Double Tap (FGC Podcast)

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Double Tap (FGC Podcast)

Double Tap (FGC Podcast)

@DoubleTapFGC

Official Twitter account of @TheMashNetwork's podcast dedicated to fighting games and the #FGC Email: [email protected] When's Mahvel?

United States Katılım Mart 2017
244 Takip Edilen655 Takipçiler
Double Tap (FGC Podcast) retweetledi
Hi! Buff Gigas Please?
RE9 Requiem Versus Mod by Scrumpy
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Aeriqui #FREELUD
Aeriqui #FREELUD@Aeriqui·
When we fight we win y'all! Lud was granted an extremely low bond and we are in the process of bringing him home. We celebrate today but the fight continues for justice in May! #FREELUD now and forever
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RemyHobo 🙌 (COMMS CLOSED)
RemyHobo 🙌 (COMMS CLOSED)@RemyHobozo·
💥👊 Fara - Standing Attacks 💥👊 • Today's my birthday 🎂!! I'm taking this opportunity to share my work :D • Super happy to announce Fara's VA - @HolidayVA, she's awesome! • Color 13: Spunky - Hai! Hooryah! Chesto! 🥋💛 Chúc mừng năm mới 2026!
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Double Tap (FGC Podcast) retweetledi
Blur
Blur@TBBlur·
Haven't posted an update in a minute, so here's some more clips from testing the game.
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Double Tap (FGC Podcast) retweetledi
Shaun Rivera
Shaun Rivera@Unconkable·
Hey all, It’s a few days now after 2XKO’s console launch, and I wanted to catch up on a few threads now that we've had a chance to catch our breath. To be straight up: it hasn’t been as smooth as we wanted, but the team is hard at work on addressing some of the big issues we’re seeing. Here’s a quick overview of what we’re chasing right now: - Unexpected gameplay interactions and bugs (Illaoi, Teemo, Caitlyn, Limit Strike): Appreciate all the reports here, we have solutions for many of these in the works. - Ranked matchmaking and restrictions: We had some misconfigurations for Ranked and restrictions that are triggering incorrectly. We’re going to lift these restrictions as soon as we can. - Excessive screen tearing on console: We’re working on a solution for this in a way that doesn’t introduce input delay. We will address these issues in future patches. There’s some really cool stuff happening in the community too that I wanted to shout out. Seeing all the sponsorships come through for 2XKO players is amazing. Congrats to @gentlemates @Wawa_FGC @M80gg @HikariNYC @EvilGeniuses @TheSupernoon @ShopifyRebels @INZEM2 @team_detonation @ikoan_oto_kaku @zetadivision @2WINz25 and everyone else I am missing. In tomorrow’s Weekend Warmup post, I’m going to drop some information on where our larger focuses are for 2026, but I wanted to make this post today to let you all know we are still focused on solving the current issues we’re seeing. I’ve been enjoying playing from my sofa, but I’m really looking forward to seeing how everyone does on their Frosty’s run live at the event. Catch me in the lobby, or come say hi in person this weekend, and good luck if you’re playing at the Major. Thank you all for playing, Shaun
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Double Tap (FGC Podcast) retweetledi
Evan Almighty
Evan Almighty@EvanAlmightyFGC·
I made a video showcasing Ekko/Warwick synergy! Just a compilation of cool stuff I found with the team. Going over round start, neutral, pressure, and combos with both champs! #2xko_ekko #2xko_warwick youtu.be/RXRzaay4m54
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Double Tap (FGC Podcast) retweetledi
Evan Almighty
Evan Almighty@EvanAlmightyFGC·
What are the 1 percenters using in 2XKO!? Discussing the final character/fuse usage from Season 0 as reported by @AlietteFaye Some very interesting stuff and I'm excited to see how it differs from the first month of Season 1! youtu.be/VSvfBcRCFzs
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YouTube
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Double Tap (FGC Podcast) retweetledi
Ben Forbes (afk)
Ben Forbes (afk)@draggles·
if you have cool things happening (especially on thursdays!) that you want the community to know about, let us know, i want to include more happenings from the FGC going forward i'm also looking to commission some FGC artists for banners for the sections here. lmk your favs
2XKO@Play2XKO

