Easterhands (I POST ART)

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Easterhands (I POST ART)

Easterhands (I POST ART)

@Easterhandz

Freelance illustrator! I post all my work here so a follow is appreciated! 😎👉🏳️‍🌈

FULRUL Katılım Ocak 2013
651 Takip Edilen46.8K Takipçiler
Gus 🖌️
Gus 🖌️@gusceps·
Volume 22 📕
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Easterhands (I POST ART) retweetledi
AfroSenju
AfroSenju@AfroSenju·
I'm Addicted To Crimson Desert.. (Day 1)
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Easterhands (I POST ART)
Easterhands (I POST ART)@Easterhandz·
@realwruffian I swear every time I ride my bike I see a cool car of the same genre as my cool car and I get so upset Like we could have been Bros 😭
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parkäcet
parkäcet@realwruffian·
there's no worse torture than seeing a cool car while not in your cool car
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ImLutz
ImLutz@LutzThaKitten·
@Easterhandz This glow up, damnnnn !! (Wonderful render btw)
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Easterhands (I POST ART)
Easterhands (I POST ART)@Easterhandz·
@NikTek Have you ever played with a screenspace raytracing mod? I would bet money it has the same kind of artifacts around the edges of the scene when the context of your environment are lost
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NikTek
NikTek@NikTek·
During DLSS 5 Hands-On Video, YouTube creator Hot Hardware asked Nvidia employees this question about the computational cost of DLSS 5 when you move around in the game and it really caught my eye on how they hesitated on showing any DLSS 5 footage during motion. Every time that he moved the character, he would turn off DLSS 5 first then move to a different in-game location and then turn it on, or if DLSS 5 was turned on the movement was very slow and controlled. I know this is still work in progress, but it really begs the question "why wouldn't they show any this?" or "why show DLSS 5 this early?" I tried freezing some shots when another character is in motion to check if there are any artifacts when DLSS 5 is turned on. As suspected, I did come across some artifacts with UI elements, character popping out of the UI element and ghosting/artifacts behind the character. Its still not the best way to judge these small details that you can clearly see if a footage is recorded in-game, but then again its not like Nvidia provided any of them during DLSS 5 marketing campaign. Whenever this is still going to be present by the time DLSS 5 launches remains to be seen, however as of right now it doesn't look like it will handle fast-paced motion quite well and I don't know how well this "controlled AI-generated" rendering will scale to weaker GPUs in the RTX 50 series
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vargs
vargs@vargskeleton·
@Easterhandz Why is grace like 👁️👄👁️
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Easterhands (I POST ART)
Easterhands (I POST ART)@Easterhandz·
@mmx4ps1 Do you think I intended on tricking people into thinking there's a brand new scene in a 30-year-old anime?
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Rurikhan
Rurikhan@Rurikhan·
the sudden realization the reason people like nvidia's slop tracing is the same reason I blast the contrast and overexpose images on YT thumbnails.
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Easterhands (I POST ART)
Easterhands (I POST ART)@Easterhandz·
@SWANCANDRAW @MuArt242 Making a perspective grid and using Lots of reference! For detailing I'm trying to keep things simple and chunky by focusing on 'big medium small' details. So not too many small details without breaking things up with big simple surfaces ^^
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Terra
Terra@Arctic_Terra·
@Easterhandz gonna start accusing you of AI so i can get banger speedpaints on my TL
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