Essay (essaygg.bsky.social) #BLM 🇺🇦 🧡

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Essay (essaygg.bsky.social) #BLM 🇺🇦 🧡

Essay (essaygg.bsky.social) #BLM 🇺🇦 🧡

@EssayPlusR

I-No-focused competitive Gear player, raised in the wild by Darkstalkers. Forever labbing UMvC3/SG/VF/KOF/BBCF/NRS/UNI/SF6/SC6 on the side.

Ottawa, Canada Katılım Şubat 2012
626 Takip Edilen530 Takipçiler
Essay (essaygg.bsky.social) #BLM 🇺🇦 🧡 retweetledi
MTL Airdashers
MTL Airdashers@MTL_Airdashers·
🗓️SAVE THE DATE! ❤️‍🔥#UMAD2026 returns to THE CHURCH in the heart of Montréal in August! 🧐More details to come!
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SQ
SQ@SQuirrel147·
Standing resets are the future for Ahri / Ekko so here is a quick example with Ahri! These resets are true mixups, deny defensive options, build the opponent less resources and still result in 2 touches! #2XKO_Ahri #2XKO_Ekko
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yohosie
yohosie@yohosiefgc·
Hey, Yohosie from the Balance team. I want to give context to competitors of things to be aware of if you’re going to be competing on this patch. On October 7th, we’ll be including a small balance pass alongside the release of Teemo. We’re going to be including a larger balance patch very soon after. All of the details on what is coming will be in the patch notes, releasing October 6th. The changes below are only for the October 7th balance patch. There will be additional changes to address things we’ve seen on live around balance and consistency. This will be included in the larger balance patch coming soon after. What you’ll read here is only what impacts “your hands”, i.e. combos, neutral, and fuse decision making. We’re letting you know of these now so you can get your hands warm. This is not a full list of all changes and not all champs are included in this post. Fuse Changes - Double Down and 2x Assist are too strong at the moment, so we’re bringing them down in power by reducing damage when using Double Down super and adding assist cooldowns when either fuse is “activated”, similar to Freestyle. Retreating Guard Input Change - We’re removing an OS where it was possible to hold down-back and mash the dash button to get a frame 1 Retreating Guard. You’ll now have to hold directly back. We’re letting you know early so your hands can adjust to the new changes. Break Changes - We’re lowering the advantage of Break and fixing the bug where you can’t take actions after Break. Ahri - We’re removing the ability to spirit rush twice in the air on whiff (still works in combos and you can still IAD/j.S1 after). - We have a lot of quality of life and combo consistency improvements in the larger balance patch. We hear you. Blitzcrank - We've done some work around air blockstun and air throw protection to remove unblockables. Jinx - Jinx Fireworks damage is too high, so we’re toning down its damage. - We’ve also fixed a bug that was causing Double Down scaling to not apply to Fireworks (FYI: we apply a damage nerf to the second super when using Double Down). Jinx fireworks should explode you less often now. Yasuo - Yasuo combo length was too long, so we’re making adjustments. - We’re adjusting j.d.H to not always combo into j.[S1] or j.S2 at extremely high HSDs. You can expect your core Bread ‘n Butter to work, but you’ll need to change your routes very late into combos after really long assist combos. - We’re also adjusting j.S2 to increase combo consistency (we made some changes to collision pills and hurtboxes to help stop weird things from happening, more notes on that later, so we had to change this). You’ll need to adjust your j.S2 routes slightly. —--- I realize just these changes in a silo seem a little strange compared to player pain. These changes are only what may impact how you input moves, as well as major gameplan-altering changes. Please wait till Oct 6th to see our full vision that directly addresses balance and game health. When the patch notes drop with the full changes we’re working on, I hope everyone will be excited about what we’ve been cooking.
The MIXUP@THEMIXUPLyon

Bandle scout Teemo reporting for duty! 🫡 Teemo will be playable at 2NICE KO 👀 Get ready to scout ahead… things just got wild. 🔥 #EVOFrance #2XKO

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SQ
SQ@SQuirrel147·
Optimal get-up attack punish with Ahri and this does GIGA damage lmao Super fun extension #2XKO_AHRI
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kayrin
kayrin@Kayrin101·
#2XKO_AHRI #2XKO_BLITZ #2XKO_BLITZCRANK Ahri gives Blitz double super with her S2 without Double Down Cannot do this if you have routed into 3S2 or S2 before in the combo Proof of concept not optimal routing
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Downtown Rumble
Downtown Rumble@DowntownRumble·
Two first-time games for our brackets this week. That sweltering heat you've been feeling? That's the #summerofnen🌞Shout-outs to all our winners!! HHNI: 🥇@SoraNoMurakumo 🥈SUMMER OF NEN 🥉NGNL VF5: 🥇@EssayPlusR 🥈MemoryDisk 🥉@Arbiter_W See you at casuals night next Tuesday!
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Battle City
Battle City@BattleCityFGC·
Congrats to Joker for winning their 1st #UMVC3 bracket at Battle City Weekly 🃏 🥇 Joker 🥈 @Piglouxyz 🥉 NRN | RENEGADE 4️⃣ hashdaddy 5️⃣ @SoraNoMurakumo 5️⃣ @iRockTheVote 7️⃣ Tak 7️⃣ @EssayPlusR
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Flex Frontline | 🔧™
Flex Frontline | 🔧™@MechaMacGyver·
"I meant to do that." -Both players
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Minu
Minu@ggMinu·
Below is a video guide to installing the contents of the Xrd Modpack. It is very easy to do. youtube.com/watch?v=8u7ncd…
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Mike Abdow
Mike Abdow@Myke623·
Hey VF friends in North America! I'm over in Montreal for about a week on business and would love to play with as many of you as I can before I head back on Friday 11 April. I might organise a kumite event just to play everyone at least a couple of times before I leave! You keen?
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Smokage of the Burning Leaf 🌽
EU vs EC Xrd exhibitions going down tomorrow 👀👀
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Kaji
Kaji@drastic_oval·
そんなの実戦レベルじゃないと思うだろうけど、2018年以降ゲーセンに行かなくなってからの7年間はそういう局地的攻防をトレモで詰め続ける日々で、約2500日間1日も欠かさず続けるうちに色んなことをそれなりに実戦レベルに持ち上げられた。誰の目に留まらずとも静かに燃え続ける火もある。
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Psykotik @ 🛌
Psykotik @ 🛌@OffbeatRhyme·
random VF thoughtspew from a 2D noob who's been trying to learn: - you have to RPS off pretty much every situation, it's pretty hard for me atm since i'm still not used to processing all this information
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Krackatoa
Krackatoa@Koryuken·
This is pretty common problem in matchmaking, and can stem from the initial connection starting up and stabilizing. They should be aware of this. It's also another issue dodged by the design of +R's megalobby. 😔
Made Man@MadeManG74

PSA for all Virtua Fighter 5 REVO players; The match making quality indicator seems to be glitchy. Once you get matched, please try waiting until the timer hits around 16 seconds, then the TRUE connection quality is revealed. EG: this first displayed as a full bar connection

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