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@Aztecross cheating in multiplayer online games
is hilariously small pp energy
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@CadenHouse You were always a gent, Caden.🤓👍
Looking forward to what you do next.
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@A_dmg04 General Feedback 2: I believe something was posted in a prior TWAB back in the day, about "Stomp" Mechanics on enemies in D2. And that more interesting options were being looked at or worked on.
Is this still a thing?
Stomps are just, either lazy, do to much damage, or boring.
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In June, we're looking to mix up some of the modifier pairings in Matchmade Portal Activities. What are your favorites? Which ones do you find to be... challenging? Which do you avoid with a 10-foot pole?
Let us know.
And before you ask about the return of the Director... we'll have more details on that in the future.
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@A_dmg04 Addt. Context: I feel punished playing at 144fps/Hz, as in harder content (contest mode raiding power delta), there are very real differences in "Guardian Toughness" because I take more damage, than those at 60fps locked.
Most of the time, Contest Diff+ = 60fps or lower.
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@A_dmg04 Specific: Chill Touch is miserable.
General Feedback: The incoming damage that Guardians take on higher FPS is not fun. Regardless of what the Portal is asking of/customized to. Some info, changes, or blog post about FPS-based Damage differences within D2, would be nice comms.
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@A_dmg04 Related feedback, but sort of different:
I really hate logging in for a seasonal event and seeing 12 versions of the activity all with different difficulties and modifiers. I don't know why, it just feels bad.
I miss when there was a single version I could just click and play.
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I don't get why folks who are anti AI focus so much on the quality of its output instead of the fact that it's inherently disgusting to see entire industries wiped out by it & the creation of art slowly being relegated more and more to machines.
AI will continue to get better and better until it's outputs are indistinguishable from reality, but I still will believe art not created by humans is inherently soulless. The value in the art to me has always been in the skill and story of the artist who created it, and were able to evoke whatever emotion in us as a result.
By focusing so much on the quality of the output being the issue instead of the fact that it's inherently wrong & unwanted I feel like we send the wrong message to it's creators. We let them know that they only have to eliminate the tells AI art still has for us to accept AI created art as being of the same value as that created by humans.
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