Drogings

445 posts

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Drogings

Drogings

@Drogebot

Computer Scientist | Rocket League Addict | 2-time White Hat Receiver | Creator of Rocket League Stats Site @RLStatsNet & RocketRP Replay Parser

The Netherlands Katılım Mart 2013
220 Takip Edilen77 Takipçiler
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Drogings
Drogings@Drogebot·
HOLY SHIT! Imagine waking up to this
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Drogings
Drogings@Drogebot·
@RL_Status You guys really need a proper way to report bugs. Nothing I report ever even gets acknowledged. Clearly the "make a social media post about it" doesn't work...
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Rocket League Status
Rocket League Status@RL_Status·
We’re investigating a couple of issues introduced in v2.66 last week: ➡️ Flip Reset indicator VFX may not appear, even though the reset is successfully performed and the flip is still available. This can occur due to a brief frame timing gap that prevents the visual indicator from triggering. ➡️ Default Controls may apply some unintended bindings on PC, including setting Camera Swivel to Mouse Movements. This can happen when selecting the Custom preset or resetting a Custom preset to default. We’re working on fixes for the above, and they’ll be included in our next game update.
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Drogings
Drogings@Drogebot·
Yo @RL_Status, you guys broke old replays again. Trying to look at old Hoops replays fails because you deleted the old Ball_BasketBall archetype. I do like the new Jordan ball (ball_luminousairplane) tho
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Drogings
Drogings@Drogebot·
@RocketLeague I expected a lot more details to be included in Rundown tbh
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Drogings
Drogings@Drogebot·
@Rocket_Sledge Yo Sledge, I saw you used a screenshot like this in one of your recent videos as well. If you're interested, I also have a graph going back to Nov 2022 with daily peaks. rlstats.net/population?dai…
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Rocket Sledge
Rocket Sledge@Rocket_Sledge·
We crossed the 750K concurrent peak today. Ranked Heatseeker hard carrying? 😅 #RocketLeague
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Drogings
Drogings@Drogebot·
@RL_Status If I've received the SSL title for Quads, shouldn't I technically also get the SSL Boost? If the improvements had been made during the season, I would definitely have gotten those 10 SSL wins.
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Rocket League Status
Rocket League Status@RL_Status·
Some Quads Grand Champ and Super Sonic Legend players may see new GC “S20 QUAD SQUAD” and SSL “S20 TOUR DE FOURCE” titles on their accounts. These were granted using Season 21’s updated rank improvements, which now align Quads with playlists like Rumble and Hoops. We’re awarding these titles to celebrate your success; thanks for being part of our first season of Ranked Quads! 💪
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Drogings
Drogings@Drogebot·
@Ismaspliter @belleairballer @RocketLeague @PsyonixStudios I would love to help ya out with that, but I'm not sure I can provide anything that isn't already available on RLStats. The average match is about 5.5min according to a large sample of replays from ball chasing. But I think this time doesn't include kickoffs, post goals, replays
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Spliter
Spliter@Ismaspliter·
@belleairballer @RocketLeague @PsyonixStudios @Drogebot A guy has like 66,580 wins and his rank is Platinum, so maybe around a 35% win rate (that’s nearly 200,000 matches). At about 8 minutes per game, that’s roughly 25,000 hours just in matches, not even counting freeplay or queue time.
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Drogings
Drogings@Drogebot·
@RocketYota Np np. It's an open source project so people can do as they please. I'd just seen the donation option and thought I'd try to chime in a little :) Really appreciate the donation tho 😊
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GGM1 Yota
GGM1 Yota@RocketYota·
@Drogebot Ah I see! Very cool, apologies I'd have credited you as well if I knew. I just reached out to Martin when I noticed they were broken, and this came from it. I'll make sure to do better next time, and thanks for your work on the replay project! ❤️
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GGM1 Yota
GGM1 Yota@RocketYota·
REPLAY FILES BROKEN (FIXED + STEP BY STEP GUIDE) Hey! Currently there's a bug with replay files that prevents replays from before the latest Rocket League patch to load/work. As a creator, this severely impacts my workflow, and waiting for a patch could take a while. So to make sure I, and everyone else out there can continue to work, I've tried to find a solution. Initially I messed around with installing older Rocket League versions through the steam console, and trying to get the Injector from Bakkesmod to downgrade to the matching Rocket League version, however this proved to be tedious and honestly fruitless. So instead I turned to the modding community where I was quickly directed towards Martin, who ended up fixing the replay issue and building a handy tool. WHAT YOU'LL NEED: RocketRP: github.com/Martinii89/Roc… Microsoft. NET 9.0 Runtime: dotnet.microsoft.com/en-us/download… HOW TO: Step 1: Download RocketRP.cli.zip (if your antivirus flags it, allow list it. Running unknown files is ALWAYS at your own risk, however I run the setup as well and the sourcecode is available to check for when you're in doubt). Step 2: Download the .NET 9.0 console framework for windows, or your respective platform. Step 3: Install the .NET 9.0 console framework through the downloaded .exe Step 4: Unzip/Extract the "RocketRP .cli .zip" file Step 5: Right click the extracted folder and select "Open in Terminal". If that option doesn't appear you need to click more options, and / or open with, and manually select Powershell or your preferred terminal of choice. Step 6: leave the terminal window open and go to: %USERPROFILE%\Documents\My Games\Rocket League\TAGame\Demos Step 7: Select the replays you want and place these in a new folder somewhere easily accessible. Make sure to back them up just in case* Step 8: Right click the replay you want to fix, and then select "copy as path" Step 9: In notepad or similar, copy this command: .