Sprintermax

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Sprintermax

Sprintermax

@Sprintermax

Ex-Administradora do Discord em PT de @FortniteGame, criadora de Addons @Minecraft e Desenvolvedora. Sou Autista, Gosto de Tecnologia, Ciência e Matemática

São Paulo, Brasil Katılım Ekim 2016
328 Takip Edilen2.8K Takipçiler
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Sprintermax
Sprintermax@Sprintermax·
Oopa, bem vindo ao meu Twitter :D Aqui é o lugar que eu comento publicações, compartilho coisas, converso com a galera e dou minha opinião sobre vários assuntos. Abaixo possui mais algumas coisas sobre mim, mas sinta-se livre pra me perguntar algo a mais se quiser :3
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Ghost 🥽
Ghost 🥽@GhostUEP·
A LOT more polished now, faster animation and correct anchor point to the right, also the weapon icon detection works flawless! Looking good! 🔥🙏 #UEFN #Fortnite #Verse
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Joni Status
Joni Status@NiteFortJoni·
@FortniteStatus Joni the Red remains broken in Fortnite version 40.30, with her coat displaying the same unintended behaviour introduced in version 40.20. ETA on a fix?
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Scyan
Scyan@ScyanYT·
THREAD (1/6)🛑 Fortnite Storyline Tab! A place to collect story comics, objects, cinematic or voice lines. And check them out whenever you like! Open the Tweet for more info❤️ + Like
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AsicsoN
AsicsoN@AsicsoN_UEFN·
The wait end is nearly here, I promise 😀 I'm now finishing optimization in verse and will conduct more tests. But here is one of stress tests I did: - 75 props with 3 rows of timers all updating in same frame without using batching. So it's 225 timers! - 200 props with static 5 rows of text. And did you notice coloring on only some words and letters? 😉 That's now to do as simple as write string <1>My Text which tells system to apply effect 1. And no more symbols to remember to show icons! Now it's simply [icon1]100K and system knows you want to add first icon from texture array! Timers are now much lighter as I split logic in half. During the initialization timer reserves slots for numbers and then each second instead recalculating each slot again it just sends seconds value to material and material calculates what digits to display!
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LateLag 
LateLag @LateLagMC·
Minecraft Bedrock Edition is so cool until you get hit with some ridiculous hardcoded behavior that only exists because Mojang wanted a marketplace to exist before the game could properly support it
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Kenney
Kenney@KenneyNL·
@Sprintermax The giveaway is open for everyone worldwide! As far as I know, the final plushie will be available to buy in Brazil too
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Kenney
Kenney@KenneyNL·
We're doing an early plushie giveaway! There's a few ways to participate so pick the ones you're most comfortable with doing. kenney.youtooz.com The plushie will be available for ordering on May 20th! ✨
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Sitka Creative 📱
Sitka Creative 📱@SitkaCreative·
🎨 Toon Click Effect 💥 I used Niagara to create this comic-book style 'click' effect to give the menu buttons more life and punch. Check out how the effect pops on the screen! #UEFN #Fortnite #Cartoon
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Sprintermax
Sprintermax@Sprintermax·
@luankct Pra mim é super tranquilo, jogo com HUD 50% e meu monitor sendo ultra wide haha xD
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LuanKCT
LuanKCT@luankct·
O hud do Fortnite parece aqueles memes de jogo com hud exagerado kkkkkkkkkkkkk
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Sprintermax
Sprintermax@Sprintermax·
@MistJawaYT @FNCreate This is useful to grant itemization item prefabs in live without pre-placing them in the world. Also dragging debug entities and so on
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Sprintermax
Sprintermax@Sprintermax·
@RabiesFPS How it is broken exactly? Can you share a visual example?
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Sprintermax
Sprintermax@Sprintermax·
@RabiesFPS A similar thing happens with lots of other intrinsic functions, such as ConcatenateMaps(MapA, MapB) or Array.RemoveElement[ElementToRemove]. I agree that is annoying tho :/ These LSP bugs should not happen and imo everything should be properly visible and exposed...
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Sprintermax
Sprintermax@Sprintermax·
@RabiesFPS Did you at least fact checked that? :/ It is just a bug on the LSP the errors, it still compile and works fine. It is because the LSP checks the public digests instead of the internal ones. It is just gone from the public digests. It does not mean that we can't use them...
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Sprintermax
Sprintermax@Sprintermax·
Create something because you love, have passion and want to see an idea becoming alive. If you focus only on money aspects you will be a lot stressed and will lose the passion over time. Not only with Fortnite, this also applies to basically anything.
RayBenefield 🔜 UE Fest 2026@RayBenefield

Dear creators... Create cuz you love it. Create cuz you want a game that you would play. Create for your friends and make it fun. Find new friends with what you create. Discover controls lottery based success, not all success. The are ways to grow slow without going full-time.

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Sprintermax
Sprintermax@Sprintermax·
@Lion_Oak Oooi ooi xD Pois é, eu sempre tô por aí mas não com muito tempo pra jogar hahaha Se me ver online sinta-se livre pra me convidar, se eu tiver livre no momento eu entro :P
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Sprintermax
Sprintermax@Sprintermax·
@AsicsoN_UEFN @PiEqualsThreeVP Yeah but I don't think fortnite is supported on any of these older phones, so unless we are working on standalone UE projects we should not need to care about that xD Plus CPU sim still being completely valid and will be used as fallback on basically most of these cases afaik
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AsicsoN
AsicsoN@AsicsoN_UEFN·
@Sprintermax @PiEqualsThreeVP For modern phones yes. Not all older phones support GPU particles. There is a warning about it for a reason.
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AsicsoN
AsicsoN@AsicsoN_UEFN·
While working on new update I figured out a completely new way of writing text on prop in much cheaper way and which allows more cool stuff :) Stay tuned, soon new update will be released. Just need to tweak some things when I have time.
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