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Flex Meter

@DreadHunter009

Katılım Temmuz 2025
36 Takip Edilen3 Takipçiler
Flex Meter
Flex Meter@DreadHunter009·
@Zuby_Tech ah where are those good times when people played games directly and not platforms, it was so long ago
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Colin Moriarty
Colin Moriarty@longislandviper·
I'm sorry I misled you.
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Flex Meter@DreadHunter009·
@JeffGrubb It's expectable, but can we hope about something from Sony at TGA?
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Kurakasis
Kurakasis@Kurakasis·
For over a year I’ve been following all the information appearing about HLX, and as we slowly approach the official announcement from Valve, I’d like to thank @gabefollower and @Tyler_McV for this fantastic journey.
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Geoff Keighley
Geoff Keighley@geoffkeighley·
.@MegabonkGame, a nominee for Best Debut Indie Game, reached out to clarify that he is an established solo developer who had been presenting himself as a new creator under the name Vedinad. We’re grateful for his honesty. As a result, MegaBonk will be removed from the category.
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Flex Meter
Flex Meter@DreadHunter009·
Will be hilarious if something like this happens👀
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Flex Meter
Flex Meter@DreadHunter009·
@mcsetty @WilliamRAguilar @seth_man @chaosprimeZ I understand he has no knowledge and education in subject he wants to show that he understands. This argument with SKU is used only by him, but it does not really matter. More important will be the price of the device, and its specific's, but about this we can only speculate.
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William R. Aguilar
William R. Aguilar@WilliamRAguilar·
Correcting Misunderstandings On The Sony Interactive Entertainment Job Listing For Sr Director, Multiplatform & Account Management Note that the first responsibility of the job listing is: 🗨️ "To Oversee the OUT-OF-YEAR (mid-range) commercial strategy for PlayStation Studios titles across all non-PlayStation platforms, driving long-term revenue growth and audience reach." This Means they are not going to bring their games to other storefronts/platforms until a minimum of 1-2 years later. It All Depends On What Type of Game It Is 🔵 1st) Smaller Experimental Games & Dead IP that are brought back by other publishers like Bandai Namco can go to Nintendo & PC 🔵 2nd) Multiplayer Games can go to any Platform 🔵 3rd) The next Xbox will be a Mini PC that will be able to run Steam and other Stores without giving Microsoft a cut of the game sale. - 🔷 Side Note: Hypothetically, if SIE ever makes a PC PlayStation Store for games that come over 1-2+ years later, they could put that store on this Xbox Mini PC device and not have to give a cut of those game sales to Microsoft but they would lose potential PlayStation 6 hardware sales, so they would be cautious with this possibile scenario. 🔵 4th) PlayStation makes most of their money by being a storefront and in order to have a compelling storefront you have to have your own exclusives. Single Player Narrative Driven Tentpole Games will not go to other platforms/storefronts Day 1 the strategy of bringing them to PC at least 1-2 Years Later hasn't changed. It's not the same as Xbox's Infamous "It's Just Four Games" 🔵 Sony is a Hardware Company 🟢 Microsoft is a Software company - 🔷 In order to sell hardware, your hardware has to have compelling exclusive content or features. 🔵 PlayStation makes most of its money being a compelling storefront. 🟢 Xbox doesn't make much of any money on their storefront due to GamePass and their hardware selling way less than the direct competition. - 🔷 In order to be a compelling storefront, you have to have exclusive content. Notice how they are not hiring a ton of new developers at their single player studios so they can make their games for multiple platforms at once? They only have one port Studio, Nixxes. They literally can't make their games to release for all platforms day 1. Hiring someone to manage this side of the business doesn't change their business strategy because they ALREADY told us and the investors their strategy at the latest Business Segment Meeting and they legally cannot lie to their shareholders. As Sony already explained at last year's Business Segment Meeting, which they announced they aren't pivoting away from at this year's meeting, what PlayStation games go where depends on the type of game, of which there are three: 1️⃣ Tentpole Mainline Story Driven Single Player Games (Uncharted, God of War, Ghost of etc.) remain exclusive to PlayStation for at least 1-2 Years before going to other platforms like PC. 2️⃣ Transformational Multiplayer Live Service Games (Marathon, Helldivers, MLB etc) can go Day 1 to any Platform/Storefront to maximize engagement. 