.
Back in the early internet days of the 1990s, farming items, gold, and platinum in Diablo, Ultima Online, and EverQuest was busier than our actual day jobs.
And the first moment the world truly connected through online games? That was unreal.
On Ultima Online’s official launch day, players were introducing themselves by country, saying things like:
“My grandfather and yours fought in WWII — and now we’re playing together. How insane is that?”
That was the first time the world genuinely felt connected. The virtual world outshined real nightlife districts by a mile.
This was the narrowband era. Servers were fragile, and just putting an image on your homepage could get you treated like a criminal. Early Ultima Online? One step could take minutes. No exaggeration.
We weren’t using undersea fiber from Japan to North America. Japanese players literally signed contracts with American AT&T providers and dialed by phone line all the way to Lake Superior servers. The lag was borderline unbelievable but no problem at all because fun.
Going out to real-world parties? Not even remotely an option.
When EverQuest hit its peak, anyone who invited you out on a Friday or Saturday night was friendship-ending. If you had time for nightlife, you clearly weren’t camping rare named spawns.
Why go drinking when you could go dragon hunting?
And yes.... the excitement was bladder-bursting level. We literally couldn’t leave to use the bathroom.
Then PC performance went insane. Overclocking, benchmarking, higher resolutions.. nonstop.
Then came story-driven shooter campaigns like Medal of Honor and Call of Duty, plus multiplayer games that simply never ended once you started.
At some point, our lives even turned into nightly virtual bank robberies.
Gamers were absurdly busy. There was zero time for old men’s social gatherings, elite banquets, or brain-dead club parties.
The truth? Video games completely surpassed real-world entertainment.
When my wife first came to my place, she was horrified and asked:
“Why is there an arcade table cabinet in your living room? Does it cost 100 yen per play?”
“Why is the next room filled with towers of empty boxes, CDs, and DVDs?”
“Why are there so many screens and PCs ,,,, are you trading stocks?”
“Why are hoses filled with green liquid running from all these PCs to giant metal towers on the balcony?”
“Why are arcade controllers everywhere?”
“Why are PC parts literally covering the walls?”
Because at night I was being a blacksmith, a cute elf, a soldier, a bank robber, and a world saver —
then going to work to make games, talking games, “researching” games by playing them, rushing home, and staying busy landing headshots.
How long do you think it took before that finally made sense to her?
I’ve lived a life that was insanely busy! and incredibly fulfilling.
I’m proud. I’ve experienced every kind of place, moment, and community in the game world... and traveled the real world too, talking about games with people everywhere.
It’s been an overwhelmingly fun life.
There was no time wasted in decay. Every second was converted into XP, coins, or skills.
And yes,,, even within the same game industry, there are plenty of people who have never written a line of code, drawn a single pixel, composed a bar of music, or written a line of specs.... yet somehow stay busy burning entertainment budgets with outsourcing vendors and license holders.
They still love saying “when we made this game,” dropping the word "made", while bragging about nightlife war stories like that’s an achievement.
For the record, those fake “industry guys or producers” (and there are a lot of them) live in a completely different world from us.

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