\RocketRP.CLI.exe -r "" -m Repack --backup --legacy-fix true Make sure to replace the "" with the link you copied from the replay in step 8. For a breakdown of the command, check the video or use the help command in the terminal. Step 10: In the terminal, paste the command we created in step 9, then press enter. This should create a backup file of your replay, and it should create a new replay file that has the patch applied. NOTE: Right now, doing full folders isn't working, therefore you'll have to do this 1 replay at a time, untill I post a fix in the comments. Step 11: Put the newly generated replay in the demos folder (step 6) and load back into Rocket League. Your replay should now work as intended! Please note if you get any errors, you mostlikely didn't install the .NET 9.0 console correctly, or you have to check your command for typos. Huge thanks to Martin for helping me out with this, here's his paypal if you want to show him some appreciation: paypal.com/paypalme/Matin… And if you're feeling EXTRA generous, here's my youtube. Consider subscribing if this helped you out!: @rocketyota" target="_blank" rel="nofollow noopener">youtube.com/@rocketyota If you have any questions, leave them below and I'll try to answer them the best I can!
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Drogings
Drogings@Drogebot·
@RocketYota The small fix was, the entire replay project however was me :)
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Drogings retweetledi
Rocket League Status
Rocket League Status@RL_Status·
Hi everyone, we have several updates to share on the recent denial-of-service (DoS) server attacks that have affected Rocket League and our players. We’ve deployed multiple changes to help better detect and defeat the methods used in DoS attacks over the last several weeks. Since these changes went out with update v2.51 last week, DoS reports from players have dropped significantly. With new detection methods in place, we are instantly removing players who use these attacks from online matches, and then banning the accounts in waves. In addition to the changes we’ve made, we've sent a Cease & Desist to a DoS tool distributor. We will not tolerate bad actors who ruin the experience for other players. Anyone caught distributing or using DoS tools will be banned and may face legal consequences. We'll continue developing more ways to catch DoS exploits. Thank you for sticking with us while we’ve worked behind the scenes to solve this.
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Drogings retweetledi
RLStats 📈
RLStats 📈@RLStatsNet·
Get ready to put your battle cars in reverse!
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Deleted Gaming
Deleted Gaming@Deleted_Gaming·
🚨 DELETED GIVEAWAY 🚨 We are giving away two Deleted Gaming jerseys (home and away), along with two tickets to the RLCS 2025 Major in Raleigh, North Carolina 🔥 To be eligible to win: 1⃣ Follow @Deleted_Gaming 2⃣ Like and Retweet this tweet 3⃣ Tag 3 friends in the replies There will be ONE (1) winner who will be chosen via wheel at the end of @TenacityTv_'s Friday stream for RLCS Open #6 on May 23rd 🙏 Good Luck to everyone entering!
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JJtoob
JJtoob@JJtoob·
@seefingbung @its_alpa @RocketLeague The rest might also be players but not using their IGNs, for example the last one is MAR, which could be for gReazymeister, whose first name is Marius.
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Rocket League
Rocket League@RocketLeague·
The city is your playground.
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Drogings retweetledi
Rocket League
Rocket League@RocketLeague·
📣 New Feature Alert: Rocket League Match History and Web Player Profiles 📣 Starting tomorrow, you'll be able to track your progress in Rocket League in a whole new way with in-game Match History and Web Player Profiles on the Rocket League website. More info: rl.gg/v2-44
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Drogings
Drogings@Drogebot·
@FabsoRL I remember you talking about this! Have fun with your American adventure! 🔥
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Drogings retweetledi
Rocket League
Rocket League@RocketLeague·
📢 As part of ongoing efforts to improve Competitive matchmaking for everyone and prevent some forms of smurfing, we're improving how we calculate skill for the initial placement matches in Competitive for players active across multiple modes and playlists. More info: rl.gg/cr
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Rocket League
Rocket League@RocketLeague·
Along with improving matchmaking quality for all players, we know server performance and DDOS match disruptions are top of mind for many of you. We're working towards the needed fixes for these DDOS disruptions, and we’re also mid-stream on changes to our server fleet. We’ll share more on both of these when fixes and changes are complete. We appreciate the community’s patience while we work on these issues.
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