Earthlings.land

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Earthlings.land

Earthlings.land

@earthlingsland

https://t.co/ghqCa7g2Rb is the first Open World gameplay built on #Hedera, designed for real gamers of all ages. Token ID $STEAM: 0.0.3210123.

Katılım Mart 2022
378 Takip Edilen10.2K Takipçiler
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Earthlings.land
Earthlings.land@earthlingsland·
Step inside the earthlings.land city with Filip & Patrick. Latest progress, behind the scenes, now live 🎥 Tell us what you think 👇 HBAR Hedera
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Earthlings.land
Earthlings.land@earthlingsland·
Every district we build answers one question: “Would you live here?” HBAR Hedera
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King Solomon (Ryan Solomon)
RELEASE THE KRAKEN | $HBAR It's about damn time a tier one lists Hedera projects. Congratulations to the builders.
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Generation Infinity
Generation Infinity@Genfinity·
DIGITAL EXPERIENCES ON SOLANA | HEDERA | XRP Games, virtual worlds, and ownership are converging. • @neukoai | AI-native world creation on SOL where communities generate living IP in real time • @earthlingsland | Open-world steampunk on HBAR with player-owned land and in-game economies • @xSPECTAR | Unreal Engine 5 fueled gaming, tourism, and culture with multichain tooling and AI-driven NPCs Three builders. Three chains. Hosted by @TateOnChain
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Earthlings.land
Earthlings.land@earthlingsland·
Good art makes you look. Good world building makes you stay. HBAR Hedera
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Earthlings.land@earthlingsland·
@thehbarbull First we need a BullbarianBar! :) And we will def. have a BullBarian in the game. We already know how/what/where but we'll keep that to ourselves for now.
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The HBAR Bull | ℏ/acc
The HBAR Bull | ℏ/acc@thehbarbull·
This is a great question for the @earthlingsland team. We would need to design a male and female version that would meet both the steampunk vibe of Earthlings and bring out the inner barbarian to stay true to these characters. For a fee they may even consider completely customisable versions. I’ll have to ask.
EpicProfound@EpicProfound

@thehbarbull Will there be any Earthlings in the Bullbarians World? youtu.be/wlqkr5c_ZQI

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Earthlings.land
Earthlings.land@earthlingsland·
Our world isn’t meant to be rushed. Take the long way. HBAR Hedera
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Earthlings.land@earthlingsland·
@Cosmideus @Desegnist0 Only going to get better still. We are ramping up details a lot now that we found that performance is doing great already we can add more. Little things still to polish too like the tram missing the texture. But as most know it's the Dev. server.
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Earthlings.land
Earthlings.land@earthlingsland·
Keep in mind that this is the development server where we had some of our community walk through but it's not close to being finished yet. Texture on the tram is missing for instance as are a lot of details on the buildings. But for the "ownership" part it's almost ready to open at least. The battle with the boar is not that simple but we twist and tweak stuff and thus disable things sometimes too. It's hard building a game with a community that wants to see proof of work all the time even if things are not complete just yet. If you look at some of our examples of what the battle will be, in our timeline, then you get a better idea of what it will look like. As for your "2003" comment. It's a stylized game like many other games. We don't do the hyper realistic stuff that is possible with UE as we feel to many already do it and it's oversaturated. It's a question of taste and not a reason to call it a 2003 game. Is Minecraft a 2003 game then too? Fortnite also has a similar style. The gaming experience will count most but we are not that far just yet and also I can't show in much detail what we are working on there as well as it would be a spoiler alert.
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Earthlings.land
Earthlings.land@earthlingsland·
Europe didn’t grow this forest. We planted it… in a few seconds. Procedural tools help us build massive environments in Earthlings.land fast, while still keeping the handcrafted look we’re known for. 🌲 HBAR Hedera
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The HBAR Bull | ℏ/acc
The HBAR Bull | ℏ/acc@thehbarbull·
To survive the real world, you need the right foundation. Future markets will demand the best infrastructure… that’s @Hedera.
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