3️⃣ Experimental Smaller Games with Different Audience Appeal & Previously Dead IP Brought Back by Other Publishers Like Bandai Namco (LEGO Horizon Adventures, Patapon, Everybody's Golf, etc) can go to other platforms to drive interest back to PlayStation Consoles to play the Mainline Tentpole Games. 🗨️ "Play a critical leadership role in shaping and executing the global commercial strategy for PlayStation Studios software titles across all digital platforms beyond PlayStation hardware, including Steam, Epic Games Store, Xbox, Nintendo, and mobile. ... contributing to PlayStation Studios’ MID-TO-LONG-RANGE PLANNING" Do what you want with your own money but if you care about the story of a game, it is ill-advised to wait an ambiguous 1-2+ years later for it to come to another platform and I risk getting spoiled on the story. Source: job-boards.greenhouse.io/sonyinteractiv…
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Flex Meter
Flex Meter@DreadHunter009·
@WilliamRAguilar @chaosprimeZ @seth_man Xbox doesn't have studios like Naughty Dog, so nothing would change for them if they made mini-pc. What real difference would it make, what's the point of Xbox continuing to make consoles if all their games are coming to pc day 1, and if they console strategy are falling apart?
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William R. Aguilar
William R. Aguilar@WilliamRAguilar·
@DreadHunter009 @chaosprimeZ @seth_man See My Previous Post on it + the additional addendums I address that there x.com/WilliamRAguila…
William R. Aguilar@WilliamRAguilar

𝗘𝘅𝗽𝗹𝗮𝗶𝗻𝗶𝗻𝗴 𝘁𝗵𝗲 𝗙𝘂𝘁𝘂𝗿𝗲 𝗼𝗳 "𝗫𝗯𝗼𝘅": 𝗖𝗼𝗻𝘀𝗼𝗹𝗲𝘀 𝗩𝗦 𝗠𝗶𝗻𝗶 𝗣𝗖𝘀 𝗣𝗮𝗿𝘁 𝟭/𝟮: If the next Xbox runs Steam then it is not a console it is a Mini PC. It would be similar to the Steam Machine last generation. It may have a controller and be the size of a console but the distinct difference between a console and a mini PC is that a Mini PC isn't running a unique SKU for a game, it's running the PC version of a game which means that SKU Version of the game does not have the possibility to be as optimized as a unique console version because the game still has to be made to run on a vast variance of different computers that each could have 1000s of different parts from multiple different competing companies. Developers could still optimize the PC SKU Version of a game to run "well" on a Xbox branded Mini PC but they will not be able to optimize to that specific set of hardware as deeply as they could when coding to the metal to get the absolute maximum amount of performance out of a dedicated high end consumer level console like the upcoming PlayStation 6. This is why games from Naughty Dog like Uncharted, Last of Us, and Intergalactic look like they are almost a full console generation ahead of everything else. Developers with skill and dedication can push the limits of performance and fidelity of games on console hardware, beyond what is expected to be possible, because they only have to take into account one specific preset of parts that are already designed to work together at a deeper level than parts that could be swapped in and out on a PC. This applies to ALL of the millions of PlayStation Consoles sold that generation. To be clear, assuming the specs perform similarly, the PC version of a game could be better optimized than a Console Version but the difference is that there is a deeper level of possible optimization, for developers, on a Console SKU than on a PC SKU, due to the vast variance of different possible parts on PC. This is not theoretical it's axiomatic. It's a law of physics. Let's take, for example, only two of the multiple different possible parts that could be in a PC designed to run the same SKU PC Version of a game - the CPU and GPU: AMD, Intel, & Nvidia