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Diff
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Diff
@DiffFGC
80K Subs Somehow - Retired COD Trickshotter - [email protected] for business. I tweet about games and my cat.
Mortal Kombat Katılım Nisan 2022
400 Takip Edilen2.7K Takipçiler

@Clocked0 @deadlock_8 He can build gun or spirit and has builds that are either aim or AOE dependent. Personally though I miss when ball was a bit stronger but movement was slower as that build was really fun.
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@deadlock_8 Seven's winrates have almost never been affected. He's the most stable character in deadlock and always has been.
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While we wait for news from Yoshi, let's look at how the latest patch has affected hero winrates in the Eternus+ ranks
WINNERS:
1. McGinnis - 56.8%
2. Seven - 55.5%
3. Victor - 54.7%
4. Dynamo - 53.7%
5. Mina - 52.4%
Losers:
5. Billy - 47.4%
4. Sinclair - 47.0%
3. Grey Talon - 46.0%
2. Venator - 44.9%
1. Rem - 44.8%
Do you agree with these statistics, or do you have your own opinion about the weakest heroes in this patch?

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@DeadlockAnon At the very least there should be an ELO multiplier earned/lost based on your rank compared to average lobby rank
groups just Smurf trade for each other cause you only need $5 in Steam credit to play on an Alt account. Which they just move back to the main account at some point
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@DeadlockAnon It’s pure win/loss… So many Eternus players just 6 stacked with a bunch of low rank players and got put in Ritualist lobbies and climbed at the exact same rate as if they were in an Ascendant lobby and won the same amount of games.
That is a flawed rank system by design
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Said “If I” 3 times in a row. Injustice 3 confirmed.
iScream@iScreamFGC
“Mortal Kombat or Injustice 3?” Ed Boon key response : 🔘 A lot of great announcements coming‼️👀 🔘 Not allowed to spoil! 🔘 Actively pursuing another Mortal Kombat game. 🔘 A lot of pots on the stove not just with games.
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@GenericEdBoi @aimdr2w ^ - Pre early game movement buff Seven players are a good ex. You’d see him with a ton of lane deaths and he’d end the game with 14 or so deaths but have 75K+ damage etc.. Sure he played lane poorly, but other mistakes across the team definitely contributed to the loss equally.
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@aimdr2w Show the damage numbers. I’m fine with people having 15 deaths if they’re actually playing. Today I had people that were 2/8/8 30 minute game 18k damage or 2/13/8 but actually running it down.
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@VegasDeadlock Lifesteal and resistances were insane back then though. You had a single item that gave you like 50% resist to both damage types.
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@IntelDeadlock Feels intentionally obtuse and he’ll hop on it for the twitch numbers like he does every other game that he doesn’t actually enjoy at first.
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@IntelDeadlock I mean let’s be real. He’s gonna play it when it releases and has a million concurrent players and is by far the highest twitch viewership category. Then he will probably love it cause the way he’s describing it doesn’t match reality at all… 15-20 items…?
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@batmanfan124 I’m hoping for sooner of course. I’m just giving that estimate as of right now with all available info
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@batmanfan124 I mean hey you could be right. But judging off the exact same QA Hiring dates for MK1, it would be Fall ‘27.
Dragon and a couple other players were hired as temp QA testers in May 2022 and game released Fall 2023
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@MortalKombat Don’t have enough space to type all of my positives and negatives but I’d be happy to constructively criticize what I’ve found a lot of players both enjoyed and despised in MK1 (and mk11 for that matter)
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@MortalKombat I also think throw/armor combos were a really good mechanic. Compared to wake up attacks or throw KB’s. One of my favorite new systems overall. Other parts of the kameo system were rough though.
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8 million units sold and kounting! Thank you to the Mortal Kombat Kommunity for your support! #MK1
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