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Easterhands (I POST ART)
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Easterhands (I POST ART)
@Easterhandz
Freelance illustrator! I post all my work here so a follow is appreciated! 😎👉🏳️🌈
FULRUL Katılım Ocak 2013
651 Takip Edilen46.8K Takipçiler

@Easterhandz @FigmentSaint @gusceps I have absolutely no authority over Toriyama's style; in fact, there are people who do that quite a lot. I just post my art and don't point the finger at anyone. The whole problem has already been resolved; I have no ego here.
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Easterhands (I POST ART) retweetledi

@realwruffian I swear every time I ride my bike I see a cool car of the same genre as my cool car and I get so upset
Like we could have been Bros 😭
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@LutzThaKitten the curse of planning my comps with the ugliest sketches known to man 💀
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@NikTek Have you ever played with a screenspace raytracing mod? I would bet money it has the same kind of artifacts around the edges of the scene when the context of your environment are lost
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During DLSS 5 Hands-On Video, YouTube creator Hot Hardware asked Nvidia employees this question about the computational cost of DLSS 5 when you move around in the game and it really caught my eye on how they hesitated on showing any DLSS 5 footage during motion.
Every time that he moved the character, he would turn off DLSS 5 first then move to a different in-game location and then turn it on, or if DLSS 5 was turned on the movement was very slow and controlled.
I know this is still work in progress, but it really begs the question "why wouldn't they show any this?" or "why show DLSS 5 this early?"
I tried freezing some shots when another character is in motion to check if there are any artifacts when DLSS 5 is turned on.
As suspected, I did come across some artifacts with UI elements, character popping out of the UI element and ghosting/artifacts behind the character.
Its still not the best way to judge these small details that you can clearly see if a footage is recorded in-game, but then again its not like Nvidia provided any of them during DLSS 5 marketing campaign.
Whenever this is still going to be present by the time DLSS 5 launches remains to be seen, however as of right now it doesn't look like it will handle fast-paced motion quite well and I don't know how well this "controlled AI-generated" rendering will scale to weaker GPUs in the RTX 50 series

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@kuramafenixios3 @Jcoleswrld6 @lucastoscanelli correct, it also runs locally and your images are not uploaded anywhere
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@mmx4ps1 Darn no excuse, I don't know what I'm going to do with myself 😢
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@mmx4ps1 Do you think I intended on tricking people into thinking there's a brand new scene in a 30-year-old anime?
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@Easterhandz Man... Like Tadayoshi Yamamuro animations on DBZ films...
I love it xd.
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@Rurikhan I immediately had the same thought like wow these look just like thumbnails 😂
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@Easterhandz These pieces are so good I fell to my knees man 🥹
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@SWANCANDRAW @MuArt242 Making a perspective grid and using Lots of reference!
For detailing I'm trying to keep things simple and chunky by focusing on 'big medium small' details. So not too many small details without breaking things up with big simple surfaces ^^
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@Easterhandz @MuArt242 How you drew the background and rocks on the first one is beyond me, what’s your thought process when painting stuff like that?
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@Easterhandz gonna start accusing you of AI so i can get banger speedpaints on my TL
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@Easterhandz @superfish04 It looks like the official art ... It's awesome.🥰
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