EvrMoar

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EvrMoar

EvrMoar

@EvrMoar

Was Combat Lead @Zenimax_Online Veteran & Ex-Esports Pro You Can Find Me At https://t.co/0dSU5BTPqM Previously Riot R&D, VALORANT, COD/Warzone.

California Katılım Ağustos 2011
623 Takip Edilen15.3K Takipçiler
EvrMoar
EvrMoar@EvrMoar·
@rycoux Thanks Cous, and if I was in town I'd grab a drink with ya! I'm hitting the ground running, just sucks seeing so many people hit by so many layoffs recently.
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Ryan Cousart
Ryan Cousart@rycoux·
@EvrMoar Damn, man so sorry y’all had to go through this. I know you’ll bounce back strong though lmk if I can help with anything
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EvrMoar
EvrMoar@EvrMoar·
@Koalifier It was not at Riot, but long ago I was asked by executives if we could IN THE MIDDLE OF A MATCH move players to a bot match without them noticing. Preventing them from a bad match if they spent money recently, it was a good laugh because no but terrifying if it becomes possible.
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EvrMoar
EvrMoar@EvrMoar·
THIS IS IMPOSSIBLE (I studied and worked on matchmakers for years, like VALORANT). The reason you start to lose is because your "MMR"/skill rating goes up, and you get matched against stronger opponents. A "Winners/Losers queue" is a paradox that can't exist. Here's why: 🧵👇
Jake Lucky@JakeSucky

“Don’t defend Marvel Rivals devs, it’s the truth… it’s by design to keep you on the game longer, they want you to continue climbing" Nickmercs says Marvel Rivals will feed you wins/losses to keep you playing

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EvrMoar
EvrMoar@EvrMoar·
@JoINrbs The whole community, and each player, is constantly changing in skill so you keep needing to update skill rating to see"Is Player A is better then Player B"; if you spend time making matches that can't find a players skill you can no longer match make to force wins/losses.
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EvrMoar
EvrMoar@EvrMoar·
@JoINrbs Those ideas assume that you already have an established player base with proper skill ratings, but the more you "widescale" force players to play against eachother you are changing your ability to know how good they actually are.
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EvrMoar
EvrMoar@EvrMoar·
@Jeopardy408 LOL It's hard to talk about something in small 250 character limits when it's a complex economy of math. I think it's good to be skeptical if this were true(or a company wants it), why play a PvP game if the experience is decided and it's not "My skill has an impact".
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Kevin🧋
Kevin🧋@Jeopardy408·
@EvrMoar great thread. also enjoying watching u fight for your life in the replies lmfao. u got this tho
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EvrMoar
EvrMoar@EvrMoar·
@Bisquiits All, any dev with a MMR decay system, does is reduce your MMR when you return based on the amount of time you've been gone based on the data; so that again you don't get stomped and also give other players a free win. Again all in service of a fair match so you play more.
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EvrMoar
EvrMoar@EvrMoar·
@Bisquiits When matches aren't fair people quit youtu.be/0FoG4Jtpebs?t=… This is the reason why win/losers trade as a concept doesn't work. You have data of "when a player leaves the game for X amount of time, they come back 10% worse then before" because you have millions of examples.
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EvrMoar
EvrMoar@EvrMoar·
@Bisquiits Players play games more when they have fair matches, data has shown this. It's more advantageous to make sure matches are fair and that's why match makers are built that way. That's why they care about you having a fair match when you return, so you don't get stomped and leave.
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EvrMoar
EvrMoar@EvrMoar·
@Bisquiits Most systems do this, it isn't the same; Games using data know "hey if you've been gone for 30days you usually come back about X skill level" you will be lower skill then when you left. They adjust your MMR based on that data, because they already know how rusty you are.
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EvrMoar
EvrMoar@EvrMoar·
@quokkastaire If you wanted more "loose" match making, you can say "Hey matchmaker, allow matches to be made that allow a winrate where Team A has a 60% chance to win". Now there is a chance that you will randomly get hard or easy matches. That doesn't mean "put you in losers queue".
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EvrMoar
EvrMoar@EvrMoar·
@quokkastaire The thing about like "Hey you can have easy or hard matches" is that he's talking about the band that you let players match against. Generally match making works because using data the game knows "Combination of players on Team A would = 50.01% chance to win against Team B."
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EvrMoar
EvrMoar@EvrMoar·
@chivejar You would need to hire a mathmatician to try and make your own match making algorithm(why most studios use True Skill). Then you need machine learning people to run simulations to build and tune it, ultimately to do something that data has shown doesn't increase engagement.
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EvrMoar
EvrMoar@EvrMoar·
@chivejar Then the more people play, the more likely they are to spend. This is a universal truth most live service games know.
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