Filo🅧

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Filo🅧

Filo🅧

@Filo224

Maybe in another dimension everything worked out well.

Hungary Katılım Mayıs 2014
3.8K Takip Edilen1.2K Takipçiler
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Filo🅧
Filo🅧@Filo224·
hey, so there is a game which has incredible graphics and ever evolving mechanics while they are gathering feedback from the community? Maybe you should have a look at illuvium. Also the best part is the ping doesnt matter there so can just use your team and brain and win :)
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Robbie Ferguson | Immutable
PSA: @immutable has now signed over 700 games, with over $2B in total funding. 90% are still in the pipeline, and will launch post CLARITY Act into the most insanely pro-crypto environment we've ever seen.
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Liebe
Liebe@liebe19_·
New Major Update on @MightMagicFates: BROKEN OATHS. The patch includes a new Absolution Set (10 new cards), Duplicate Protection, Disenchantment, Player Profile & Battle Log, Daily Bonus, and Card Balancing! ICYMI, here are 10 cards that were adjusted and rebalanced: SPELLS Chain Lightning (Adjusted) - gold production increased from 1 → 2 - cost reduced from 8 → 7 - can no longer hit the same target multiple times Chain Heal (Adjusted) - can no longer hit the same target multiple times Lightning Burst (Nerfed) - cost increased from 5 → 6 Implosion (Nerfed) - cost increased from 9 → 10 ARTIFACTS Necromancer Helm (Nerfed) - charges decreased from 6 → 4 Angelic Alliance (Buffed) - charges increased from 2 → 3 Gauntlet of the Brawler (Buffed) - cost reduced from 7 → 6 BUILDINGS Training Ground (Nerfed) - deploy effect removed; effect now only triggers when activated Arcane Orb (Nerfed) - health decreased from 8 → 5 - +2 spell effect is now removed once the building is destroyed CREATURE Lizardman (Buffed) - gold production increased from 1 → 2 In my opinion, this balance update is really good especially the Chain Lightning bug fix. Finally, no more -12 damage on a single entity. I also like that they increased the cost of Implosion. Since it only produces 1 gold, you can’t cast it anymore without extra gold or shelve cards. The nerfs to Training Ground and Arcane Orb are just perfect. They’re now balanced without becoming unplayable. Kudos to the dev team! For Necromancer Helm, I think instead of reducing the charges, it would be more balanced if it spawned skeletons when a non-necro creature dies on the opponent’s board. For me, this update didn’t nerf Academy users at all. The Academy and Inferno factions are still the best on my list right now. Overall, I'm loving this update including the new features in the game, and let’s see how it changes the meta with the 10 new cards. Next Content → New Features & Cards in the Game! Make sure to join the MMF Discord to stay updated. Check all their socials on @Immutable Play~ link below⤵️
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Filo🅧
Filo🅧@Filo224·
@0xferg how many years till you only have to be creative and talk to an AI anf it will do everything graphics, models, rigging, movement etc and can change thinga on the go as it is producing it
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Robbie Ferguson | Immutable
becoming an indie game founder is one of the highest EV decisions you can make in 2026 the cost to build a genuinely AAA quality title is trending toward $0 and yet the industry is still worth $200B, growing 10% every year
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Filo🅧 retweetledi
Lightning Forge Games (LFG!) 🔺
The day has finally arrived 👀 Gladiator Mayhem is now live in Open Alpha on the Google Play Store and Apple App Store ✅ Jump in, test the game, and tell us what you think. Download here: play.gladiator-mayhem.com
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Filo🅧
Filo🅧@Filo224·
@TimSweeneyEpic i mean you scared off most mouse keyboard players with cheat like aim assist, and those PS players are getting bored now for straight up beaming every1 with ARs and SMGs cuz its like slightly moving then assist going crazy, or anticheat is weak and every console player boostin
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
In the coming days, employers will see a stream of resumes of once-in-a-lifetime quality folks. An important thing to understand is that Epic never lowered our hiring standards as we grew, and the layoff wasn't a performance-based "rightsizing" as companies call it nowadays. It's a sound bet that anyone with Epic Games on their resume is in the top few percent of their discipline.
Dean Takahashi@deantak

Sad news for Epic Games. Hope the efforts to turn things around can work. gamesbeat.com/epic-games-lay…

