DonislawDev

475 posts

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DonislawDev

DonislawDev

@DonislawDev

Indie GameDev🧉 | Unity Follow For Devlogs + Revenue Stats My Games: https://t.co/mBU99ne45f Blog: https://t.co/sdQFICrkjW

Poland Katılım Şubat 2017
184 Takip Edilen220 Takipçiler
DonislawDev
DonislawDev@DonislawDev·
Progress of my new #roguelike game "Die And Repeat"😀 Under the hood, tons of systems had come: map generation, artifacts, items, status effects systems, turn-battle system, event system and tons of more😅 #gamedev #indiedev #IndieGameDev
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DonislawDev
DonislawDev@DonislawDev·
@motherhubgame Congrats, it reminds me that I need to set up Steam page for my game😅
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ODale Studios
ODale Studios@motherhubgame·
Excited to say after 2 months of having the steam page up I hit 7k wishlists. Feels promising!
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DonislawDev
DonislawDev@DonislawDev·
@KT_9_10 Nice art, the 20 Games Challenge feels like a hard task😅
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KT☆ケイティ
KT☆ケイティ@KT_9_10·
Continuing the 20 Games Challenge 🙂 Worked on Game #3, my Space Invaders clone. Added: - Player shooting - Invaders can now be destroyed Next up: enemy movement #gamedev #Godot
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DonislawDev
DonislawDev@DonislawDev·
@lunarfq Hello, nice work. For ~$500 on Twitter, you need a lot, a lot of views of the posts. The creative part looks like the hardest one.
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luna
luna@lunarfq·
Even if you have O followers Just say hello, let's follow you asap 🤗❤️
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DonislawDev
DonislawDev@DonislawDev·
@JasozzGames It reminds me of Medal of Honor from PS1, no idea why. Nice work. Wounds/blood is always a good idea.
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Jason Smith
Jason Smith@JasozzGames·
upgraded the wound system to support more wounds! also ping #gamedev
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Priya
Priya@LoopandPixels·
Trend waves on X • Buying Mac mini • OpenClaw posts • Anthropic updates hype • Claude vs Codex What else should I add?
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DonislawDev
DonislawDev@DonislawDev·
@CodeRed_dev Start: WoW, developing the mechanics is so fun. After some time: Now I need to polish it, finish it, market it, and a lot more. It's such a fun journey, but a long one, but it's worth it🕹️
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DonislawDev
DonislawDev@DonislawDev·
@Kishan_Devani_ Lack of marketing or too-late marketing is a huge problem. If we build something, but no one knows about it, that's a pretty sad end. Because creating something takes a lot of work.
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Kishan / Founder at Misaki Studio
Kishan / Founder at Misaki Studio@Kishan_Devani_·
Unpopular opinion: Most developers do not fail because they lack skill… They fail because nobody knows they exist. Building in silence is the slowest way to grow. Agree or disagree?
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Kaito
Kaito@KaiXCreator·
Google uses C++. Meta uses C++. Microsoft uses C++. Amazon uses C++. Apple uses C++. Adobe uses C++. NVIDIA uses C++. Intel uses C++. Tesla uses C++. What stopping you from learning C++?
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DonislawDev
DonislawDev@DonislawDev·
@trikcode We got a Matrix in the house: Matrix in the house:
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Wise
Wise@trikcode·
Fun fact. It takes 32 minutes to burn through 5 hours worth of Opus credits on the Claude Code Max 20x plan. 12 agents trying to fix 3,528 Typescript errors.
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Aman 🧋
Aman 🧋@CodeWithAmann·
Switching from Windows to Linux What’s a good beginner distro that won’t overwhelm me?
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DonislawDev
DonislawDev@DonislawDev·
@justbyte_ Depends, I got 32GB RAM, because when I was buying it, the RAM was cheap. Nowadays I would go with 16GB :D
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Aryan
Aryan@justbyte_·
Honestly, how much RAM does your setup really need? - 8 GB - 16 GB - 24 GB - 32 GB - 64 GB - 128 GB+
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DonislawDev
DonislawDev@DonislawDev·
@eichje_ I think that top-down is better. More "clear"
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Kang Hae Pi
Kang Hae Pi@eichje_·
Experimented with isometric. Same world, completely different feel. Should I stick with top-down or go iso? My wallet is already crying just thinking about it. Still solo. Still no art. Just a blue rectangle with trust issues. #indiedev #gamedev #MMORPG #devlog
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DonislawDev
DonislawDev@DonislawDev·
@noisyb0y1 :O I was hoping it was a MAC Lego, hmm. What a cheap mac mini😀
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Noisy
Noisy@noisyb0y1·
A regular American developer bought $1,400 worth and stacked seven Mac Minis on top of each other and connected them with metal cables. Neighbors thought he was building a mining server. His wife thought he'd lost his mind. He just didn't want to pay $15,000 a month for a dev team. On the screen - a diagram. Seven Mac Minis connected via Ethernet working as one machine. EXO framework distributes tasks between them automatically. 11.44 TFLOPS each. Together - more than most cloud servers that companies pay thousands for every month. He paid $1,400 for the hardware once. 38 agents from GitHub, 156 skills. A system that learns from session to session and in two weeks writes code just like he does - but seven times faster because it runs on seven machines in parallel. A task that took a junior dev 10-12 hours - the tower closes in 20 minutes. One founder with this setup ships a product like a team of eight people. For $20 a month instead of $120,000 a year. This 7 Mac Mini setup helped him win the Anthropic hackathon and make $26,000 without a team.
Noisy@noisyb0y1

x.com/i/article/2043…

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AntiqueGearGames- Idle Gumball Machine out now!
They say indie dev is a gamble. I sold my car after my first game failed, betting everything on making indie games.🎲🤞 And now Idle Gumball Machine just crossed $20,000 in gross revenue! 💰🥳 I only hit full release on March 26th. That’s less than 3 weeks to hit this milestone! I am actually speechless. 🥹 To everyone who has been supporting Idle Gumball Machine, THANK YOU! To my fellow indie devs, what're your thoughts on my journey?
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Damn, shoutout to all the game devs who gave me such a warm welcome and interact with my posts🤎 We just hit 300 followers🥲
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DonislawDev
DonislawDev@DonislawDev·
@BeanJuiceStudio It's easy to start creating the game. It's harder to polish it, finish it and do marketing for it😅
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Making games is a lot easier than people think. Anyone can download an engine with no experience and make a game in a month or less. The hard part is making games people actually enjoy.
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