Cole | Nova | Gameplay Designer

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Cole | Nova | Gameplay Designer

Cole | Nova | Gameplay Designer

@DrNovaDesign

Technical Gameplay Designer Worked for a lot of companies at this point, working on my own for now while contracting!

Lands Between Katılım Nisan 2018
1K Takip Edilen97 Takipçiler
Cole | Nova | Gameplay Designer
@Necrit94 Curious what inspired you to try making a platformer? It's one of the most saturated genres for first time devs, so curious if there was anything in particular that drew you towards it.
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Necrit 🎩
Necrit 🎩@Necrit94·
This happens any time I do a 3 second mention of my game in a video...
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Cole | Nova | Gameplay Designer
@AmusedApricot I agree for the most part but I also think the team historically hasn't done a great job of understanding what players want. Generally speaking new champs aren't a big desire for players anymore. Shyvana rework and new modes is, but they've done better the last couple years
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Cole | Nova | Gameplay Designer
@DesignLvLUp If you want more realism you could taper off the knockback amount so the actors outside still get a slight KB shockwave, but not the full impact.
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Aaron
Aaron@DesignLvLUp·
Decided to fix exploding barrels. Doing a simple trace check if the barrel has LOS on damageable actors to prevent damage through walls. Trace check scales based on the number of damageable actors in range. #unrealengine #indiedev
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Cole | Nova | Gameplay Designer
@abichungus This has been a thing for ages. Regional pricing isn't new, but maybe the average salary part is I don't remember if I saw it when I was last in steamworks.
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abi 🐁🪤
abi 🐁🪤@abichungus·
so steam is giving developers the option to price their games according to the average earnings of the country, basically making it so us 3rd worlders dont have to spend a months salary on a AAA game, holy shit
Krozth@Krozthh

🚨 Steam acaba de cambiar la herramienta de precios sugeridos para su tienda: Ahora les ofrecerá a los desarrolladores 3 métodos de conversión diferentes al momento de ponerle un precio a su juego en cada región. Uno de ellos toma en cuenta el poder adquisitivo del país/región.

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Cole | Nova | Gameplay Designer
Cole | Nova | Gameplay Designer@DrNovaDesign·
@DiscussingFilm The set design looks great, everything else looks quite poor. Mostly the casting seems really off. Hagrid is decent harry is decent, but Dumbledore, Snape, and others look out of place af. Not expecting much
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
First trailer for the ‘HARRY POTTER’ series. Releasing this Christmas on HBO.
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Cole | Nova | Gameplay Designer
Cole | Nova | Gameplay Designer@DrNovaDesign·
@CultureCrave Crazy how there is so many movies you could make before the events of the trilogy and yet this come up with this slop. Disgusting and disrespectful to the already great writing in the Silmarillion
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Culture Crave 🍿
Culture Crave 🍿@CultureCrave·
New 'Lord of the Rings film is in development ⚔️ • Working title is 'Shadow of the Past' • Stephen Colbert, his son, and franchise vet Philippa Boyens are co-writing the script • Will go into production after 'The Hunt for Gollum' Official synopsis: “Fourteen years after the passing of Frodo — Sam, Merry, and Pippin set out to retrace the first steps of their adventure. Meanwhile, Sam’s daughter, Elanor, has discovered a long-buried secret and is determined to uncover why the War of the Ring was very nearly lost before it even began"
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Cole | Nova | Gameplay Designer retweetledi
Ziegler
Ziegler@Ziegler_Dev·
MARSH MADNESS UPDATE: MARATHON DUOS QUEUE - The experiment continues! Thank you to everyone who's been helping us test the duo queue. We've had a full week of testing on Perimeter with duos, collected a lot of notes and information, and have now decided to shift the queue to Dire Marsh to see how it plays out in those creepy damp backroads of Tau Ceti. This means, as of Wednesday 3/25 10 AM PT this week we will be disabling the experimental "Perimeter -- Duos" Queue and enabling the experimental "Dire Marsh -- Duos" Queue. What we're continuing to observe: - How combat engagements play out in duos. - Exfil rates, activity completion rates, etc. in duos. - Any technical issues that occur. - Any and all feedback around the mode. Details on the change are: - We will be shifting the zone for Duos starting Wednesday 3/25 at 10 AM PT. - At this time the "Perimeter -- Duos" Queue will be disabled and replaced by the "Dire Marsh -- Duos" Queue. - You will only be able to queue in "Dire Marsh -- Duos" with two players in a crew. - You will not be able to queue as a solo with crew fill into Dire Marsh -- Duos. - This test will continue for 1 week, with the caveat that we might take it down or extend it depending on what we see. Once again, thanks for helping us by providing play data and feedback on the duos experiment! We'll continue to update you on any changes we plan in the future as we learn more from what we see and hear!
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Cole | Nova | Gameplay Designer
Cole | Nova | Gameplay Designer@DrNovaDesign·
@Necrit94 Use subgraphs if you can. I like to have some for replication specific stuff and other subcategories like debug. looks like a normal graph for a character though.
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Cole | Nova | Gameplay Designer
Cole | Nova | Gameplay Designer@DrNovaDesign·
@Slinky_Invasion Yeah I think my concern is that most software like Gaea still aren't really adapted for super large terrains. They can make sections of it, but merging and having a unified workflow is not super out of box compatible, that's what I personally was hoping for Thanks for your work!
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Jean-Sebastien Guay
Jean-Sebastien Guay@Slinky_Invasion·
@DrNovaDesign Then all existing DCCs like Gaea, Houdini, Maya, World Machine, etc… that produces any of these input data types can still be used to your liking, especially if you built pipelines with those.
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Jean-Sebastien Guay
Jean-Sebastien Guay@Slinky_Invasion·
Sharing pre-release Mesh Terrain doc Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG. While experimental, we look forward to feedback and seeing your experiments! dev.epicgames.com/community/lear…
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Cole | Nova | Gameplay Designer
Cole | Nova | Gameplay Designer@DrNovaDesign·
@msmoiraine No it was an affront to the entire series. Some of the choices they made were so stupid it can't even be considered the same IP, just the same concepts.
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Cole | Nova | Gameplay Designer
Cole | Nova | Gameplay Designer@DrNovaDesign·
@armanguy @josephacross @MarathonTheGame Yeah it's pretty clear they were somewhat of an afterthought relative to the other assets in game which are incredible. Could be they went through a big overhaul somewhere in development and just didn't have the time to make somethin "better", weird regardless though.
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Arman Nouri
Arman Nouri@armanguy·
@DrNovaDesign @josephacross @MarathonTheGame its super odd looking at it especially since they are using Megascan assets in there. almost feel like they are using LODs for the main mesh. the thing that bums me out the most is that there is not consistent style to the rocks and placement of them.
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Cole | Nova | Gameplay Designer
Cole | Nova | Gameplay Designer@DrNovaDesign·
-> much of the compute to "AI" and upscale as much as possible, you may be able to get pass the VR look of no shadows and such. Alas, the metaverse probably won't happen in our lifetime.
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Tyraxe
Tyraxe@Tyraxe·
Extracting with Anomalous Matter on Dire Marsh can reward gold mats now! So far ive got this + 2 hazard capsules. Not every run rewards golds. 3/4 have so far for me
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Cole | Nova | Gameplay Designer retweetledi
DUNE
DUNE@dunemovie·
Experience the epic conclusion. Dune: Part Three only in theaters and IMAX December 18. #DuneMovie #FilmedforIMAX
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