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Tolkien World
Tolkien World@TolkienWorldG·
BREAKING🚨: PETER JACKSON announces NEW Lord of the Rings movie!!! Focusing on Chapters 3-8 of The Fellowship of the Ring!!
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
The first trailer for Kenji Tanigaki's ‘THE FURIOUS’ has been released. The action thriller follows a tradesman who must fight through a criminal empire to save his kidnapped daughter. In theaters on May 29.
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Filo🅧
Filo🅧@Filo224·
@scoriox yea the pricings are crazy plus cannot use crypto..
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Scoriox 🌿🔥
Scoriox 🌿🔥@scoriox·
So I actually genuinely enjoy this game, but we need to talk about this update... 1. For anyone unaware, the game is far better optimised, has new effects and runs better than ever, which is a huge win for a game so dependant on mobile. 2. The new changes regarding duplication reduction are pretty decent, and maybe the best they could manage given the setup and mechanics of the game and card packs etc. 3. The inability to have any control over which cards you acquire is slowly killing the enjoyment of this game for me. Missing key legendaries is one thing, but I am still missing so many important Rare cards such as Bag of Gold, that playing is like pulling teeth. Hearthstone had crafting on day 1, clearly there is a good reason for that. 4. Now the fix is just to 'spend money'. The problem is that it really isn't. I'm all for monetisation in games but not only do Founder Keys still not have their 20% discount applied, the in-game pricing structure is a literal joke. They have priced themselves significantly higher than all other TCG competitors for some ridiculous reason. For reference it costs $165 AUD for 75 card packs. Whereas in Hearthstone its closer to $100 AUD for 80+ packs, a range of cosmetics, guaranteed legendaries and more. When you release a new and unknown game, you compete on price with competitors, not whatever the fuck this is. @MightMagicFates is one of the first solid Mobile games we have ever gotten in Web 3 but its incredibly sad to see that they clearly released too early since its missing many important features, and someone high up in the team is insanely greedy and out of touch. I am mostly just disappointed because they will kill their own game, and I want to see them succeed, we all do.
Might & Magic Fates TCG@MightMagicFates

New major update Broken Oaths out now on all platforms! ✨ ▶️ Full patch notes available on Discord

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Jack
Jack@Jackkk·
Wim Hof reveals his most insane world records to Logan Paul and Mike Majlak “I’ve got 26 world records… I swam under ice for almost 200 feet, climbed Mount Everest to the death zone in shorts and ran the Polar Circle Marathon barefoot” “That is the power of your mind. If you look for something, then look far outside the box because we are able to do much more than we think”
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Filo🅧
Filo🅧@Filo224·
@Rikuuen i mean gods unchained community is there for yrs
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Rikuuen
Rikuuen@Rikuuen·
HOT TAKE: Web3 gaming isn’t dead, it was killed. - P2E/P2A campaigns framed as opportunities to earn but actually designed for gamers to extract value - Gamers became too focused on earning, which led to sybils and multi-accounting - Studios prioritized tokenomics and trailers over building games people actually want to play - Communities died as they were fed in-game assets, while projects and agencies extracted free user acquisition - Studios struggled to generate real revenue because everyone was trying to extract instead of spend - Gamers were conditioned to jump from one game to another once incentives dried up - Studios built for Web3 but failed to tap into web2 audiences to scale - Play-to-risk catered to degens, not for gamers who just want to have fun - KOLs built so-called communities but disappeared when the market turned red Now we are stuck in a small bubble, waiting for the next cycle with the same people. The real question is not who saves it, it is who builds something worth staying for
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Funkeda
Funkeda@XFunkeda·
Protection is working properly as far as we know. Regarding sacrificing, there is sometimes a display issue when people perform certain specific inputs, and we’re going to fix it asap. However, players do not lose extra copies, it’s only a visual issue. If you relaunch the game, the correct count will appear.
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Filo🅧
Filo🅧@Filo224·
@flipski77 would be nice to see like the big ones noted out
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cented
cented@flipski77·
Day 238 1005 SOL 37016/100000 ($90k) 🔥🔥
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MistaGreat 🐐
MistaGreat 🐐@MistaGreat_1·
Bro whoever that suggested this card in @MightMagicFates needs to be in jail idgaf! Wtf!! 😭 Where do I win in this?? 🧎🏽 I have barely won a single match since I got into the Silver VIIII rank They always performing some Magic and deciding my Fate till I lose all my Might. Games on @Immutable always attempting take my sanity I'm going to bed b4 I smash my phone to pieces. We go again at first light mfs!!! 🔥 🔥 🔥 S҉A҉Y҉ ҉L҉E҉S҉S҉ ✌🏽
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Filo🅧
Filo🅧@Filo224·
@Borderlands could we get like a rare material which could up the lvls on current stuff?
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Borderlands
Borderlands@Borderlands·
We're raising the level cap in BL4 for all players from 50 to 60 in our March 26 Major Update. 😤
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nachos2d
nachos2d@NACHOS2D_·
Hollywood got cooked. AI Seedance 2.0 created an A-Train vs Flash in a few days $1,000,000 dollar level quality.
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