x.com/i/article/2011…

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Double Tap (FGC Podcast) retweetledi
ZSARITI (commissions OPEN)
The Wait is Over! Tomorrow 10.00 UTC👾
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Double Tap (FGC Podcast) retweetledi
yohosie
yohosie@yohosiefgc·
hello windwallers, Happy New Year everyone. Coming in with a patch preview to help prepare competitors for Frosty. We’ll be outlining some of our biggest changes here. Core Gameplay: We find projectiles lead to a lot of chaos and unclear outcomes, so we're making changes to their functionality. 1. Most projectiles will be deleted when you hit point champions (or an assist champ, if they fired that projectile). This includes Wind Wall, Timewinder, Rockets, Mushroom, etc. 2. Aerial projectiles now place champs into an interrupt (counterhit) state during recovery. 3. We’re removing the ability to charge projectile assists when tagged out. We aren't happy with the gameplay that's emerging from this behavior. • Hitting assists doesn't have much meaning and is contributing heavily to runaway, so we're adding a 4 second cooldown when you hit an assist. We hope this leads to more thoughtful assist calls and lets you swing momentum more easily. • Assist champions peace out if they get hit while KO’d • All 8 frame jabs are now 7 frame jabs (Darius, Illaoi, Blitzcrank, Braum). 8 frames was too slow to contest on defense, so these champion's jabs should feel more usable. Ekko, Yasuo, Ahri, and Teemo Ekko, Yasuo, and Ahri continue to be overrepresented in the tournament meta. We have 1 targeted nerf each that we expect will bring down their power, as well as a few points of polish. • Ekko: can no longer teleport out of grab recovery. • Ahri: throwing an aerial fireball no longer refreshes her air dash. • Yasuo: std.M and d.M have significantly more recovery (with an improved hitbox on std.M to compensate). • Teemo is getting his remaining nerfs from the hotfix that went out late last year. This includes additional requirements for badges, less duration on bush fire in neutral, and small nerfs to S1 Super and Super Assist duration. Buffs We have meaningful and targeted changes for all other champions. For some, this is a general suite of buffs on underused moves. For others, this includes changed functionality designed to open up new pressure options. • Blitzcrank’s hurtboxes and normals (std.M, crc.M, std.H, b.H, running.H) are significantly improved. Blitzcrank often cannot throw out buttons in neutral, and now they’ll win interactions much more often. • Braum keeps unbreakable when performing S2 super while in unbreakable, and has an enhanced back Assist. Back assist will make Braum feel 💪 big and strong and now he has a usable super when cornered while in unbreakable. • Darius is now able to charge Apprehend (n.S1). You cannot do follow-ups, but are plus after, allowing you to effectively bait parry while on offense. • Jinx b.S1 is now significantly better on hit with increased hitstun, and it now launches grounded opponents. It doesn’t scale damage nearly as much, and opens up new neutral options and combo routes. • Illaoi n.[H] and her Just Frame do more damage, but her mediums do less damage. Illaoi players will be rewarded for big punishes now. • Vi can cancel charged Knuckle Down (forward.S1 > [H]) into Footwork, at the cost of Knuckle Down being slightly lower to the ground. It’ll be slightly worse in neutral, but on offense it opens up new pressure and combo opportunities. • Warwick is able to combo airborne opponents easier, and S2 rekka into super is much more consistent. His overall power is largely the same, but he’ll feel much more natural to play at beginner and intermediate/advanced levels. Patch Note Length Warwick, Braum, and Blitz have some issues we want to clean up for our official launch. These champions have patch notes that are quite long and are designed to clean up rough edges on a wide variety of moves. We will be focusing on high impact changes moving forward. Bug Fixes We have a large amount of bug fixes going in to improve controls and polish the game. More details on these to come with the full patch notes. We’ll be dropping fully localized patch notes on January 19th at 10am PT. Thanks all!
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Double Tap (FGC Podcast) retweetledi
2XKO
2XKO@Play2XKO·
2xko is launching globally on pc, xbox series x|s, and playstation 5, starting with season 1, on january 20-21 • play with ur friends • cross-platform • cross-progression • keep all ur stuff from early access
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Double Tap (FGC Podcast) retweetledi
Fighting-Games Daily
Fighting-Games Daily@FGC_Daily·
Same Characters, Same Artist, 32 Years Difference! I'm excited to see what SNK and Masami Obari is cooking!🔥
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