DocKlokMan
326 posts


@LittleDarksie I don't know yet how exactly the delivery will take place, but if there are a lot of who want it, I'll take it on!
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@MakoKenji @Mouthzola @Math_files It was an intentional trap and you fell for it hook, line and sinker, lol
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@Mouthzola @Math_files That's exactly what they meant. OP just worded it wrong and everyone is trying to say it was an intentional trap. People annoy me.
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@yoshi_UMR I enjoy Pokémon mods and rom hacks but I don't like if they change things about the Pokémon too much, like changing their typing or, in this case, adding a whole new typing.
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I'm currently playing this and it's the best Pokémon fan mod I have ever played. Srsly so much fun, well done!!
Pokémon Fangame News@PokeFangameNews
Pokémon Eternal Emerald is out NOW! 🐉 Features: - Over 900 Pokémon available - ORAS inspired story - Sound-type - 100+ megas - Z-Moves - New evil Team Sky -Outfit Shop - Different modes - Following Pokémon -QOL - More ⏬️ Check it out ⏬️ eeveeexpo.com/threads/4871/
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@Pirat_Nation > "Break up existing NPC marriages"
I want to steal Jodi. That is all.
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@PokeFangameNews I always thought a new Hey You, Pikachu! would have come out for the 3DS, what with the touch and microphone support and everything. Missed opportunity I feel.
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Pokémon Snap 3DS's first beta is out NOW! 📷
Features:
- Playable on every device capable of running 3Ds games
- New routes and Pokémon not present in the original game
- Touch and Gyro support
- Fully localized in 7 languages
⏬️ Check it out ⏬️
#post-10987188" target="_blank" rel="nofollow noopener">pokecommunity.com/threads/unity-…




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@AtnsXBT The circle in the center of Lumiose City in X&Y. Camera would turn automatically. I'd wedge a coin under the circle pad to constantly go around that center circle and go do something else, lol. I hatched a lot of eggs there.
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most used location by players in pokemon games
back in 2002, pokemon ruby and sapphire gave us the ultimate hatching spot: the long straight path from verdanturf town through mauville city and route 117 to route 118.
you could grabbed the mach bike from rydel’s cycle shop in mauville and ride in one perfect straight line with zero turns or obstacles.
this mattered a lot because in gen 3 because breeding was based purely on steps, every 256 steps counted as one egg cycle, and some eggs needed over 10,000 steps to hatch. the mach bike was insanely fast at 15 steps per second, way quicker than the acro bike.
so players would fill their party with five eggs, hop on the mach bike, and just pedal back and forth endlessly on that flat highway
in emerald things got a lot more easier. game freak redesigned route 117 by removing obstacles and stretching the corridor from ninety six steps each way to a hundred thirty four.
also when players had a slugma with a flame body/magma armor ability the steps for hatching was cut in half, making the process even easier.


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@MrShadowbox I'd be interested in a BlackWarGreymon. I'm assuming something like this runs 3,000-4,000USD?
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@D1ab0licaI @CrabNamedHeller I was able to setup WXHB on the back grip buttons of my SteamDeck, should work the same. You set two actions to occur on back button press, press and release followed by press and hold. You have to fiddle with the delay between the actions and in FF14 increase double press slider
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@CrabNamedHeller It's nice being able to have easy mouse pointer access while using a controller, but I unfortunately wasn't able to hotkey the back buttons to the WXHB because there's no double press and hold option, just double press and release. It's a minor gripe though.
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@MrxFlip @SalmanGreen Dang, I was hoping the controllers could be used separately.
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@SalmanGreen The X Gun made back in 2023.
Doesn't appear to be made or sold anymore.
I did find one on ebay when looking this up.

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It's here! Steam Controller has officially arrived. Made for you to play all your games on Steam, however you like to play them.
Buy now on @Steam. store.steampowered.com/hardware/steam…
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@PhoenixKoi_ Cissia wouldn't be able to hold off eating that egg long enough to pull a prank like this.
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@szskid How are the hands? Are there individual fingers to hold hands with?
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@DMZ1pzIe8AKqi68 @angeldot_ They chose a round decimal amount of numbers, like, 100. The hours 1-12 would fit 8x over with 4 spots left over for 1-4. So it ends on a 4.
For the minutes, if they allocated 400 spots that would be 0-59 six times over with 40 more spots for 0-39, so the minutes end on 39.
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@KutarkV @Kasekisai_T I have this model too. How did it come out? How much batter did you use?
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@Kasekisai_T Alright, just put mine in the Zojirushi, we'll see how it comes out in about 45min!
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@no_one_quits We're Nazis on the moon,
We're training our platoons
But there are no Jews,
So we watch old news,
And sing our Führer tunes!
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@AderekArt Oh, I like that each Digimon is full-fledged vpet and not just a battle code. Is there a sort of Village of Beginnings they return to when they die or do they just revert to eggs on the spot or something?
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I always told to the development team that in DigitalLink: Tamer Odyssey there shouldn't be a distinction between a "Partner" and a wild Digimon. The technical goal was ambitious: each creature should be an autonomous V-Pet, living, fighting, and evolving in a procedural world. But I wasn't prepared for the emotional weight of it.
We've been receiving constant reports from beta testers in a state of ecstasy—emotional audio recordings of people who stopped just to watch life unfold on the map. Today, I experienced it firsthand. While being followed by a wild Birdramon that was simply seeking interaction, I opened the Analyzer. Reading the history of its past lives, every fight and every choice accumulated in that code, sent a chill down my spine.
What we designed as a persistence system has become something bigger. They are not just NPC, i feel them as a trully digital existence that now carry a weight that we, as a developers, are still trying to process.


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