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I made different kinds of Number Materials for our maps, tailored to our needs. Each number is built from a symbol atlas split into RGB channels, paired with a width atlas (also RGB-packed) that drives the spacing between atlas blocks.
It's not as flexible as other number materials out there, but our map only needs the numbers to be fully dynamic while names, mutations, rarities, etc. can stay static for performance reasons.
I also built a tool to auto generate those atlases (using AI). #uefn
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