FateMMO

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FateMMO

FateMMO

@Fate_MMO

Solo dev building 2D Game Engine for FateMMO | Hardcore 2D MMORPG | Grind Enthusiast | Dev log

Katılım Aralık 2025
59 Takip Edilen20 Takipçiler
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FateMMO
FateMMO@Fate_MMO·
FateMMO is a 2D grindy MMORPG with no pay-to-win. Ever. One server. Four factions. Pick your side and fight for dominance. 🩸 Xyros live for the fight 🛡️ Fenor fight to protect 🔮 Zethos explore everything 👑 Solis gold moves the world First showcase video is up: youtube.com/watch?v=9zS-RV…
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FateMMO
FateMMO@Fate_MMO·
⚔️ FateMMO Engine v3 is almost here 🪡 Polymorphic 20-slot skill loadout: drag HP/MP potions, recall scrolls, fated potions onto your skill bar and fire them like spells from the in-combat HUD. Per-item cooldowns. Bindings persist across logout. 14 server-side stale-binding sweep sites keep it coherent across trade/sell/destroy/craft/bank. ⚒️ 7-tier enchant economy reborn: protected stones are now real inventory items, not client-side staging. Drag-driven flow with explicit stone-source on the wire. Risky-tier failure destroys equipment. Confirm-dialog popups gate every attempt. 📡 Protocol v15 🌐 FateMMO.com 🎬 Showcase: youtu.be/9zS-RVbranEgithub.com/wFate/FateMMO_… #gamedev #indiedev #cpp #mmo #gameengine #mmorpg
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松本龍之介|駆け出し起業家
個人でアプリ、ツール、システム、 ゲームなど開発してる方! 今何を作ってるのか紹介してほしいです! 自分もシステム開発しているので、 いろんな人がどんなものを作ってるのか 純粋に気になります!
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FateMMO
FateMMO@Fate_MMO·
@gdb It’s pretty great, catching a lot of things that Opus 4.7 misses. I use it as a Claude auditor currently lol.
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Todd Grilliot
Todd Grilliot@GrilliotTodd·
(pixel engine on the left, gpt image 2.0 on the right) Believe it or not, AI actually can animate pixel art. If you've tried image models like GPT-Image-2.0, you've seen that they can't generate good spritesheets. Real motion has nuance that image models don't pick up on. That's why we need a different approach. I trained a pixel art animation model for animating pixel art characters. It's an ai model that understands how pixel art moves. You can animate your characters to do pretty much anything. AND you don't have to spend all your time fixing frames and reprompting. This is a new approach that just works.
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FateMMO
FateMMO@Fate_MMO·
@BacLeodiv Why limit to just 1? I’m using a heavy mixture of opus 4.7, gpt 5.5 xhigh (using to audit claude), gemini for nano banana, grok for X vibes
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Bac Leo
Bac Leo@BacLeodiv·
Hey founders! Which API are you currently using for your project? - OpenAI API - Claude API - Gemini API
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FateMMO
FateMMO@Fate_MMO·
@TTrimoreau Opus and GPT combo where GPT audits all of claudes plans/code changes.
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Thomas Trimoreau
Thomas Trimoreau@TTrimoreau·
What’s your go-to AI model today? - Gemini 3.1 - Opus 4.7 - Sonnet 4.6 - Codex - GPT 5.5
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FateMMO
FateMMO@Fate_MMO·
@sensational965 Seeing the game come to life and systems working how I intended. MobAI, combat, loot drops, it’s a fun experience.
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Sensational67654
Sensational67654@sensational965·
Hey game devs, i wanna know what's your favourite part about developing your game, Share your memorable moment? #gamedev #indiedev
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FateMMO
FateMMO@Fate_MMO·
@JackWoth98 The CLI is where AI can really live. Context grabbing, reading the file system.. these are going to be model-training issues, hard to fix at the tool level. I’d suggest designing CLI for the eye and working on token parity.
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Jack Wotherspoon
Jack Wotherspoon@JackWoth98·
@Fate_MMO We are open-source, always looking for help. Any top areas that you think we should focus on?
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FateMMO
FateMMO@Fate_MMO·
@ryu_nosuke_0624 I’m working on a 2D MMO built with a custom game engine in C++. I’m a solo developer looking to connect and grow my network too. I followed you!
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松本龍之介|駆け出し起業家
個人でシステムやツール、ゲームなどを 開発している方、ぜひ繋がりたいです! 僕もAIやシステム開発をしていて、 今まさにいろいろ作っている途中です。 情報交換できたり、開発の話ができる方がいたら嬉しいです。 よろしくお願いします! #個人開発 #AI #アプリ開発
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FateMMO
FateMMO@Fate_MMO·
@Varnika99 Gpt 5.5 is catching a lot of things opus 4.7 doesn’t right now!
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Varnika
Varnika@Varnika99·
Why is everyone shifting from claude codex? Should I also consider it?
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FateMMO
FateMMO@Fate_MMO·
@picopico256 Definitely.. my game in development needs 800+ item sprites, 60+ skill animations, tilesets for 27 scenes, etc. There’s a lot of work out there for sure!
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picopico256
picopico256@picopico256·
ピクセルアーティスト一本で食べていけないものか…と思ったりし始めた。
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FateMMO
FateMMO@Fate_MMO·
Found a market dupe: list item, cancel listing in flight, item duplicates ~0.4% of the time under contention. Standard fix is mutex around the operation. I kept getting it wrong, the mutex always had a window. Eventually gave up on application-level locking and pushed it down to a single SQL statement with RETURNING and a row-count check. If the UPDATE didn’t return exactly one row, the entire operation failed. Now I use that pattern everywhere trade, bank, market, auction. Postgres became my mutex. The game has been dupe-free since.
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KBGS | Swarm Me Dev
KBGS | Swarm Me Dev@SwarmMeGame·
Gamedevs, tell me one problem in your game you solved in an unexpected way that ended up making the game better. Those accidental genius moments. I know you have one. #gamedev
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Romain Huet
Romain Huet@romainhuet·
Hello builders! What did you build this weekend with Codex + GPT-5.5? Drop it below, I’d love to see what you made!
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