CPUs and GPUs that are rated to be roughly similar to each other, in power, will not perform the same PC Version of a game at the exact same level of performance because they each have unique, proprietary, patented technology and techniques to do similar things in different ways. For example, FSR and DLSS are similar but they don't achieve the goal the same way and they both have different strengths and weaknesses, due to their unique designs. Even if you turn these features off, the three companies design their chips differently. Additionally, while you can pair an AMD CPU to work with an Nvidia GPU they won't work together as well as pairing a CPU & GPU from the same company. If you built 6 different computers, that are roughly rated to be similar in power, where 3 of them have a CPU & GPU from the same of each of the three companies (AMD with AMD) and 3 of them that mixed parts between the companies (Intel with AMD) these 6 computers will not run the same PC Version of a game at the same level of performance and fidelity. With a Locked Framerate, the 6 computers might all perform at a locked 30FPS at 4K, from start to finish, but if you unlock that framerate one of those PCs may be at 33fps then jump to 36 then drop to 31 and fluctuate wildly. The 2nd PC may stick to 35fps with an occasional drop to 32. Another PC may perform close to 40fps but then at random places it drops down further than any of the other PCs to 30fps and stays there for 15min in sections that the others never drop that low on before going back up to 37fps. This is because Intel, AMD, and Nvidia have completely unique, proprietary, and nuanced differences. 𝗣𝗮𝗿𝘁 𝟮: ⤵️

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Flex Meter
Flex Meter@DreadHunter009·
@WilliamRAguilar @videreludus @___Abdulrahman I don't think your opinion has any value, because judging by your tweets, you are an ideological console bigot, whose war has been going on since the Xbox360/PS3 gen. And there is no end in sight to this rave. I like Sony too, but not to that extent🥴
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William R. Aguilar
William R. Aguilar@WilliamRAguilar·
@DreadHunter009 @videreludus @___Abdulrahman Every single PlayStation 1st Party game is mechanically different the only thing the same is the 3rd person camera angle literally everything else is different it's not the same as the regurgitated slop of a yesrly Ubisoft game
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Flex Meter
Flex Meter@DreadHunter009·
@WilliamRAguilar @videreludus @___Abdulrahman You can just play little and not play them completely. If someone doesn't like what I like, so be it. New AC trilogy, from Origins to Valgalla, is complete trash, but I understand that others may like it, and that's okay. Don't pay attention to it, it's just entertaining stuff.
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Flex Meter
Flex Meter@DreadHunter009·
@WilliamRAguilar @videreludus @___Abdulrahman These are just games... Existed people who don't like games at all, or some things. That's how the normal human world works, lol, and your opinion is like that of a 10-year-old boy. No offense or mockery, it's just weird to me.
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Flex Meter
Flex Meter@DreadHunter009·
@WilliamRAguilar @Paarthurnaaxx @gorilla_boss1 cough-cough-Bloodborne-cough. And about ten more games from PS4-gen, and Demon's Souls with Gran Turismo 7😁 it's timed exclusive too?Also, Someone said that something 1st-party from Sony will come out on Nintendo too, interesting if true.
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Flex Meter
Flex Meter@DreadHunter009·
@WilliamRAguilar @videreludus @___Abdulrahman ok, so a person MUST like Sony games, MUST and that's it, and it's no other options. Otherwise you're sick, or stupid, or what in your opinion? Things don't work like that, man!
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Flex Meter
Flex Meter@DreadHunter009·
@WilliamRAguilar @videreludus @___Abdulrahman You blocked people for his own opinion?😅 GoT is pretty monotonous tbh, and U4 has relatively mediocre gunplay, in fact. Sony games for most part put too much emphasis on visuals and cinematics, forgetting about gameplay, but there are of course exceptions like Last of Us 2.
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